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	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16450</id>
		<title>Broken Moves</title>
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				<updated>2014-06-25T12:36:05Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* T */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]](resolved page needed)&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]](resolved needs page)&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]](resolved needs page)&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]](Move fixed, Page needed)&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]](resolved needs page)&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]](resolved needs page)&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stomp]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's HP; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]](resolved needs page)&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]](resolved needs page)&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]](Move fixed, Page needed)&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]](Move fixed, Page needed)&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16449</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16449"/>
				<updated>2014-06-25T12:35:33Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]](resolved page needed)&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]](resolved needs page)&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]](resolved needs page)&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]](Move fixed, Page needed)&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]](resolved needs page)&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]](resolved needs page)&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stomp]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's HP; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]](Move fixed, Page needed)&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]](Move fixed, Page needed)&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16448</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16448"/>
				<updated>2014-06-25T12:33:50Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]](resolved page needed)&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]](resolved needs page)&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]](resolved needs page)&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]](Move fixed, Page needed)&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]](resolved needs page)&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stomp]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]](Move fixed, Page needed)&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]](Move fixed, Page needed)&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16447</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16447"/>
				<updated>2014-06-25T12:32:00Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]](resolved page needed)&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]](resolved needs page)&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]](resolved needs page)&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]](Move fixed, Page needed)&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stomp]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]](Move fixed, Page needed)&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]](Move fixed, Page needed)&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16446</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16446"/>
				<updated>2014-06-25T12:31:33Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]](resolved page needed)&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]](resolved needs page)&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]](resolved needs page)&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]](Move fixed, Page needed)&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stomp]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]](Move fixed, Page needed)&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]](Move fixed, Page needed)&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16445</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16445"/>
				<updated>2014-06-25T12:30:35Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]](resolved page needed)&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]](resolved needs page)&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]](resolved needs page)&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]](Move fixed, Page needed)&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stomp]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]](Move fixed, Page needed)&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]](Move fixed, Page needed)&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16444</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16444"/>
				<updated>2014-06-25T12:29:35Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]](resolved needs page)&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]](resolved needs page)&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]](Move fixed, Page needed)&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stomp]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]](Move fixed, Page needed)&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]](Move fixed, Page needed)&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16443</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16443"/>
				<updated>2014-06-25T12:29:03Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]](resolved needs page)&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]](resolved needs page)&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]](Move fixed, Page needed)&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stomp]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]](Move fixed, Page needed)&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]](Move fixed, Page needed)&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16442</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16442"/>
				<updated>2014-06-25T12:28:07Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]](resolved needs page)&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]](resolved needs page)&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]](Move fixed, Page needed)&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stomp]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]](Move fixed, Page needed)&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]](Move fixed, Page needed)&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16441</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16441"/>
				<updated>2014-06-25T12:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]](resolved needs page)&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]](resolved needs page)&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]](Move fixed, Page needed)&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stomp]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]](Move fixed, Page needed)&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]](Move fixed, Page needed)&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16440</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16440"/>
				<updated>2014-06-25T12:26:46Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]](Move fixed, Page needed)&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stomp]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]](Move fixed, Page needed)&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]](Move fixed, Page needed)&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16439</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16439"/>
				<updated>2014-06-25T12:25:19Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]](Move fixed, Page needed)&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stomp]]&lt;br /&gt;
|Does not cause double damage if enemy used Minimize.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]](Move fixed, Page needed)&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]](Move fixed, Page needed)&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16436</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16436"/>
				<updated>2014-06-23T15:36:03Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]](Move fixed, Page needed)&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]](Move fixed, Page needed)&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]](Move fixed, Page needed)&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16435</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16435"/>
				<updated>2014-06-23T15:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* Z */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belly Drum]]&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]](Move fixed, Page needed)&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]](Move fixed, Page needed)&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]](Move fixed, Page needed)&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16434</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16434"/>
				<updated>2014-06-23T15:32:43Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* N */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belly Drum]]&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]](Move fixed, Page needed)&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]](Move fixed, Page needed)&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]]&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16433</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16433"/>
				<updated>2014-06-23T15:31:18Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belly Drum]]&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]](Move fixed, Page needed)&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Shade]]&lt;br /&gt;
|Can hit Normal-Type Pokemons.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]](Move fixed, Page needed)&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]]&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16432</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16432"/>
				<updated>2014-06-23T15:30:54Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* T */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belly Drum]]&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Shade]]&lt;br /&gt;
|Can hit Normal-Type Pokemons.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]](Move fixed, Page needed)&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]]&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16431</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16431"/>
				<updated>2014-06-23T15:30:32Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* T */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belly Drum]]&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Shade]]&lt;br /&gt;
|Can hit Normal-Type Pokemons.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]](Move fixed, Page needed)&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]]&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]]&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16430</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16430"/>
				<updated>2014-06-23T15:29:47Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belly Drum]]&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Shade]]&lt;br /&gt;
|Can hit Normal-Type Pokemons.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]]&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]]&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]]&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16429</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16429"/>
				<updated>2014-06-23T15:28:58Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* J */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belly Drum]]&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Shade]]&lt;br /&gt;
|Can hit Normal-Type Pokemons.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]]&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]]&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]]&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16428</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16428"/>
				<updated>2014-06-23T15:28:16Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belly Drum]]&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]](move fixed, page needed)&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Shade]]&lt;br /&gt;
|Can hit Normal-Type Pokemons.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]]&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]]&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]]&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16427</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16427"/>
				<updated>2014-06-23T15:27:38Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belly Drum]]&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]](move fixed, page needed)&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]]&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Shade]]&lt;br /&gt;
|Can hit Normal-Type Pokemons.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]]&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]]&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]]&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Bite&amp;diff=16426</id>
		<title>Bite</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Bite&amp;diff=16426"/>
				<updated>2014-06-23T15:22:41Z</updated>
		
		<summary type="html">&lt;p&gt;G122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfo|Bite|Description=Inflicts damage; 30% chance of induced flinching.|Limitations=Can not cause the target to flinch.|Pokemon={{MPK|Squirtle|l=16}}{{MPK|Wartortle|l=16}}{{MPK|Blastoise|l=16}}{{MPK|Rattata|l=10}}{{MPK|Raticate|l=10}}{{MPK|Ekans|l=9}}{{MPK|Arbok|l=9}}{{MPK|Nidoran Female|l=21}}{{MPK|Nidorina|l=23}}{{MPK|Zubat|l=13}}{{MPK|Golbat|l=13}}{{MPK|Meowth|l=6}}{{MPK|Persian|l=6}}{{MPK|Growlithe}}{{MPK|Arcanine}}{{MPK|Kangaskhan|l=13}}{{MPK|Gyarados|l=20}}{{MPK|Eevee|l=29}}{{MPK|Vaporeon|l=29}}{{MPK|Flareon|l=29}}{{MPK|Omanyte|l=7}}{{MPK|Omastar|l=9}}{{MPK|Aerodactyl}}{{MPK|Totodile|l=13}}{{MPK|Croconaw|l=13}}{{MPK|Feraligatr|l=13}}{{MPK|Crobat|l=13}}{{MPK|Snubbull|l=7}}{{MPK|Granbull|l=7}}{{MPK|Houndour|l=16}}{{MPK|Houndoom|l=16}}{{MPK|Raikou}}{{MPK|Entei}}{{MPK|Suicune}}{{MPK|Larvitar}}{{MPK|Pupitar}}{{MPK|Tyranitar}}{{MPK|Poochyena|l=13}}{{MPK|Mightyena|l=13}}{{MPK|Loudred|l=20}}{{MPK|Exploud|l=20}}{{MPK|Mawile|l=11}}{{MPK|Electrike|l=28}}{{MPK|Manectric|l=30}}{{MPK|Carvanha}}{{MPK|Sharpedo}}{{MPK|Trapinch}}{{MPK|Seviper|l=10}}{{MPK|Absol|l=28}}{{MPK|Snorunt|l=10}}{{MPK|Glalie|l=10}}{{MPK|Huntail|l=6}}{{MPK|Bagon|l=5}}{{MPK|Shelgon|l=5}}{{MPK|Salamence|l=5}}{{MPK|Turtwig|l=21}}{{MPK|Grotle|l=21}}{{MPK|Torterra|l=21}}{{MPK|Shinx|l=17}}{{MPK|Luxio|l=18}}{{MPK|Luxray|l=18}}{{MPK|Hippopotas|l=7}}{{MPK|Hippowdon|l=7}}{{MPK|Skorupi}}{{MPK|Drapion}}{{MPK|Carnivine|l=7}}{{MPK|Glaceon|l=29}}}}&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16425</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16425"/>
				<updated>2014-06-23T15:20:44Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belly Drum]]&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]](works now, page needed)&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]](works now, page needed)&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]]&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Shade]]&lt;br /&gt;
|Can hit Normal-Type Pokemons.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]]&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]]&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]]&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16424</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16424"/>
				<updated>2014-06-23T15:19:40Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belly Drum]]&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]]&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]]&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]]&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Shade]]&lt;br /&gt;
|Can hit Normal-Type Pokemons.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]]&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]]&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]]&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Astonish&amp;diff=16423</id>
		<title>Astonish</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Astonish&amp;diff=16423"/>
				<updated>2014-06-23T15:17:44Z</updated>
		
		<summary type="html">&lt;p&gt;G122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfo|Astonish|Description=Deals low damage and 30% chance of inducing flinch.|Limitations= Can not make the target to flinch.|Pokemon={{MPK|Zubat|l=9}}{{MPK|Golbat|l=9}}{{MPK|Diglett|l=7}}{{MPK|Dugtrio|l=7}}{{MPK|Crobat|l=---/9}}{{MPK|Aipom|l=8}}{{MPK|Murkrow|l=---}}{{MPK|Misdreavus|l=10}}{{MPK|Girafarig|l=---}}{{MPK|Stantler|l=7}}{{MPK|Lotad|l=---}}{{MPK|Lombre|l=---}}{{MPK|Ludicolo|l=---}}{{MPK|Whismur|l=11}}{{MPK|Loudred|l=---/11}}{{MPK|Exploud|l=---/11}}{{MPK|Sableye|l=11}}{{MPK|Mawile|l=---}}{{MPK|Wailmer|l=17}}{{MPK|Wailord|l=17}}{{MPK|Swablu|l=5}}{{MPK|Altaria|l=---,5}}{{MPK|Lileep|l=---}}{{MPK|Cradily|l=---}}{{MPK|Kecleon|l=---}}{{MPK|Duskull|l=14}}{{MPK|Dusclops|l=14}}{{MPK|Chimecho|l=9}}{{MPK|Ambipom|l=---/8}}{{MPK|Drifloon|l=---/6}}{{MPK|Drifblim|l=---/6}}{{MPK|Mismagius|l=---}}{{MPK|Honchkrow|l=---}}{{MPK|Chingling|l=9}}{{MPK|Croagunk|l=---}}{{MPK|Toxicroak|l=---}}{{MPK|Dusknoir|l=14}}{{MPK|Froslass|l=---/10}}{{MPK|Rotom|l=---}}}}&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16382</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16382"/>
				<updated>2014-06-18T14:49:47Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Slash]]&lt;br /&gt;
|Does not make the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Astonish]]&lt;br /&gt;
|Does not make the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belly Drum]]&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]]&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]]&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]]&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]]&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]]&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind]]&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]]&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16381</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16381"/>
				<updated>2014-06-18T14:49:16Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Slash]]&lt;br /&gt;
|Does not make the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Astonish]]&lt;br /&gt;
|Does not make the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belly Drum]]&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]]&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]]&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]]&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Rock]]&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]]&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]]&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]]&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16380</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16380"/>
				<updated>2014-06-18T14:48:08Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Slash]]&lt;br /&gt;
|Does not make the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Astonish]]&lt;br /&gt;
|Does not make the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belly Drum]]&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]]&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]]&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]]&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|Stealth Rock&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]]&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]]&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]]&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Seismic_Toss&amp;diff=16379</id>
		<title>Seismic Toss</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Seismic_Toss&amp;diff=16379"/>
				<updated>2014-06-18T14:47:41Z</updated>
		
		<summary type="html">&lt;p&gt;G122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfo|Seismic Toss|Description=It inflicts typeless damage equal to the users level.|Pokemon={{MPK|Mankey|l=17}}{{MPK|Primeape|l=17}}{{MPK|Machop|l=22}}{{MPK|Machoke|l=22}}{{MPK|Machamp|l=22}}{{MPK|Pinsir|l=8}}{{MPK|Makuhita|l=31}}{{MPK|Hariyama|l=37}}{{MPK|Arceus}}}}&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16378</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16378"/>
				<updated>2014-06-18T14:47:06Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* N */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Slash]]&lt;br /&gt;
|Does not make the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Astonish]]&lt;br /&gt;
|Does not make the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belly Drum]]&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]]&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]]&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]]&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Seismic Toss]]&lt;br /&gt;
|Does damage based on a fixed base power of 75; does not do damage based off of opponent's level, and it deals typeless damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|Stealth Rock&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]]&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]]&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]]&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Night_Shade&amp;diff=16377</id>
		<title>Night Shade</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Night_Shade&amp;diff=16377"/>
				<updated>2014-06-18T14:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;G122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfo|Night Shade|Description=It strictly inflicts typeless damage equal to the users level; it has no secondary effect.|Pokemon={{MPK|Gastly|l=15}}{{MPK|Haunter|l=15}}{{MPK|Gengar|l=15}}{{MPK|Spinarak|l=15}}{{MPK|Ariados|l=15}}{{MPK|Natu|l=6}}{{MPK|Xatu|l=6}}{{MPK|Murkrow|l=21}}{{MPK|Sableye|l=8}}{{MPK|Shuppet|l=8}}{{MPK|Banette|l=5}}{{MPK|Duskull}}{{MPK|Dusclops}}{{MPK|Deoxys|l=9}}{{MPK|Dusknoir}}{{MPK|Darkrai}}}}&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16376</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16376"/>
				<updated>2014-06-18T14:43:06Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Slash]]&lt;br /&gt;
|Does not make the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Astonish]]&lt;br /&gt;
|Does not make the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belly Drum]]&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]]&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]]&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]]&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Shade]]&lt;br /&gt;
|Moves currently can not deal variable damage in PWO. Night Shade is averaged at 50 base-power points, and it deals typeless damage here.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Seismic Toss]]&lt;br /&gt;
|Does damage based on a fixed base power of 75; does not do damage based off of opponent's level, and it deals typeless damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|Stealth Rock&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]]&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]]&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]]&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Dragon_Rage&amp;diff=16375</id>
		<title>Dragon Rage</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Dragon_Rage&amp;diff=16375"/>
				<updated>2014-06-18T14:40:26Z</updated>
		
		<summary type="html">&lt;p&gt;G122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfo|Dragon Rage|Description=Always deals exactly 40 damage.&lt;br /&gt;
|Pokemon={{MPK|Charmander|l=16}}{{MPK|Charmeleon|l=17}}{{MPK|Charizard|l=17}}{{MPK|Gyarados|l=23}}{{MPK|Dratini|l=15}}{{MPK|Dragonair|l=15}}{{MPK|Dragonite|l=15}}{{MPK|Gible|l=15}}{{MPK|Gabite|l=15}}{{MPK|Garchomp|l=15}}}}&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Dragon_Rage&amp;diff=16374</id>
		<title>Dragon Rage</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Dragon_Rage&amp;diff=16374"/>
				<updated>2014-06-18T14:39:55Z</updated>
		
		<summary type="html">&lt;p&gt;G122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfo|Dragon Rage|Description=Always deals exactly 40 damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Pokemon={{MPK|Charmander|l=16}}{{MPK|Charmeleon|l=17}}{{MPK|Charizard|l=17}}{{MPK|Gyarados|l=23}}{{MPK|Dratini|l=15}}{{MPK|Dragonair|l=15}}{{MPK|Dragonite|l=15}}{{MPK|Gible|l=15}}{{MPK|Gabite|l=15}}{{MPK|Garchomp|l=15}}}}&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16373</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=16373"/>
				<updated>2014-06-18T14:37:38Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
==Broken Status Conditions==&lt;br /&gt;
{{mainarticle|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
''This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Ailment Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|It does not wear off as the battle ends.&lt;br /&gt;
|-&lt;br /&gt;
|Leech Seed&lt;br /&gt;
|It does not wear off after battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Acupressure]]&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeroblast]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[After You]]&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Cutter]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Slash]]&lt;br /&gt;
|Does not make the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Ring]]&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aromatherapy]]&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist]]&lt;br /&gt;
|Dos not choose neither executes 1 random move from your party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Assurance]]&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Astonish]]&lt;br /&gt;
|Does not make the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Order]]&lt;br /&gt;
|Does not raises Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Attract]]&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autotomize]]&lt;br /&gt;
|Only raises speed 2 stages. Has no effect on weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Avalanche]]&lt;br /&gt;
|Does not inflicts double the damage if the user has been hurt by the target in the same turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Baton Pass]]&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Up]]&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belly Drum]]&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bestow]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bide]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bind]]&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Block]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce]]&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bug Bite]]&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captivate]]&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charge]]&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrict]]&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion]]&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conversion 2]]&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Copycat]]&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cotton Guard]]&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Covet]]&lt;br /&gt;
|Does not steal held items (because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|[[Crush Grip]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defog]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Destiny Bond]]&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect]]&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dig]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Disable]]&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dive]]&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edge]]&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Team]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Tail]]&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Rage]]&lt;br /&gt;
|Does not always inflict 40HP damage as intended.  &lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Chop]]&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Echoed Voice]]&lt;br /&gt;
|Does not increase in power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro ball]]&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Embargo]]&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Encore]]&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endeavor]]&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endure]]&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption ]]&lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extrasensory]]&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fake Out]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[False Swipe]]&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|[[FeatherDance]]&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Gambit]]&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Fang]]&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flatter]]&lt;br /&gt;
|Does not raise opponents Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare Blitz]]&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Burst]]&lt;br /&gt;
|Does not hit opponent next to it, due to no double-battles existing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fling]]&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly]]&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Energy]]&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Punch]]&lt;br /&gt;
|Averaged at 50 base-power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Follow Me]]&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Foresight]]&lt;br /&gt;
|[[Ghost_(type)|Ghost-type]] targets don not lose their immunity against [[Normal_(type)|Normal-type]] and [[Fighting_(type)|Fighting-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frustration]]&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Sight]]&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gastro Acid]]&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Knot]]&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity]]&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudge]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Split]]&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Swap]]&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyro Ball]]&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hail]]&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Bell]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Block]]&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Pulse]]&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Wish]]&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Swap]]&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Crash]]&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Slam]]&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand]]&lt;br /&gt;
|No effect due to no double-battles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Power]]&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Ball]]&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fang]]&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Imprison]]&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingrain]]&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Kick]]&lt;br /&gt;
|Does not do recoil damage when it misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Karate Chop]]&lt;br /&gt;
|Does not have an increased critical-hit rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinesis]]&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Knock Off]]&lt;br /&gt;
|Does not knock off held items (because they don't exist!).&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Blade]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hits|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Screen]]&lt;br /&gt;
|Does not double the team's Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lock-On]]&lt;br /&gt;
|Does not grant 100% accurate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|[[Low Kick]]&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Chant]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Dance]]&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Coat]]&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Room]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnet Rise]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnitude]]&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Me First]]&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Look]]&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Drain]]&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Memento]]&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Burst]]&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metronome]]&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|Does not mimic the opponent's last-used move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Reader]]&lt;br /&gt;
|Does not grant sure-hit status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minimize]]&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle Eye]]&lt;br /&gt;
|Does not remove a [[Dark_(type)|Dark-type]] Pokémon's immunity to [[Psychic_(type)|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Coat]]&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Move]]&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shot]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist]]&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mud Sport]]&lt;br /&gt;
|Does not reduce the damage of [[Electric_(type)|Electric-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muddy Water]]&lt;br /&gt;
|Does not decrease accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Gift]]&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Power]]&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Daze]]&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Shade]]&lt;br /&gt;
|Moves currently can not deal variable damage in PWO. Night Shade is averaged at 50 base-power points, and it deals typeless damage here.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Octazooka]]&lt;br /&gt;
|Does not decrease accuracy&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor Sleuth]]&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ominous Wind]]&lt;br /&gt;
|Does not raise each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrage]]&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not [[Status_Effects#Confusion|confuse]] the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Split]]&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payback]]&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pay Day]]&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perish Song]]&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petal Dance]]&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pluck]]&lt;br /&gt;
|Does not steal the opponents berry (no held items).&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Split]]&lt;br /&gt;
|Does not equalize the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|[[Power Swap]]&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Trick]]&lt;br /&gt;
|Does not switch the user's attack with its Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Present]]&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psych Up]]&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Shift]]&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psyshock]]&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psywave]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Punishment]]&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pursuit]]&lt;br /&gt;
|Does not hit opponent for more damage when switching. Does not have a +1 priority status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Guard]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage]]&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Powder]]&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Dance]]&lt;br /&gt;
|Doesn't increase the power of [[Water_(type)|Water-type]] moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid spin]]&lt;br /&gt;
|Does not rid of [[Leech Seed]]/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Leaf]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Recycle]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect]]&lt;br /&gt;
|Does not double the user's Physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflect Type]]&lt;br /&gt;
|Does not change the user's type.&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge]]&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reversal]]&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar]]&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roar of Time]]&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Blast]]&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rollout]]&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Role Play]]&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Round]]&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Sword]]&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Safeguard]]&lt;br /&gt;
|Does not protect against [[Status_Effects#Status Ailments|status ailments]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Attack]]&lt;br /&gt;
|Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorm]]&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Tomb]]&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Power]]&lt;br /&gt;
|Does not cause any secondary effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Seismic Toss]]&lt;br /&gt;
|Does damage based on a fixed base power of 75; does not do damage based off of opponent's level, and it deals typeless damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Claw]]&lt;br /&gt;
|Does not have an increased [[Status_Effects#Critical_Hit|critical-hit]] rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheer Cold]]&lt;br /&gt;
|Does not scale in accuracy. Flat 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Wind]]&lt;br /&gt;
|Does not have a chance to increase each stat by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sketch]]&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Swap]]&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Bash]]&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Attack]]&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleep Talk]]&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smack Down]]&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|[[SmellingSalt]]&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snatch]]&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snore]]&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soak]]&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarbeam]]&lt;br /&gt;
|Does not require a turn of charging. Has a decreased priority instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic boom]]&lt;br /&gt;
|Does not deal a flat 20 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spike Cannon]]&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]]&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spit up]]&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spite]]&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|Stealth Rock&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steamroller]]&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stored Power]]&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Submission]]&lt;br /&gt;
|Does not deal any recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Substitute]]&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Day]]&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superpower]]&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not decrease the user's defense simultaneously&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Fang]]&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swagger]]&lt;br /&gt;
|Does not have a guarantee confusion debuff chance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swallow]]&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Scent]]&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|[[Switcheroo]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synchronoise]]&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind]]&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Taunt]]&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeter Dance]]&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Telekinesis]]&lt;br /&gt;
|Does not immunize the user from [[Ground_(type)|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|Does not escape from combat/return you to a [[Pokémon Center]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrash]]&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Fang]]&lt;br /&gt;
|Move does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tickle]]&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|[[Torment]]&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|[[Transform]]&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tri-Attack]]&lt;br /&gt;
|Can only inflicts [[Status_Effects#Burn|burn]] status, cannot inflict [[Status_Effects#Paralysis|paralyze]] or [[Status_Effects#Freeze|freeze]] status.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trick]]&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Trump Card]]&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Twister]]&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[U-turn]]&lt;br /&gt;
|Does not force a switch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uproar]]&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Venoshock]]&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Switch]]&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wake-up Slap]]&lt;br /&gt;
|Does not require the opponent to be [[Status_Effects#Sleep|asleep]], nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Sport]]&lt;br /&gt;
|Does not reduce the Attack Power of [[Fire_(type)|Fire-type]] Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Spout]]&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|[[Weather Ball]]&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlpool]]&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wide Guard]]&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Charge]]&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wish]]&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder Room]]&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Hammer]]&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worry Seed]]&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrap]]&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wring Out]]&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Yawn]]&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Zen Headbutt]]&lt;br /&gt;
|Does not have a chance to cause flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
*Blue Flare&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
*Circle Throw&lt;br /&gt;
*Clear Smog&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
*Dual Chop&lt;br /&gt;
*Electroweb&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
*Foul Play&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
*Frost Breath&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
*Gear Grind&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
*Guard Split&lt;br /&gt;
*Head Charge&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
*Heat Crash&lt;br /&gt;
*Hex&lt;br /&gt;
*Hone Claws&lt;br /&gt;
*Horn Leech&lt;br /&gt;
*Ice Burn&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
*Low Sweep&lt;br /&gt;
*Magic Room&lt;br /&gt;
*Night Daze&lt;br /&gt;
*Power Split&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Quash&lt;br /&gt;
*Razor Shell&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Relic Song&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
*Scald&lt;br /&gt;
*Searing Shot&lt;br /&gt;
*Secret Sword&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Sky Drop&lt;br /&gt;
*Snarl&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
*Tail Slap&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*V-Create&lt;br /&gt;
*Venoshock&lt;br /&gt;
*Volt Switch&lt;br /&gt;
*Water Pledge&lt;br /&gt;
*Wild Charge&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Ancientpower&amp;diff=16372</id>
		<title>Ancientpower</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Ancientpower&amp;diff=16372"/>
				<updated>2014-06-18T14:36:25Z</updated>
		
		<summary type="html">&lt;p&gt;G122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfo|Ancientpower|Description=Deals moderate damage and has a 10% chance of raising all of the users stats 1 stage.|Limitations=Does not have a chance to increases Attack, Defense, Special Attack, Special Defense neither is required for evolution through leveling up knowing this move.|Pokemon={{MPK|Tangela|l=36}}{{MPK|Omanyte|l=37}}{{MPK|Omastar|l=37}}{{MPK|Kabuto|l=46}}{{MPK|Kabutops|l=54}}{{MPK|Aerodactyl|l=25}}{{MPK|Articuno|l=29}}{{MPK|Zapdos|l=29}}{{MPK|Moltres|l=29}}{{MPK|Mew|l=50}}{{MPK|Togepi|l=33}}{{MPK|Togetic|l=33}}{{MPK|Yanma|l=33}}{{MPK|Dunsparce|l=48}}{{MPK|Slugma|l=28}}{{MPK|Magcargo|l=28}}{{MPK|Piloswine|l=---}}{{MPK|Corsola|l=32}}{{MPK|Lugia|l=57}}{{MPK|Ho-Oh|l=57}}{{MPK|Celebi|l=28}}{{MPK|Baltoy|l=26}}{{MPK|Claydol|l=26}}{{MPK|Lileep|l=43}}{{MPK|Cradily|l=36}}{{MPK|Anorith|l=31}}{{MPK|Armaldo|l=31}}{{MPK|Kecleon|l=55}}{{MPK|Relicanth|l=43}}{{MPK|Regirock|l=33}}{{MPK|Regice|l=33}}{{MPK|Registeel|l=33}}{{MPK|Kyogre|l=45}}{{MPK|Groudon|l=45}}{{MPK|Rayquaza|l=45}}{{MPK|Cranidos|l=33}}{{MPK|Rampardos|l=36}}{{MPK|Shieldon|l=28}}{{MPK|Bastiodon|l=28}}{{MPK|Tangrowth|l=36}}{{MPK|Yanmega|l=33}}{{MPK|Mamoswine|l=---}}{{MPK|Dialga|l=10}}{{MPK|Palkia|l=10}}{{MPK|Heatran|l=---}}{{MPK|Giratina|l=10}}}}&lt;br /&gt;
&lt;br /&gt;
=Additional Effects=&lt;br /&gt;
When [[Tangela]], [[Piloswine]] and [[Yanma]] level up while carrying this move, they will evolve into [[Tangrowth]], [[Mamoswine]] and [[Yanmega]], respectively.&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Mamoswine&amp;diff=16371</id>
		<title>Mamoswine</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Mamoswine&amp;diff=16371"/>
				<updated>2014-06-18T14:35:05Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokédexNavTable|Prev=Gliscor|PreDex=472|Post=Porygon-Z|PostDex=474|Type=Ice}}&lt;br /&gt;
&lt;br /&gt;
{{PokéTable|Dex=473|Gen=IV|Type1=Ice|Type2=Ground|Pre=Piloswine|PreD=221|PreM=Level-up w/ [[Ancientpower]]|Post=|PostD=|PostM=|BHP=110|BAtt=130|BDef=80|BSpA=70|BSpDef=60|BSpeed=80|Catch=50|Male=50|Height=2.5|Weight=291|Rarity=Uncatchable|BaseXP=207}}&lt;br /&gt;
&lt;br /&gt;
Mamoswine is an [[Ice_(type)|Ice]] and [[Ground_(type)|Ground]]-type Pokémon. It evolves from [[Piloswine]] when leveled up while carrying the [[Ancientpower]] technique. With a [[Base Experience|base experience]] of 207, Mamoswine reaches level 100 at approximately 25.57 million experience, which is a 5.8 million experience jump from Piloswine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Currently, Mamoswine can only be obtained by evolving a [[Piloswine]]  with [[Items#Ancient Tablet|Ancient Tablet]] within this game.(2014)&lt;br /&gt;
Can now be obtained by leveling [[Piloswine]] when the move [[Ancientpower]] is in its moveset.&lt;br /&gt;
&lt;br /&gt;
== Move Set ==&lt;br /&gt;
===Level-up===&lt;br /&gt;
{{Mtable|Type=Ice|Moves=&lt;br /&gt;
{{m|Ancientpower|l=}}&lt;br /&gt;
{{m|Mud Sport|l=}}&lt;br /&gt;
{{m|Odor Sleuth|l=}}&lt;br /&gt;
{{m|Peck|l=}}&lt;br /&gt;
{{m|Powder Snow|l=|s=}}&lt;br /&gt;
{{m|Mud Sport|l=4}}&lt;br /&gt;
{{m|Powder Snow|l=8|s=}}&lt;br /&gt;
{{m|Mud-Slap|l=13|s=}}&lt;br /&gt;
{{m|Endure|l=16}}&lt;br /&gt;
{{m|Mud Bomb|l=20|s=}}&lt;br /&gt;
{{m|Hail|l=25}}&lt;br /&gt;
{{m|Ice Fang|l=28|s=}}&lt;br /&gt;
{{m|Take Down|l=32}}&lt;br /&gt;
{{m|Double Hit|l=33}}&lt;br /&gt;
{{m|Earthquake|l=40|s=}}&lt;br /&gt;
{{m|Mist|l=48}}&lt;br /&gt;
{{m|Blizzard|l=56|s=}}&lt;br /&gt;
{{m|Scary Face|l=65}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TM===&lt;br /&gt;
{{TMtable|Type=Ice|Moves=&lt;br /&gt;
{{TMn|Toxic}}&lt;br /&gt;
{{TMn|Ice Beam|s=}}&lt;br /&gt;
{{TMn|Blizzard|s=}}&lt;br /&gt;
{{TMn|Rock Slide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Effectiveness== &lt;br /&gt;
{{Weakness|Type=Ice|NType1=Normal|NType2=Flying|NType3=Ground|NType4=Rock|NType5=Bug|NType6=Ghost|NType7=Psychic|NType8=Ice|NType9=Dark|NType10=Dragon|WType1=Fighting|WType2=Fire|WType3=Steel|WType4=Water|WType5=Grass|IType1=Electric|IType2=|IType3=|RType1=Poison|RType2=|RType3=|RType4=|RType5=|RType6=|RType7=|RType8=|RType9=|Notes=Yes|4X1=|25X1=|}}&amp;lt;br clear=&amp;quot;All&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leveling Chart==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 1&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;0&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 21&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;83185&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 41&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;663527&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 61&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2240508&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 81&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5350729&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 2&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;182&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 22&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;96255&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 42&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;714532&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 62&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2354623&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 82&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5561084&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 3&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;261&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 23&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;110630&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 43&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;768088&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 63&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2472582&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 83&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5778588&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 4&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;465&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 24&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;126373&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 44&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;824259&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 64&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2594455&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 84&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;6003921&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 5&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;855&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 25&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;143546&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 45&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;883108&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 65&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2720313&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 85&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;6237986&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 6&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1495&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 26&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;162210&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 46&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;944696&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 66&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2850231&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 86&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;6481998&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 7&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2445&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 27&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;182428&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 47&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1009088&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 67&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2984284&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 87&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;6737635&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 8&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3768&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 28&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;204262&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 48&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1076346&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 68&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3122550&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 88&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;7007252&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 9&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5526&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 29&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;227775&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 49&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1146534&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 69&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3265111&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 89&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;7294237&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 10&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;7782&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 30&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;253029&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 50&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1219713&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 70&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3412052&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 90&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;7603570&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 11&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;10597&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 31&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;280086&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 51&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1295949&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 71&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3563463&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 91&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;7942755&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 12&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;14033&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 32&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;309008&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 52&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1375305&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 72&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3719441&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 92&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;8323428&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 13&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;18153&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 33&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;339857&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 53&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1457843&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 73&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3880089&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 93&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;8764185&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 14&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;23019&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 34&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;372696&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 54&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1543629&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 74&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4045522&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 94&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;9295811&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 15&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;28693&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 35&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;407588&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 55&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1632727&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 75&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4215864&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 95&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;9971367&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 16&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;35238&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 36&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;444594&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 56&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1725201&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 76&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4391256&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 96&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;10886709&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 17&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;42714&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 37&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;483777&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 57&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1821117&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 77&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4571860&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 97&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;12224962&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 18&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;51185&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 38&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;525199&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 58&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1920539&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 78&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4757864&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 98&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;14360419&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 19&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;60712&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 39&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;568924&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 59&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2023534&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 79&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4949489&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 99&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;18124837&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 20&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;71358&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 40&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;615012&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 60&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2130168&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 80&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5147001&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 100&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;25574063&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://playerdex.pokemon-world-online.net/index.php?INDEX=POKESTATS&amp;amp;PKMN=473 {{PAGENAME}}'s Playerdex]&lt;br /&gt;
&lt;br /&gt;
[http://bulbapedia.bulbagarden.net/wiki/Mamoswine Mamoswine's Bulbapedia]&lt;br /&gt;
&lt;br /&gt;
[http://www.serebii.net/pokedex-dp/473.shtml Mamoswine's B/W Serebii]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Mamoswine&amp;diff=16370</id>
		<title>Mamoswine</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Mamoswine&amp;diff=16370"/>
				<updated>2014-06-18T14:31:38Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokédexNavTable|Prev=Gliscor|PreDex=472|Post=Porygon-Z|PostDex=474|Type=Ice}}&lt;br /&gt;
&lt;br /&gt;
{{PokéTable|Dex=473|Gen=IV|Type1=Ice|Type2=Ground|Pre=Piloswine|PreD=221|PreM=Level-up w/ [[Ancientpower]]|Post=|PostD=|PostM=|BHP=110|BAtt=130|BDef=80|BSpA=70|BSpDef=60|BSpeed=80|Catch=50|Male=50|Height=2.5|Weight=291|Rarity=Uncatchable|BaseXP=207}}&lt;br /&gt;
&lt;br /&gt;
Mamoswine is an [[Ice_(type)|Ice]] and [[Ground_(type)|Ground]]-type Pokémon. It evolves from [[Piloswine]] when leveled up while carrying the [[Ancientpower]] technique. With a [[Base Experience|base experience]] of 207, Mamoswine reaches level 100 at approximately 25.57 million experience, which is a 5.8 million experience jump from Piloswine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Currently, Mamoswine can only be obtained by evolving a [[Piloswine]] with [[Items#Ancient Tablet|Ancient Tablet]] within this game.(2012)&lt;br /&gt;
Can now be obtained by leveling [[Pilowsine]] when the move [[Ancient power]] is in its moveset.&lt;br /&gt;
&lt;br /&gt;
== Move Set ==&lt;br /&gt;
===Level-up===&lt;br /&gt;
{{Mtable|Type=Ice|Moves=&lt;br /&gt;
{{m|Ancientpower|l=}}&lt;br /&gt;
{{m|Mud Sport|l=}}&lt;br /&gt;
{{m|Odor Sleuth|l=}}&lt;br /&gt;
{{m|Peck|l=}}&lt;br /&gt;
{{m|Powder Snow|l=|s=}}&lt;br /&gt;
{{m|Mud Sport|l=4}}&lt;br /&gt;
{{m|Powder Snow|l=8|s=}}&lt;br /&gt;
{{m|Mud-Slap|l=13|s=}}&lt;br /&gt;
{{m|Endure|l=16}}&lt;br /&gt;
{{m|Mud Bomb|l=20|s=}}&lt;br /&gt;
{{m|Hail|l=25}}&lt;br /&gt;
{{m|Ice Fang|l=28|s=}}&lt;br /&gt;
{{m|Take Down|l=32}}&lt;br /&gt;
{{m|Double Hit|l=33}}&lt;br /&gt;
{{m|Earthquake|l=40|s=}}&lt;br /&gt;
{{m|Mist|l=48}}&lt;br /&gt;
{{m|Blizzard|l=56|s=}}&lt;br /&gt;
{{m|Scary Face|l=65}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TM===&lt;br /&gt;
{{TMtable|Type=Ice|Moves=&lt;br /&gt;
{{TMn|Toxic}}&lt;br /&gt;
{{TMn|Ice Beam|s=}}&lt;br /&gt;
{{TMn|Blizzard|s=}}&lt;br /&gt;
{{TMn|Rock Slide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Effectiveness== &lt;br /&gt;
{{Weakness|Type=Ice|NType1=Normal|NType2=Flying|NType3=Ground|NType4=Rock|NType5=Bug|NType6=Ghost|NType7=Psychic|NType8=Ice|NType9=Dark|NType10=Dragon|WType1=Fighting|WType2=Fire|WType3=Steel|WType4=Water|WType5=Grass|IType1=Electric|IType2=|IType3=|RType1=Poison|RType2=|RType3=|RType4=|RType5=|RType6=|RType7=|RType8=|RType9=|Notes=Yes|4X1=|25X1=|}}&amp;lt;br clear=&amp;quot;All&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leveling Chart==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 1&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;0&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 21&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;83185&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 41&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;663527&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 61&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2240508&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 81&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5350729&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 2&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;182&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 22&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;96255&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 42&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;714532&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 62&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2354623&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 82&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5561084&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 3&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;261&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 23&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;110630&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 43&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;768088&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 63&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2472582&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 83&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5778588&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 4&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;465&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 24&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;126373&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 44&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;824259&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 64&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2594455&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 84&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;6003921&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 5&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;855&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 25&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;143546&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 45&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;883108&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 65&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2720313&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 85&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;6237986&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 6&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1495&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 26&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;162210&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 46&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;944696&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 66&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2850231&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 86&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;6481998&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 7&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2445&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 27&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;182428&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 47&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1009088&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 67&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2984284&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 87&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;6737635&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 8&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3768&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 28&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;204262&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 48&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1076346&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 68&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3122550&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 88&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;7007252&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 9&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5526&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 29&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;227775&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 49&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1146534&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 69&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3265111&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 89&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;7294237&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 10&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;7782&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 30&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;253029&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 50&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1219713&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 70&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3412052&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 90&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;7603570&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 11&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;10597&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 31&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;280086&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 51&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1295949&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 71&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3563463&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 91&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;7942755&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 12&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;14033&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 32&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;309008&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 52&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1375305&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 72&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3719441&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 92&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;8323428&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 13&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;18153&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 33&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;339857&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 53&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1457843&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 73&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3880089&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 93&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;8764185&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 14&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;23019&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 34&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;372696&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 54&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1543629&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 74&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4045522&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 94&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;9295811&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 15&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;28693&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 35&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;407588&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 55&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1632727&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 75&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4215864&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 95&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;9971367&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 16&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;35238&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 36&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;444594&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 56&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1725201&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 76&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4391256&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 96&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;10886709&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 17&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;42714&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 37&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;483777&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 57&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1821117&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 77&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4571860&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 97&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;12224962&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 18&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;51185&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 38&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;525199&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 58&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1920539&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 78&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4757864&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 98&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;14360419&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 19&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;60712&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 39&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;568924&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 59&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2023534&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 79&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4949489&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 99&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;18124837&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 20&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;71358&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 40&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;615012&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 60&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2130168&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 80&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5147001&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 100&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;25574063&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://playerdex.pokemon-world-online.net/index.php?INDEX=POKESTATS&amp;amp;PKMN=473 {{PAGENAME}}'s Playerdex]&lt;br /&gt;
&lt;br /&gt;
[http://bulbapedia.bulbagarden.net/wiki/Mamoswine Mamoswine's Bulbapedia]&lt;br /&gt;
&lt;br /&gt;
[http://www.serebii.net/pokedex-dp/473.shtml Mamoswine's B/W Serebii]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Mud_Shot&amp;diff=16369</id>
		<title>Mud Shot</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Mud_Shot&amp;diff=16369"/>
				<updated>2014-06-18T14:19:27Z</updated>
		
		<summary type="html">&lt;p&gt;G122: Created page with &amp;quot;{{MoveInfo|Mud Shot|Description=The move inflicts Damage, and also lowers the targets speed by 1 stage.|Pokemon={{MPK|poliwag|l=28}}{{MPK|poliwhirl|l=32}}{{MPK|krabyy|l=19}}{{...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfo|Mud Shot|Description=The move inflicts Damage, and also lowers the targets speed by 1 stage.|Pokemon={{MPK|poliwag|l=28}}{{MPK|poliwhirl|l=32}}{{MPK|krabyy|l=19}}{{MPK|kingler|l=19}}{{MPK|omanyte|l=25}}{{MPK|omastar|l=25}}{{MPK|kabuto|l=16}}{{MPK|kabutops|l=16}}{{MPK|wooper|l=9}}{{MPK|quagsire|l=9}}{{MPK|marshtomp|l=16}}{{MPK|swampert|l=16}}{{MPK|groudon|l=1}}&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Quagsire&amp;diff=16368</id>
		<title>Quagsire</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Quagsire&amp;diff=16368"/>
				<updated>2014-06-18T14:11:01Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* Level-up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokédexNavTable|Prev=Wooper|PreDex=194|Post=Espeon|PostDex=196|Type=Water}}&lt;br /&gt;
&lt;br /&gt;
{{PokéTable|Dex=195|Gen=II|Type1=Water|Type2=Ground|Pre=Wooper|PreD=194 |PreM=Level to 20|Post=|PostD=|PostM=|BHP=95|BAtt=85|BDef=85|BSpA=65|BSpDef=65|BSpeed=35|Catch=90|Male=87.5|Height=1.4|Weight=75|Rarity=Common|BaseXP=137}}&lt;br /&gt;
&lt;br /&gt;
Quagsire is a [[Water_(type)|Water]] and [[Ground_(type)|Ground]]-type Pokémon within Pokémon World Online. It evolves from [[Wooper]] at level 20. With a [[Base Experience|base experience]] of 137, Quagsire reaches level 100 at approximately 16.9 million experience, which is a 10.5 million experience jump from Wooper.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Quagsire can be caught at the locations listed below:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Dragons Den#1_F|Dragons Den 1F]] - R&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Dragons Den#B_1_F|Dragons Den B1F]] - R&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Mt Silver 1F]] - C&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Mt Silver 2F]] - C&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Mt Silver 3F]] - C&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Mt Silver 4F]] - C&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Mt Silver 5F]] - C&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Mt Silver Moltres Cave]] - C&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 13]] - HR&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 26]] - VR&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 27]] - VR&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Union Cave 1F]] - VR&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Union Cave B1F]] - VR&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Union Cave B2F]] - R&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Union Cave B2F]] - VR&amp;lt;/li&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Key: C - Common, R - Rare, VR - Very Rare, HR - Horribly Rare.&lt;br /&gt;
&lt;br /&gt;
==Move Set==&lt;br /&gt;
===Level-up===&lt;br /&gt;
{{Mtable|Type=Water|Moves=&lt;br /&gt;
{{m|Water Gun	 |l=|s=}}&lt;br /&gt;
{{m|Tail Whip	 |l=}}&lt;br /&gt;
{{m|Mud Sport|l=}}&lt;br /&gt;
{{m|Mud Sport|l=5}}&lt;br /&gt;
{{m|Mud Shot	|l=9|s=}}&lt;br /&gt;
{{m|Slam	|l=15}}&lt;br /&gt;
{{m|Mud Bomb|l=19|s=}}&lt;br /&gt;
{{m|Amnesia	|l=24}}&lt;br /&gt;
{{m|Yawn	|l=31}}&lt;br /&gt;
{{m|Earthquake	|l=36|s=}}&lt;br /&gt;
{{m|Rain Dance	|l=41}}&lt;br /&gt;
{{m|Mist	|l=48}}&lt;br /&gt;
{{m|Haze	|l=48}}&lt;br /&gt;
{{m|Muddy Water|l=53|s=}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===TM===&lt;br /&gt;
{{TMtable|Type=Water|Moves=&lt;br /&gt;
{{TMn|Toxic}}&lt;br /&gt;
{{TMn|Ice Beam}}&lt;br /&gt;
{{TMn|Blizzard|}}&lt;br /&gt;
{{TMn|Sludge Bomb}}&lt;br /&gt;
{{TMn|Focus Blast}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Effectiveness ==&lt;br /&gt;
{{Weakness|Type=Water|NType1=Normal|NType2=Fighting|NType3=Flying|NType4=Water|NType5=Ground|NType6=Ice|NType7=Bug|NType8=Ghost|NType9=Psychic|NType10=Dragon|NType11=Dark|NType12=|NType13=|NType14=|NType15=|NType16=|WType1=Grass|WType2=|WType3=|WType4=|WType5|IType1=Electric|IType2=|IType3=|RType1=Poison|RType2=Rock|RType3=Fire|RType4=Steel|Notes=Yes|4X1=Grass|RType5=|RType6=|RType7=|RType8=|RType9=}}&amp;lt;br clear=&amp;quot;All&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Leveling Chart ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 1&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;0&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 21&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;55055&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 41&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;439146&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 61&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1482848&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 81&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3541304&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 2&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;120&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 22&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;63705&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 42&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;472902&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 62&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1558374&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 82&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3680524&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 3&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;173&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 23&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;73219&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 43&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;508348&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 63&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1636443&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 83&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3824476&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 4&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;308&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 24&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;83638&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 44&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;545524&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 64&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1717103&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 84&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3973610&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 5&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;566&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 25&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;95003&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 45&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;584472&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 65&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1800400&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 85&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4128522&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 6&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;989&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 26&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;107356&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 46&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;625234&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 66&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1886385&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 86&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4290018&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 7&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1618&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 27&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;120737&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 47&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;667851&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 67&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1975106&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 87&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4459207&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 8&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2493&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 28&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;135188&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 48&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;712364&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 68&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2066615&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 88&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4637650&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 9&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3657&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 29&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;150750&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 49&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;758817&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 69&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2160967&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 89&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4827587&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 10&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5150&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 30&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;167463&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 50&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;807250&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 70&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2258218&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 90&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5032314&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 11&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;7013&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 31&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;185371&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 51&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;857705&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 71&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2358427&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 91&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5256799&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 12&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;9287&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 32&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;204512&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 52&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;910226&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 72&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2461659&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 92&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5508742&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 13&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;12014&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 33&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;224929&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 53&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;964853&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 73&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2567982&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 93&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5800451&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 14&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;15235&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 34&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;246664&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 54&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1021629&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 74&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2677471&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 94&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;6152300&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 15&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;18990&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 35&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;269756&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 55&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1080597&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 75&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2790209&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 95&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;6599407&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 16&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;23321&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 36&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;294248&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 56&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1141800&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 76&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2906290&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 96&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;7205213&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 17&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;28269&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 37&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;320181&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 57&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1205280&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 77&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3025821&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 97&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;8090916&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 18&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;33876&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 38&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;347596&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 58&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1271081&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 78&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3148924&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 98&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;9504238&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 19&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;40181&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 39&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;376534&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 59&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1339247&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 79&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3275748&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 99&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;11995665&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 20&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;47227&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 40&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;407037&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 60&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1409821&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 80&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3406469&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 100&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;16925829&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://serebii.net/pokedex-bw/195.shtml Quagsire's B/W Serebii]&lt;br /&gt;
&lt;br /&gt;
[http://bulbapedia.bulbagarden.net/wiki/Quagsire_%28Pok%C3%A9mon%29 Quagsire's Bulbapedia]&lt;br /&gt;
&lt;br /&gt;
[http://playerdex.pokemon-world-online.net/index.php?INDEX=POKESTATS&amp;amp;PKMN=195 Quagsire's Playerdex data]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Quagsire&amp;diff=16367</id>
		<title>Quagsire</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Quagsire&amp;diff=16367"/>
				<updated>2014-06-18T14:10:32Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* Level-up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokédexNavTable|Prev=Wooper|PreDex=194|Post=Espeon|PostDex=196|Type=Water}}&lt;br /&gt;
&lt;br /&gt;
{{PokéTable|Dex=195|Gen=II|Type1=Water|Type2=Ground|Pre=Wooper|PreD=194 |PreM=Level to 20|Post=|PostD=|PostM=|BHP=95|BAtt=85|BDef=85|BSpA=65|BSpDef=65|BSpeed=35|Catch=90|Male=87.5|Height=1.4|Weight=75|Rarity=Common|BaseXP=137}}&lt;br /&gt;
&lt;br /&gt;
Quagsire is a [[Water_(type)|Water]] and [[Ground_(type)|Ground]]-type Pokémon within Pokémon World Online. It evolves from [[Wooper]] at level 20. With a [[Base Experience|base experience]] of 137, Quagsire reaches level 100 at approximately 16.9 million experience, which is a 10.5 million experience jump from Wooper.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Quagsire can be caught at the locations listed below:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Dragons Den#1_F|Dragons Den 1F]] - R&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Dragons Den#B_1_F|Dragons Den B1F]] - R&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Mt Silver 1F]] - C&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Mt Silver 2F]] - C&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Mt Silver 3F]] - C&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Mt Silver 4F]] - C&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Mt Silver 5F]] - C&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Mt Silver Moltres Cave]] - C&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 13]] - HR&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 26]] - VR&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 27]] - VR&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Union Cave 1F]] - VR&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Union Cave B1F]] - VR&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Union Cave B2F]] - R&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Union Cave B2F]] - VR&amp;lt;/li&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Key: C - Common, R - Rare, VR - Very Rare, HR - Horribly Rare.&lt;br /&gt;
&lt;br /&gt;
==Move Set==&lt;br /&gt;
===Level-up===&lt;br /&gt;
{{Mtable|Type=Water|Moves=&lt;br /&gt;
{{m|Water Gun	 |l=|s=}}&lt;br /&gt;
{{m|Tail Whip	 |l=}}&lt;br /&gt;
{{m|Mud Sport|l=}}&lt;br /&gt;
{{m|Mud Sport|l=5}}&lt;br /&gt;
{{m|Mud Shot	|l=9|s=}}&lt;br /&gt;
{{m|Slam	|l=15}}&lt;br /&gt;
{{m|Mud Bomb|l=19|s=}}&lt;br /&gt;
{{m|Amnesia	|l=24}}&lt;br /&gt;
{{m|Yawn	|l=31}}&lt;br /&gt;
{{m|'''Earthquake'''	|l=36|s=}}&lt;br /&gt;
{{m|Rain Dance	|l=41}}&lt;br /&gt;
{{m|Mist	|l=48}}&lt;br /&gt;
{{m|Haze	|l=48}}&lt;br /&gt;
{{m|Muddy Water|l=53|s=}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===TM===&lt;br /&gt;
{{TMtable|Type=Water|Moves=&lt;br /&gt;
{{TMn|Toxic}}&lt;br /&gt;
{{TMn|Ice Beam}}&lt;br /&gt;
{{TMn|Blizzard|}}&lt;br /&gt;
{{TMn|Sludge Bomb}}&lt;br /&gt;
{{TMn|Focus Blast}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Effectiveness ==&lt;br /&gt;
{{Weakness|Type=Water|NType1=Normal|NType2=Fighting|NType3=Flying|NType4=Water|NType5=Ground|NType6=Ice|NType7=Bug|NType8=Ghost|NType9=Psychic|NType10=Dragon|NType11=Dark|NType12=|NType13=|NType14=|NType15=|NType16=|WType1=Grass|WType2=|WType3=|WType4=|WType5|IType1=Electric|IType2=|IType3=|RType1=Poison|RType2=Rock|RType3=Fire|RType4=Steel|Notes=Yes|4X1=Grass|RType5=|RType6=|RType7=|RType8=|RType9=}}&amp;lt;br clear=&amp;quot;All&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Leveling Chart ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 1&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;0&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 21&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;55055&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 41&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;439146&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 61&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1482848&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 81&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3541304&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 2&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;120&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 22&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;63705&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 42&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;472902&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 62&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1558374&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 82&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3680524&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 3&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;173&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 23&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;73219&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 43&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;508348&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 63&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1636443&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 83&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3824476&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 4&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;308&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 24&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;83638&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 44&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;545524&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 64&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1717103&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 84&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3973610&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 5&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;566&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 25&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;95003&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 45&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;584472&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 65&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1800400&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 85&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4128522&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 6&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;989&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 26&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;107356&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 46&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;625234&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 66&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1886385&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 86&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4290018&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 7&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1618&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 27&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;120737&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 47&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;667851&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 67&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1975106&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 87&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4459207&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 8&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2493&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 28&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;135188&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 48&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;712364&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 68&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2066615&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 88&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4637650&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 9&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3657&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 29&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;150750&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 49&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;758817&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 69&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2160967&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 89&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;4827587&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 10&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5150&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 30&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;167463&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 50&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;807250&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 70&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2258218&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 90&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5032314&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 11&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;7013&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 31&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;185371&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 51&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;857705&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 71&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2358427&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 91&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5256799&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 12&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;9287&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 32&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;204512&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 52&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;910226&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 72&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2461659&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 92&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5508742&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 13&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;12014&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 33&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;224929&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 53&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;964853&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 73&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2567982&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 93&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;5800451&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 14&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;15235&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 34&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;246664&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 54&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1021629&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 74&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2677471&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 94&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;6152300&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 15&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;18990&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 35&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;269756&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 55&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1080597&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 75&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2790209&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 95&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;6599407&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 16&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;23321&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 36&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;294248&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 56&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1141800&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 76&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;2906290&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 96&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;7205213&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 17&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;28269&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 37&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;320181&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 57&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1205280&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 77&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3025821&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 97&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;8090916&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 18&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;33876&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 38&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;347596&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 58&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1271081&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 78&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3148924&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 98&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;9504238&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 19&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;40181&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 39&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;376534&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 59&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1339247&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 79&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3275748&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 99&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;11995665&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 20&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;47227&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 40&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;407037&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 60&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;1409821&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 80&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;3406469&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Level 100&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;16925829&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://serebii.net/pokedex-bw/195.shtml Quagsire's B/W Serebii]&lt;br /&gt;
&lt;br /&gt;
[http://bulbapedia.bulbagarden.net/wiki/Quagsire_%28Pok%C3%A9mon%29 Quagsire's Bulbapedia]&lt;br /&gt;
&lt;br /&gt;
[http://playerdex.pokemon-world-online.net/index.php?INDEX=POKESTATS&amp;amp;PKMN=195 Quagsire's Playerdex data]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=TMs/Solarbeam&amp;diff=16366</id>
		<title>TMs/Solarbeam</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=TMs/Solarbeam&amp;diff=16366"/>
				<updated>2014-06-18T14:08:42Z</updated>
		
		<summary type="html">&lt;p&gt;G122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Solarbeam''', the proprietary move of '''TM22''', contains the following statistical properties:&lt;br /&gt;
&lt;br /&gt;
{{TM|TMn=22|Move=Solarbeam|Type=Grass|About=Solar Beam inflicts damage. Due to the battle system's incapacity for multi-turn moves, Solar Beam strikes with negative speed priority, meaning it inflicts damage after the opponent has used a move.|Release=Sep 7 2013|Obtained=Can be purchased from [[Goldenrod City|Goldenrod]] or [[Celadon City | Celadon]] Dept Stores.|Pokemon={{TMPk|001}}{{TMPk|002}}{{TMPk|003}}{{TMPk|006}}{{TMPk|012}}{{TMPk|015}}{{TMPk|035}}{{TMPk|036}}{{TMPk|038}}{{TMPk|039}}{{TMPk|040}}{{TMPk|043}}{{TMPk|044}}{{TMPk|045}}{{TMPk|046}}{{TMPk|047}}{{TMPk|048}}{{TMPk|049}}{{TMPk|059}}{{TMPk|069}}{{TMPk|070}}{{TMPk|071}}{{TMPk|077}}{{TMPk|078}}{{TMPk|102}}{{TMPk|103}}{{TMPk|108}}{{TMPk|113}}{{TMPk|114}}{{TMPk|115}}{{TMPk|122}}{{TMPk|128}}{{TMPk|131}}{{TMPk|137}}{{TMPk|143}}{{TMPk|146}}{{TMPk|150}}{{TMPk|151}}{{TMPk|152}}{{TMPk|153}}{{TMPk|154}}{{TMPk|157}}{{TMPk|161}}{{TMPk|162}}{{TMPk|165}}{{TMPk|166}}{{TMPk|167}}{{TMPk|168}}{{TMPk|173}}{{TMPk|174}}{{TMPk|175}}{{TMPk|176}}{{TMPk|177}}{{TMPk|178}}{{TMPk|182}}{{TMPk|187}}{{TMPk|188}}{{TMPk|189}}{{TMPk|190}}{{TMPk|191}}{{TMPk|192}}{{TMPk|193}}{{TMPk|204}}{{TMPk|205}}{{TMPk|206}}{{TMPk|209}}{{TMPk|210}}{{TMPk|219}}{{TMPk|228}}{{TMPk|229}}{{TMPk|233}}{{TMPk|234}}{{TMPk|241}}{{TMPk|242}}{{TMPk|244}}{{TMPk|250}}{{TMPk|251}}{{TMPk|252}}{{TMPk|253}}{{TMPk|254}}{{TMPk|257}}{{TMPk|267}}{{TMPk|269}}{{TMPk|270}}{{TMPk|271}}{{TMPk|272}}{{TMPk|273}}{{TMPk|274}}{{TMPk|275}}{{TMPk|283}}{{TMPk|284}}{{TMPk|285}}{{TMPk|286}}{{TMPk|290}}{{TMPk|291}}{{TMPk|292}}{{TMPk|293}}{{TMPk|294}}{{TMPk|295}}{{TMPk|300}}{{TMPk|301}}{{TMPk|303}}{{TMPk|306}}{{TMPk|313}}{{TMPk|314}}{{TMPk|315}}{{TMPk|316}}{{TMPk|317}}{{TMPk|323}}{{TMPk|324}}{{TMPk|328}}{{TMPk|329}}{{TMPk|330}}{{TMPk|331}}{{TMPk|332}}{{TMPk|333}}{{TMPk|334}}{{TMPk|335}}{{TMPk|338}}{{TMPk|343}}{{TMPk|344}}{{TMPk|345}}{{TMPk|346}}{{TMPk|351}}{{TMPk|352}}{{TMPk|357}}{{TMPk|380}}{{TMPk|381}}{{TMPk|383}}{{TMPk|384}}{{TMPk|386}}{{TMPk|387}}{{TMPk|388}}{{TMPk|389}}{{TMPk|392}}{{TMPk|406}}{{TMPk|407}}{{TMPk|413}}{{TMPk|415}}{{TMPk|420}}{{TMPk|421}}{{TMPk|424}}{{TMPk|427}}{{TMPk|428}}{{TMPk|436}}{{TMPk|437}}{{TMPk|439}}{{TMPk|440}}{{TMPk|446}}{{TMPk|455}}{{TMPk|459}}{{TMPk|460}}{{TMPk|463}}{{TMPk|465}}{{TMPk|467}}{{TMPk|468}}{{TMPk|469}}{{TMPk|470}}{{TMPk|474}}{{TMPk|480}}{{TMPk|485}}{{TMPk|488}}{{TMPk|492}}{{TMPk|493}}}}&lt;br /&gt;
&lt;br /&gt;
{{TMNavTable|Solarbeam}}&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=TMs/Solarbeam&amp;diff=16365</id>
		<title>TMs/Solarbeam</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=TMs/Solarbeam&amp;diff=16365"/>
				<updated>2014-06-18T14:08:19Z</updated>
		
		<summary type="html">&lt;p&gt;G122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Solarbeam''', the proprietary move of '''TM22''', contains the following statistical properties:&lt;br /&gt;
&lt;br /&gt;
{{TM|TMn=22|Move=Solarbeam|Type=Grass|About=Solar Beam inflicts damage. Due to the battle system's incapacity for multi-turn moves, Solar Beam strikes with negative speed priority, meaning it inflicts after the opponent has used a move.|Release=Sep 7 2013|Obtained=Can be purchased from [[Goldenrod City|Goldenrod]] or [[Celadon City | Celadon]] Dept Stores.|Pokemon={{TMPk|001}}{{TMPk|002}}{{TMPk|003}}{{TMPk|006}}{{TMPk|012}}{{TMPk|015}}{{TMPk|035}}{{TMPk|036}}{{TMPk|038}}{{TMPk|039}}{{TMPk|040}}{{TMPk|043}}{{TMPk|044}}{{TMPk|045}}{{TMPk|046}}{{TMPk|047}}{{TMPk|048}}{{TMPk|049}}{{TMPk|059}}{{TMPk|069}}{{TMPk|070}}{{TMPk|071}}{{TMPk|077}}{{TMPk|078}}{{TMPk|102}}{{TMPk|103}}{{TMPk|108}}{{TMPk|113}}{{TMPk|114}}{{TMPk|115}}{{TMPk|122}}{{TMPk|128}}{{TMPk|131}}{{TMPk|137}}{{TMPk|143}}{{TMPk|146}}{{TMPk|150}}{{TMPk|151}}{{TMPk|152}}{{TMPk|153}}{{TMPk|154}}{{TMPk|157}}{{TMPk|161}}{{TMPk|162}}{{TMPk|165}}{{TMPk|166}}{{TMPk|167}}{{TMPk|168}}{{TMPk|173}}{{TMPk|174}}{{TMPk|175}}{{TMPk|176}}{{TMPk|177}}{{TMPk|178}}{{TMPk|182}}{{TMPk|187}}{{TMPk|188}}{{TMPk|189}}{{TMPk|190}}{{TMPk|191}}{{TMPk|192}}{{TMPk|193}}{{TMPk|204}}{{TMPk|205}}{{TMPk|206}}{{TMPk|209}}{{TMPk|210}}{{TMPk|219}}{{TMPk|228}}{{TMPk|229}}{{TMPk|233}}{{TMPk|234}}{{TMPk|241}}{{TMPk|242}}{{TMPk|244}}{{TMPk|250}}{{TMPk|251}}{{TMPk|252}}{{TMPk|253}}{{TMPk|254}}{{TMPk|257}}{{TMPk|267}}{{TMPk|269}}{{TMPk|270}}{{TMPk|271}}{{TMPk|272}}{{TMPk|273}}{{TMPk|274}}{{TMPk|275}}{{TMPk|283}}{{TMPk|284}}{{TMPk|285}}{{TMPk|286}}{{TMPk|290}}{{TMPk|291}}{{TMPk|292}}{{TMPk|293}}{{TMPk|294}}{{TMPk|295}}{{TMPk|300}}{{TMPk|301}}{{TMPk|303}}{{TMPk|306}}{{TMPk|313}}{{TMPk|314}}{{TMPk|315}}{{TMPk|316}}{{TMPk|317}}{{TMPk|323}}{{TMPk|324}}{{TMPk|328}}{{TMPk|329}}{{TMPk|330}}{{TMPk|331}}{{TMPk|332}}{{TMPk|333}}{{TMPk|334}}{{TMPk|335}}{{TMPk|338}}{{TMPk|343}}{{TMPk|344}}{{TMPk|345}}{{TMPk|346}}{{TMPk|351}}{{TMPk|352}}{{TMPk|357}}{{TMPk|380}}{{TMPk|381}}{{TMPk|383}}{{TMPk|384}}{{TMPk|386}}{{TMPk|387}}{{TMPk|388}}{{TMPk|389}}{{TMPk|392}}{{TMPk|406}}{{TMPk|407}}{{TMPk|413}}{{TMPk|415}}{{TMPk|420}}{{TMPk|421}}{{TMPk|424}}{{TMPk|427}}{{TMPk|428}}{{TMPk|436}}{{TMPk|437}}{{TMPk|439}}{{TMPk|440}}{{TMPk|446}}{{TMPk|455}}{{TMPk|459}}{{TMPk|460}}{{TMPk|463}}{{TMPk|465}}{{TMPk|467}}{{TMPk|468}}{{TMPk|469}}{{TMPk|470}}{{TMPk|474}}{{TMPk|480}}{{TMPk|485}}{{TMPk|488}}{{TMPk|492}}{{TMPk|493}}}}&lt;br /&gt;
&lt;br /&gt;
{{TMNavTable|Solarbeam}}&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=TMs/Solarbeam&amp;diff=16364</id>
		<title>TMs/Solarbeam</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=TMs/Solarbeam&amp;diff=16364"/>
				<updated>2014-06-18T14:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;G122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Solarbeam''', the proprietary move of '''TM22''', contains the following statistical properties:&lt;br /&gt;
&lt;br /&gt;
{{TM|TMn=22|Move=Solarbeam|Type=Grass|About=Solar Beam inflicts damage. Due to the battle system's incapacity for multi-turn moves, Solar Beam strikes with negative speed priority, meaning acts after the opponent.|Release=Sep 7 2013|Obtained=Can be purchased from [[Goldenrod City|Goldenrod]] or [[Celadon City | Celadon]] Dept Stores.|Pokemon={{TMPk|001}}{{TMPk|002}}{{TMPk|003}}{{TMPk|006}}{{TMPk|012}}{{TMPk|015}}{{TMPk|035}}{{TMPk|036}}{{TMPk|038}}{{TMPk|039}}{{TMPk|040}}{{TMPk|043}}{{TMPk|044}}{{TMPk|045}}{{TMPk|046}}{{TMPk|047}}{{TMPk|048}}{{TMPk|049}}{{TMPk|059}}{{TMPk|069}}{{TMPk|070}}{{TMPk|071}}{{TMPk|077}}{{TMPk|078}}{{TMPk|102}}{{TMPk|103}}{{TMPk|108}}{{TMPk|113}}{{TMPk|114}}{{TMPk|115}}{{TMPk|122}}{{TMPk|128}}{{TMPk|131}}{{TMPk|137}}{{TMPk|143}}{{TMPk|146}}{{TMPk|150}}{{TMPk|151}}{{TMPk|152}}{{TMPk|153}}{{TMPk|154}}{{TMPk|157}}{{TMPk|161}}{{TMPk|162}}{{TMPk|165}}{{TMPk|166}}{{TMPk|167}}{{TMPk|168}}{{TMPk|173}}{{TMPk|174}}{{TMPk|175}}{{TMPk|176}}{{TMPk|177}}{{TMPk|178}}{{TMPk|182}}{{TMPk|187}}{{TMPk|188}}{{TMPk|189}}{{TMPk|190}}{{TMPk|191}}{{TMPk|192}}{{TMPk|193}}{{TMPk|204}}{{TMPk|205}}{{TMPk|206}}{{TMPk|209}}{{TMPk|210}}{{TMPk|219}}{{TMPk|228}}{{TMPk|229}}{{TMPk|233}}{{TMPk|234}}{{TMPk|241}}{{TMPk|242}}{{TMPk|244}}{{TMPk|250}}{{TMPk|251}}{{TMPk|252}}{{TMPk|253}}{{TMPk|254}}{{TMPk|257}}{{TMPk|267}}{{TMPk|269}}{{TMPk|270}}{{TMPk|271}}{{TMPk|272}}{{TMPk|273}}{{TMPk|274}}{{TMPk|275}}{{TMPk|283}}{{TMPk|284}}{{TMPk|285}}{{TMPk|286}}{{TMPk|290}}{{TMPk|291}}{{TMPk|292}}{{TMPk|293}}{{TMPk|294}}{{TMPk|295}}{{TMPk|300}}{{TMPk|301}}{{TMPk|303}}{{TMPk|306}}{{TMPk|313}}{{TMPk|314}}{{TMPk|315}}{{TMPk|316}}{{TMPk|317}}{{TMPk|323}}{{TMPk|324}}{{TMPk|328}}{{TMPk|329}}{{TMPk|330}}{{TMPk|331}}{{TMPk|332}}{{TMPk|333}}{{TMPk|334}}{{TMPk|335}}{{TMPk|338}}{{TMPk|343}}{{TMPk|344}}{{TMPk|345}}{{TMPk|346}}{{TMPk|351}}{{TMPk|352}}{{TMPk|357}}{{TMPk|380}}{{TMPk|381}}{{TMPk|383}}{{TMPk|384}}{{TMPk|386}}{{TMPk|387}}{{TMPk|388}}{{TMPk|389}}{{TMPk|392}}{{TMPk|406}}{{TMPk|407}}{{TMPk|413}}{{TMPk|415}}{{TMPk|420}}{{TMPk|421}}{{TMPk|424}}{{TMPk|427}}{{TMPk|428}}{{TMPk|436}}{{TMPk|437}}{{TMPk|439}}{{TMPk|440}}{{TMPk|446}}{{TMPk|455}}{{TMPk|459}}{{TMPk|460}}{{TMPk|463}}{{TMPk|465}}{{TMPk|467}}{{TMPk|468}}{{TMPk|469}}{{TMPk|470}}{{TMPk|474}}{{TMPk|480}}{{TMPk|485}}{{TMPk|488}}{{TMPk|492}}{{TMPk|493}}}}&lt;br /&gt;
&lt;br /&gt;
{{TMNavTable|Solarbeam}}&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Johto&amp;diff=16363</id>
		<title>Johto</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Johto&amp;diff=16363"/>
				<updated>2014-06-18T14:05:46Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Johto.png|200px|thumb|Johto Map]]&lt;br /&gt;
Johto is one of the two regions available within Pokémon World Online.&lt;br /&gt;
&lt;br /&gt;
==Visiting Johto==&lt;br /&gt;
Upon completing the [[Starters Island]] quest, Johto is one of the two starting region options, as well as [[Kanto]], for players to select to depart to. The starters available for the region are [[Totodile]], [[Cyndaquil]], and [[Chikorita]].&lt;br /&gt;
&lt;br /&gt;
Players who started in Kanto may access Johto, after completing their adventure in the Kanto region. After obtaining all 8 Kanto badges and a [[Items#Wind_Surfboard|Wind Surfboard]], players may access Johto initially by surfing west through [[Tohjo Falls]] to [[New Bark Town]].&lt;br /&gt;
&lt;br /&gt;
An additional method of traveling to Johto is by use of the train station in [[Saffron City]]. This method will require a train pass; it can be obtained by doing the [[Kanto Train Quest]], which will require a Marsh badge, obtained in [[Saffron City]] (the 6th Kanto gym), plus a Plain Badge, obtained in [[Goldenrod City]] (the 3rd Johto gym), to start. This quest may be started by speaking to an NPC in the [[Saffron City]] train station after all of the required badges (noted above) have been obtained.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Cities/Towns===&lt;br /&gt;
*[[New Bark Town]]&lt;br /&gt;
*[[Cherrygrove City]]&lt;br /&gt;
*[[Violet City]]&lt;br /&gt;
*[[Azalea Town]]&lt;br /&gt;
*[[Goldenrod City]]&lt;br /&gt;
*[[Ecruteak City]]&lt;br /&gt;
*[[Olivine City]]&lt;br /&gt;
*[[Cianwood City]]&lt;br /&gt;
*[[Mahogany Town]]&lt;br /&gt;
*[[Blackthorn City]]&lt;br /&gt;
===Routes=== &lt;br /&gt;
Route 47 and Route 48 are currently not accessible in Pokémon World Online.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
{|- cellspacing=&amp;quot;30&amp;quot;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 29]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 30]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 31]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 32]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 33]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 34]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 35]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 36]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 37]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 38]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 39]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 40]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 41]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 42]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 43]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 44]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 45]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Route 46]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|}&amp;lt;/ul&amp;gt;&lt;br /&gt;
===Caves/Misc===&lt;br /&gt;
*[[Hidden Crag]]&lt;br /&gt;
*[[Dark Cave]]&lt;br /&gt;
*[[Ruins of Alph]]&lt;br /&gt;
*[[Union Cave]]&lt;br /&gt;
*[[Slowpoke Well]]&lt;br /&gt;
*[[Ilex Forest]]&lt;br /&gt;
*[[National Park]]&lt;br /&gt;
*[[Johto Safari Zone]]&lt;br /&gt;
*[[Mt. Mortar]]&lt;br /&gt;
*[[Lake of Rage]]&lt;br /&gt;
*[[Ice Path]]&lt;br /&gt;
*[[Whirl Islands]]&lt;br /&gt;
*[[Tohjo Falls]]&lt;br /&gt;
*[[Mt. Silver]]&lt;br /&gt;
*[[Sprout Tower]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
*[[Ilex Forest Quest]]&lt;br /&gt;
*[[Hidden Crag Quest]]&lt;br /&gt;
*[[Johto Train Quest]]&lt;br /&gt;
*[[Whirl Islands Quest]]&lt;br /&gt;
*[[Dragons Den Quest]]&lt;br /&gt;
*[[Outrage Quests]]&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
{|- width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;15&amp;quot;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Abra]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Aipom]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Arbok]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Ariados]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Barboach]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Beedrill]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Bellsprout]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Butterfree]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Caterpie]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Chikorita]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Chinchou]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Clefairy]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Corsola]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Crobat]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Cyndaquil]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Delibird]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Dewgong]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Diglett]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Ditto]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Dodrio]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Doduo]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Donphan]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Drowzee]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Dunsparce]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Ekans]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Farfetch'd]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Fearow]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Flaaffy]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Furret]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Gastly]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Geodude]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Girafarig]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Gloom]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Golbat]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Goldeen]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Graveler]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Growlithe]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Gyarados]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Heracross]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Hoothoot]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Hoppip]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Horsea]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Jigglypuff]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Jynx]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Kakuna]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Kingler]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Krabby]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Lanturn]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Ledian]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Ledyba]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Lickitung]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Machop]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Magikarp]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Magnemite]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Mankey]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Mareep]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Marill]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Meowth]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Metapod]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Miltank]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Natu]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Nidoran(F)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Nidoran(M)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Noctowl]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Oddish]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Onix]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Phanpy]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Pidgeotto]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Pidgey]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Pineco]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Poliwag]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Poliwhirl]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Ponyta]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Poochyena]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Psyduck]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Quagsire]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Qwilfish]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Raticate]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Rattata]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Remoraid]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Sandshrew]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Sandslash]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Seadra]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Seel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Sentret]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Shellder]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Skarmory]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Skiploom]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Slowbro]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Slowpoke]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Smeargle]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Sneasel]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Snubbull]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Spearow]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Spinarak]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Stantler]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Staryu]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Sudowoodo]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Sunkern]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Swinub]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Tangela]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Tauros]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Teddiursa]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Tentacool]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Tentacruel]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Totodile]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Tyrogue]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Ursaring]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Venonat]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Vulpix]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Weedle]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Weepinbell]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Wobbuffet]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Wooper]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Yanma]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li&amp;gt;[[Zubat]] &amp;lt;/li&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Regions]]&lt;br /&gt;
[[Category:All Locations]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=File:488small.png&amp;diff=16362</id>
		<title>File:488small.png</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=File:488small.png&amp;diff=16362"/>
				<updated>2014-06-18T14:02:28Z</updated>
		
		<summary type="html">&lt;p&gt;G122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=11460</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=11460"/>
				<updated>2013-07-10T23:07:01Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Acupressure&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|-&lt;br /&gt;
|After You&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|Ally Switch&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Ring&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|Aromatherapy&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|Assurance&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attract&lt;br /&gt;
|The volatile status ailment in infatuation does not currently exist in PWO's battle system.&lt;br /&gt;
|-&lt;br /&gt;
|Autotomize&lt;br /&gt;
|Only raises speed. Has no effect on weight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Baton Pass&lt;br /&gt;
|Does damage. Does not switch Pokémon out.&lt;br /&gt;
|-&lt;br /&gt;
|Beat Up&lt;br /&gt;
|Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.&lt;br /&gt;
|-&lt;br /&gt;
|Belly Drum&lt;br /&gt;
|Increases attack by 6 stages, but no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|Bestow&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Bide&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Bind&lt;br /&gt;
|Deals damage for 1 turn; does not &amp;quot;attach&amp;quot; to the opponent and trap it.&lt;br /&gt;
|-&lt;br /&gt;
|Block&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|Bounce&lt;br /&gt;
|Does damage. Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|Bonemerang&lt;br /&gt;
|Only hits once.&lt;br /&gt;
|-&lt;br /&gt;
|Bulk Up&lt;br /&gt;
|Does not increase both the user's attack and defense; it only increases the user's attack by one stage, since PWO's battle system currently can not support changes to two stats in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Bite&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Calm Mind&lt;br /&gt;
|Move only increases special attack.&lt;br /&gt;
|-&lt;br /&gt;
|Camouflage&lt;br /&gt;
|Does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|Captivate&lt;br /&gt;
|Does not affect stats, due to genders not being attributed to Pokémon in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Charge&lt;br /&gt;
|Does not double the damage of the user's following electric-type attack.&lt;br /&gt;
|-&lt;br /&gt;
|Coil&lt;br /&gt;
|Does not raise the user's attack, defense, and accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|Constrict&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|Conversion&lt;br /&gt;
|Does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|Conversion 2&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|Copycat&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|Cosmic Power&lt;br /&gt;
|Does not increase the user's defense and special defense.&lt;br /&gt;
|-&lt;br /&gt;
|Cotton Guard&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|Counter&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|Covet&lt;br /&gt;
|Soes not steal held items(because they don't exist!).&lt;br /&gt;
|-&lt;br /&gt;
|Crush Grip&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|Curse&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise a user's attack by one stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Defend Order&lt;br /&gt;
|Does not increase the user's defense and special defense stats.&lt;br /&gt;
|-&lt;br /&gt;
|Defog&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|Destiny Bond&lt;br /&gt;
|Does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|Detect&lt;br /&gt;
|Does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|Dig&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Disable&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|Dive&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Double-Edge&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|Double Team&lt;br /&gt;
|Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Dance&lt;br /&gt;
|Only raises the user's attack by 1 stage. Due to limitations in the battle system, more than one stat can not be enhanced in one round.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Tail&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|Dragon Rage&lt;br /&gt;
|Does not always inflict 40HP damage as intended.  &lt;br /&gt;
|-&lt;br /&gt;
|Dream Eater&lt;br /&gt;
|Can hit while the opponent is not Asleep, and it does not restore health.&lt;br /&gt;
|-&lt;br /&gt;
|Dual Chop&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Echoed Voice&lt;br /&gt;
|Does not increase in power&lt;br /&gt;
|-&lt;br /&gt;
|Electro ball&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|Embargo&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Encore&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|Endeavor&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|Endure&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|Eruption &lt;br /&gt;
|Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.&lt;br /&gt;
|-&lt;br /&gt;
|Extremespeed &lt;br /&gt;
|Does not have priority.&lt;br /&gt;
|-&lt;br /&gt;
|Extrasensory&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Fake Out&lt;br /&gt;
|Damage calculation is incorrect, does not cause flinching, and move does not have priority, as priority isn't supported.&lt;br /&gt;
|-&lt;br /&gt;
|False Swipe&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|FeatherDance&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|Final Gambit&lt;br /&gt;
|Automatically faints the user with no damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fang&lt;br /&gt;
|Does not cause flinching.&lt;br /&gt;
|-&lt;br /&gt;
|Flail&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Flatter&lt;br /&gt;
|Does not raise opponents Sp.Atk.&lt;br /&gt;
|-&lt;br /&gt;
|Flare Blitz&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|Flame Burst&lt;br /&gt;
|Does not hit opponent next to it, due to no double battles existing&lt;br /&gt;
|-&lt;br /&gt;
|Fling&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Fly&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|Focus Energy&lt;br /&gt;
|Does not increase the probability of striking a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|Focus Punch&lt;br /&gt;
|Averaged at 50 base power points (intentional). Does not take two turns.&lt;br /&gt;
|-&lt;br /&gt;
|Follow Me&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Foresight&lt;br /&gt;
|Ghost-type targets don't lose their immunity against Normal-type and Fighting-type moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frustration&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Future Sight&lt;br /&gt;
|Damages immediately, instead of two turns later, and it deals damage on 100 base power points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Gastro Acid&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented in PWO yet.&lt;br /&gt;
|-&lt;br /&gt;
|Giga Impact&lt;br /&gt;
|Move is executed in a single turn, but it is set at 100 base power points, to offset the lack of the recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Knot&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Does not make flying user's grounded.&lt;br /&gt;
|-&lt;br /&gt;
|Grudge&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|Guard Split&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Guard Swap&lt;br /&gt;
|Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|Gyro Ball&lt;br /&gt;
|Does not deal damage proportional to speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Hail&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|Haze&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Bell&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Block&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Pulse&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|Healing Wish&lt;br /&gt;
|Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.&lt;br /&gt;
|-&lt;br /&gt;
|Heart Swap&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Crash&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Slam&lt;br /&gt;
|Does not take weight into account in its damage calculation; it is averaged at 80 base power points.&lt;br /&gt;
|-&lt;br /&gt;
|Helping Hand&lt;br /&gt;
|No effect due to no double battles.&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Power&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base power.&lt;br /&gt;
|-&lt;br /&gt;
|High Jump Kick&lt;br /&gt;
|Does not do recoil when move misses.&lt;br /&gt;
|-&lt;br /&gt;
|Hone Claws&lt;br /&gt;
|Only raises attack.&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Beam&lt;br /&gt;
|Move is executed in one turn and its damage is intentionally set to 100 base power, to offset the lack of a recharge turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
|Does not increase damage over time. Has a flat 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Fang&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|Imprison&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|Ingrain&lt;br /&gt;
|Does not heal over time; has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Jump Kick&lt;br /&gt;
|Does not do recoil when move misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Kinesis&lt;br /&gt;
|Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|Knock Off&lt;br /&gt;
|Does damage. Does not knock off held items(because they don't exist!)&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Last Resort&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|Light Screen&lt;br /&gt;
|Does not double the user's special defense.&lt;br /&gt;
|-&lt;br /&gt;
|Lock-On&lt;br /&gt;
|Does not grant 100% accuate hit status. &lt;br /&gt;
|-&lt;br /&gt;
|Low Kick&lt;br /&gt;
|Does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|Lucky Chant&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Dance&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Mach Punch&lt;br /&gt;
|&amp;quot;Move Priority&amp;quot; is ignored, so the move does not have an increased chance of going first.&lt;br /&gt;
|-&lt;br /&gt;
|Magic Coat&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|Magic Room&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Magnet Rise&lt;br /&gt;
|Does not immunize the user from [[http://iblamelee.co.uk/pwo/wiki/index.php?title=Category:Ground Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Magnitude&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Me First&lt;br /&gt;
|Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.&lt;br /&gt;
|-&lt;br /&gt;
|Mean Look&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|Mega Drain&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|Memento&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|Metal Burst&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|Metronome&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.&lt;br /&gt;
|-&lt;br /&gt;
|Milk Drink&lt;br /&gt;
|Does not heal hp.&lt;br /&gt;
|-&lt;br /&gt;
|Mimic&lt;br /&gt;
|Does not mimic opponent's last used move.&lt;br /&gt;
|-&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Does not grant sure hit status.&lt;br /&gt;
|-&lt;br /&gt;
|Minimize&lt;br /&gt;
|Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.&lt;br /&gt;
|-&lt;br /&gt;
|Miracle Eye&lt;br /&gt;
|Does not remove a [[:Category:Dark|Dark-type]] Pokémon's immunity to [[:Category:Psychic|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Coat&lt;br /&gt;
|Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Move&lt;br /&gt;
|Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Mist&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Moonlight&lt;br /&gt;
|Does not heal HP.&lt;br /&gt;
|-&lt;br /&gt;
|Morning Sun&lt;br /&gt;
|Does not heal HP.&lt;br /&gt;
|-&lt;br /&gt;
|Mud Sport&lt;br /&gt;
|Does not reduce the damage of [[:Category:Electric|Electric-type]] moves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Natural Gift&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Nature Power&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|Night Daze&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Night Shade&lt;br /&gt;
|Moves currently can not deal variable damage in PWO; Night Shade is averaged at 50 base power, and it deals typeless damage here.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare&lt;br /&gt;
|Has no effect at all within PWO, because moves can not deal fractional damage ''and'' because moves require no status ailments to execute their functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Odor Sleuth&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|Outrage&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not confuse the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Pain Split&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|Payback&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|Pay Day&lt;br /&gt;
|Does not yield any pokémoney drops.&lt;br /&gt;
|-&lt;br /&gt;
|Perish Song&lt;br /&gt;
|Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|Petal Dance&lt;br /&gt;
|Does not confuse the user. Does not lock the user into using this move.&lt;br /&gt;
|-&lt;br /&gt;
|Power Split&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|Power Swap&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|Power Trick&lt;br /&gt;
|Does not switch the user's attack with its defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|Present&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Protect&lt;br /&gt;
|No attack-evading effect.&lt;br /&gt;
|-&lt;br /&gt;
|Psych Up&lt;br /&gt;
|Gives no Stat boosts.&lt;br /&gt;
|-&lt;br /&gt;
|Psycho Shift&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|Psyshock&lt;br /&gt;
|PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base power points.&lt;br /&gt;
|-&lt;br /&gt;
|Psywave&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Punishment&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Pursuit&lt;br /&gt;
|Does not hit opponent for more damage when switching.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Quash&lt;br /&gt;
|Does not affect the opponent's priority.&lt;br /&gt;
|-&lt;br /&gt;
|Quick Guard&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Quick Attack&lt;br /&gt;
|Does not guarantee first strike, since priority moves do not currently support a guaranteed first strike.&lt;br /&gt;
|-&lt;br /&gt;
|Quiver Dance&lt;br /&gt;
|Only raises speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Rage Powder&lt;br /&gt;
|Has no effect at all within PWO, because double battles and triple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Dance&lt;br /&gt;
|Doesn't increase the power of Water moves.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid spin&lt;br /&gt;
|Does not rid of leech seed/spikes/ect. Due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|Recover&lt;br /&gt;
|Does not heal HP.&lt;br /&gt;
|-&lt;br /&gt;
|Recycle&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Reflect&lt;br /&gt;
|Does not double the user's physical defense.&lt;br /&gt;
|-&lt;br /&gt;
|Refresh&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|Rest&lt;br /&gt;
|Does not heal user's HP of status ailment, and it does not afflict user with Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|Retaliate&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|Return&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Revenge&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Reversal&lt;br /&gt;
|Move does not deal increased damage with lowered HP. Currently set at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Roar&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Roar of Time&lt;br /&gt;
|Does not require a recharge turn.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Blast&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|Rollout&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Role Play&lt;br /&gt;
|No effect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|Roost&lt;br /&gt;
|Does not restore HP; does not remove the flying-type attribute of the user.&lt;br /&gt;
|-&lt;br /&gt;
|Round&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Sacred Sword&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|Safeguard&lt;br /&gt;
|Does not protect against status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|Sandstorm&lt;br /&gt;
|Does not onset a damaging weather effect.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Tomb&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|Seismic Toss&lt;br /&gt;
|Does damage based on a fixed base power of 75; does not do damage based off of opponent's level, and it deals typeless damage.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Claw&lt;br /&gt;
|Does not have an increased critical strike chance.&lt;br /&gt;
|-&lt;br /&gt;
|Sketch&lt;br /&gt;
|Can not copy an opponent's move, due to limitations in PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|Skill Swap&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|Skull Bash&lt;br /&gt;
|Immediately deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|Sky Attack&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|Slack Off&lt;br /&gt;
|Does not recover HP to the user.&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Talk&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Smack Down&lt;br /&gt;
|It inflicts damage on the opponent, but its secondary effects are not currently supported.&lt;br /&gt;
|-&lt;br /&gt;
|SmellingSalt&lt;br /&gt;
|Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Snatch&lt;br /&gt;
|Has no effect at all within PWO currently.&lt;br /&gt;
|-&lt;br /&gt;
|Snore&lt;br /&gt;
|Can be used while the user is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|Soak&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|Softboiled&lt;br /&gt;
|Does not heal HP.&lt;br /&gt;
|-&lt;br /&gt;
|Solarbeam&lt;br /&gt;
|Does not require a turn of charging, and attacks instantly.&lt;br /&gt;
|-&lt;br /&gt;
|Spider Web&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|Spike Cannon&lt;br /&gt;
|Only strikes once.&lt;br /&gt;
|-&lt;br /&gt;
|Spikes&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|Spit up&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|Spite&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|Stealth Rock&lt;br /&gt;
|Does not setup an entry hazard for any incoming Pokémon sent in after it.&lt;br /&gt;
|-&lt;br /&gt;
|Steamroller&lt;br /&gt;
|Does not cause flinch (status does not exist as of right now).&lt;br /&gt;
|-&lt;br /&gt;
|Stockpile&lt;br /&gt;
|Does not work jointly with Spit Up or Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|Stored Power&lt;br /&gt;
|Does not deal damage in accordance with the user's stats.&lt;br /&gt;
|-&lt;br /&gt;
|Substitute&lt;br /&gt;
|Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.&lt;br /&gt;
|-&lt;br /&gt;
|Sucker Punch&lt;br /&gt;
|Does not work as a priority move.&lt;br /&gt;
|-&lt;br /&gt;
|Sunny Day&lt;br /&gt;
|Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|Superpower&lt;br /&gt;
|Decreases the user's attack by 2 stages, but due to limitations in the battle system, it can not enhance the user's attack simultaneously.&lt;br /&gt;
|-&lt;br /&gt;
|Super Fang&lt;br /&gt;
|Does not halve the target's defense; it is averaged at 50 base power points.&lt;br /&gt;
|-&lt;br /&gt;
|Swallow&lt;br /&gt;
|Does not work with in conjunction with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Scent&lt;br /&gt;
|Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Switcheroo&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Synchronoise&lt;br /&gt;
|Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).&lt;br /&gt;
|-&lt;br /&gt;
|Synthesis&lt;br /&gt;
|Does not heal HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Tailwind&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|Take Down&lt;br /&gt;
|Faints the user after damaging the enemy pokemon, unless the user is about 20 levels over the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Taunt&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|Teeter Dance&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|Telekinesis&lt;br /&gt;
|Does not immunize the user from [[Category:Ground|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Teleport&lt;br /&gt;
|Does not escape from combat/return you to Pokécenter.&lt;br /&gt;
|-&lt;br /&gt;
|Thief&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Thrash&lt;br /&gt;
|Does not confuse the user, or forcefully cause the user to use it continuously.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Fang&lt;br /&gt;
|Move does not flinch.&lt;br /&gt;
|-&lt;br /&gt;
|Tickle&lt;br /&gt;
|Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).&lt;br /&gt;
|-&lt;br /&gt;
|Torment&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|Toxic Spikes&lt;br /&gt;
|Does not poison. Does not stack and badly poison.&lt;br /&gt;
|-&lt;br /&gt;
|Transform&lt;br /&gt;
|Does not Transform the user into the opposing Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Attack&lt;br /&gt;
|Can only inflicts burn status, cannot inflict paralyze or froze status.&lt;br /&gt;
|-&lt;br /&gt;
|Trick&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Trick Room&lt;br /&gt;
|Does not affect the priority bracket at all.&lt;br /&gt;
|-&lt;br /&gt;
|Trump Card&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Twister&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Uproar&lt;br /&gt;
|Does not prevent sleep. Does not lock the user into using this move.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Venoshock&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|Volt Switch&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Wake-up Slap&lt;br /&gt;
|Does not require the opponent to be asleep, nor does it wake them, nor does it increase damage done on sleeping foes.&lt;br /&gt;
|-&lt;br /&gt;
|Water Sport&lt;br /&gt;
|Does not reduce the Attack Power of Fire-type Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|Water Spout&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|Weather Ball&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlpool&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wild Charge&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|Wide Guard&lt;br /&gt;
|The move does not protect any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|Wish&lt;br /&gt;
|Has no effect at all within PWO; does not restore any Pokémon's health.&lt;br /&gt;
|-&lt;br /&gt;
|Wonder Room&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|WoodHammer&lt;br /&gt;
|Does not have the repercussion of recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|Worry Seed&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|Wrap&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|Wring Out&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Yawn&lt;br /&gt;
|Does not sleep the user after a turn. Currently set at 25 accuracy (intentional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with Z currently known.''&lt;br /&gt;
&lt;br /&gt;
==List of moves that do not exist in PWO==&lt;br /&gt;
''This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.''&lt;br /&gt;
&lt;br /&gt;
Outlined below the moves are Pokémon that have learned them in Black &amp;amp; White.&lt;br /&gt;
&lt;br /&gt;
*Ally Switch&lt;br /&gt;
**Kadabra&lt;br /&gt;
**Alakazam&lt;br /&gt;
*Blue Flare&lt;br /&gt;
**''Reshiram''&lt;br /&gt;
*Bolt Strike&lt;br /&gt;
**''Zekrom''&lt;br /&gt;
*Circle Throw&lt;br /&gt;
**Poliwrath&lt;br /&gt;
**''Throh''&lt;br /&gt;
*Clear Smog&lt;br /&gt;
**Koffing&lt;br /&gt;
**Weezing&lt;br /&gt;
**Magmar&lt;br /&gt;
**Magby&lt;br /&gt;
**Magmortar&lt;br /&gt;
**''Trubbish''&lt;br /&gt;
**''Garbodor''&lt;br /&gt;
**''Foongus''&lt;br /&gt;
**''Amoonguss''&lt;br /&gt;
*Cotton Guard&lt;br /&gt;
**Mareep&lt;br /&gt;
**Flaaffy&lt;br /&gt;
**Ampharos&lt;br /&gt;
**Swablu&lt;br /&gt;
**Altaria&lt;br /&gt;
**''Cottonee''&lt;br /&gt;
**''Maractus''&lt;br /&gt;
*Dragon Tail&lt;br /&gt;
**Dratini&lt;br /&gt;
**Dragonair&lt;br /&gt;
**Dragonite&lt;br /&gt;
**Flygon&lt;br /&gt;
**Salamence&lt;br /&gt;
**''Druddigon&lt;br /&gt;
*Dual Chop&lt;br /&gt;
**Gabite&lt;br /&gt;
**Garchomp&lt;br /&gt;
**''Axew''&lt;br /&gt;
**''Fraxure''&lt;br /&gt;
**''Haxorus''&lt;br /&gt;
*Electroweb&lt;br /&gt;
**''Joltik''&lt;br /&gt;
**''Galvantula''&lt;br /&gt;
*Entrainment&lt;br /&gt;
**Plusle&lt;br /&gt;
**Minun&lt;br /&gt;
**Buneary&lt;br /&gt;
**Lopunny&lt;br /&gt;
**''Audino''&lt;br /&gt;
**''Leavanny''&lt;br /&gt;
**''Petilil''&lt;br /&gt;
**''Durant''&lt;br /&gt;
*Fiery Dance&lt;br /&gt;
**''Volcarona''&lt;br /&gt;
*Fire Pledge&lt;br /&gt;
**Charmander&lt;br /&gt;
**Charmeleon&lt;br /&gt;
**Charizard&lt;br /&gt;
**Cyndaquil&lt;br /&gt;
**Quilava&lt;br /&gt;
**Typhlosion&lt;br /&gt;
**Torchic&lt;br /&gt;
**Combusken&lt;br /&gt;
**Blaziken&lt;br /&gt;
**Chimchar&lt;br /&gt;
**Monferno&lt;br /&gt;
**Infernape&lt;br /&gt;
**''Tepig''&lt;br /&gt;
**''Pignite''&lt;br /&gt;
**''Emboar''&lt;br /&gt;
*Foul Play&lt;br /&gt;
**Murkrow&lt;br /&gt;
**Houndour&lt;br /&gt;
**Houndoom&lt;br /&gt;
**Sableye&lt;br /&gt;
**Honchkrow&lt;br /&gt;
**''Sandile''&lt;br /&gt;
**''Krokorok''&lt;br /&gt;
**''Krookodile''&lt;br /&gt;
**''Zorua''&lt;br /&gt;
**''Zoroark''&lt;br /&gt;
*Freeze Shock&lt;br /&gt;
**''Kyurem''&lt;br /&gt;
*Frost Breath&lt;br /&gt;
**Dewgong&lt;br /&gt;
**Cloyster&lt;br /&gt;
**Jynx&lt;br /&gt;
**Lapras&lt;br /&gt;
**Articuno&lt;br /&gt;
**Mew&lt;br /&gt;
**Delibird&lt;br /&gt;
**Smoochum&lt;br /&gt;
**Snorunt&lt;br /&gt;
**Glalie&lt;br /&gt;
**Spheal&lt;br /&gt;
**Sealeo&lt;br /&gt;
**Walrein&lt;br /&gt;
**Regice&lt;br /&gt;
**Snover&lt;br /&gt;
**Abomasnow&lt;br /&gt;
**Glaceon&lt;br /&gt;
**Froslass&lt;br /&gt;
**''Vanillite''&lt;br /&gt;
**''Vanillish''&lt;br /&gt;
**''Vanilluxe''&lt;br /&gt;
**''Cubchoo''&lt;br /&gt;
**''Beartic''&lt;br /&gt;
**''Cryogonal''&lt;br /&gt;
*Fusion Bolt&lt;br /&gt;
**''Zekrom''&lt;br /&gt;
**''Kyurem''&lt;br /&gt;
*Fusion Flare&lt;br /&gt;
**''Reshiram''&lt;br /&gt;
**''Kyurem''&lt;br /&gt;
*Gear Grind&lt;br /&gt;
**''Klink''&lt;br /&gt;
**''Klang''&lt;br /&gt;
**''Klinklang''&lt;br /&gt;
*Glaciate&lt;br /&gt;
**''Kyurem''&lt;br /&gt;
*Grass Pledge&lt;br /&gt;
**Bulbasaur&lt;br /&gt;
**Ivysaur&lt;br /&gt;
**Venusaur*&lt;br /&gt;
**Chikorita&lt;br /&gt;
**Bayleef&lt;br /&gt;
**Meganium&lt;br /&gt;
**Treecko&lt;br /&gt;
**Grovyle&lt;br /&gt;
**Sceptile&lt;br /&gt;
**Turtwig&lt;br /&gt;
**Grotle&lt;br /&gt;
**Torterra&lt;br /&gt;
**''Snivy''&lt;br /&gt;
**''Servine''&lt;br /&gt;
**''Serperior''&lt;br /&gt;
*Guard Split&lt;br /&gt;
**Shuckle&lt;br /&gt;
**Baltoy&lt;br /&gt;
**Claydol&lt;br /&gt;
**Latias&lt;br /&gt;
**''Yamask''&lt;br /&gt;
**''Cofagrigus''&lt;br /&gt;
**''Elgyem''&lt;br /&gt;
**''Beheeyem''&lt;br /&gt;
*Head Charge&lt;br /&gt;
**''Bouffalant''&lt;br /&gt;
*Heal Pulse&lt;br /&gt;
**Slowpoke&lt;br /&gt;
**Slowbro&lt;br /&gt;
**Chansey&lt;br /&gt;
**Slowking&lt;br /&gt;
**Blissey&lt;br /&gt;
**Ralts&lt;br /&gt;
**Kirlia&lt;br /&gt;
**Gardevoir&lt;br /&gt;
**Chimecho&lt;br /&gt;
**Latias&lt;br /&gt;
**Latios&lt;br /&gt;
**Lucario&lt;br /&gt;
**Gallade&lt;br /&gt;
**''Audino''&lt;br /&gt;
**''Alomomola''&lt;br /&gt;
*Heart Stamp&lt;br /&gt;
**Jynx&lt;br /&gt;
**Smoochum&lt;br /&gt;
**''Woobat''&lt;br /&gt;
**''Swoobat''&lt;br /&gt;
*Heat Crash&lt;br /&gt;
**''Tepig''&lt;br /&gt;
**''Pignite''&lt;br /&gt;
**''Emboar''&lt;br /&gt;
*Hex&lt;br /&gt;
**Vulpix&lt;br /&gt;
**Tentacool&lt;br /&gt;
**Tentacruel&lt;br /&gt;
**Gastly&lt;br /&gt;
**Haunter&lt;br /&gt;
**Gengar&lt;br /&gt;
**Misdreavus&lt;br /&gt;
**Shuppet&lt;br /&gt;
**Banette&lt;br /&gt;
**Duskull&lt;br /&gt;
**Dusclops&lt;br /&gt;
**Drifloon&lt;br /&gt;
**Drifblim&lt;br /&gt;
**Dusknoir&lt;br /&gt;
**Rotom&lt;br /&gt;
**Giratina&lt;br /&gt;
**''Yamask''&lt;br /&gt;
**''Cofagrigus''&lt;br /&gt;
**''Frillish''&lt;br /&gt;
**''Jellicent''&lt;br /&gt;
**''Litwick''&lt;br /&gt;
**''Lampent''&lt;br /&gt;
**''Chandelure''&lt;br /&gt;
*Hone Claws&lt;br /&gt;
**Sneasel&lt;br /&gt;
**Glameow&lt;br /&gt;
**Purugly&lt;br /&gt;
**Skorupi&lt;br /&gt;
**Drapion&lt;br /&gt;
**Weavile&lt;br /&gt;
**''Purrloin''&lt;br /&gt;
**''Liepard''&lt;br /&gt;
**''Drilbur''&lt;br /&gt;
**''Excadrill''&lt;br /&gt;
**''Zoroark''&lt;br /&gt;
**''Druddigon''&lt;br /&gt;
**''Rufflet''&lt;br /&gt;
**''Braviary''&lt;br /&gt;
*Horn Leech&lt;br /&gt;
**''Sawsbuck''&lt;br /&gt;
*Ice Burn&lt;br /&gt;
**''Kyurem''&lt;br /&gt;
*Icicle Crash&lt;br /&gt;
**Cloyster&lt;br /&gt;
**''Beartic''&lt;br /&gt;
*Incinerate&lt;br /&gt;
**''Victini''&lt;br /&gt;
**''Pansear''&lt;br /&gt;
**''Darumaka''&lt;br /&gt;
**''Darmanitan''&lt;br /&gt;
**''Heatmor''&lt;br /&gt;
*Leaf Tornado&lt;br /&gt;
**Victreebel&lt;br /&gt;
**Shifry&lt;br /&gt;
**Tropius&lt;br /&gt;
**Carnivine&lt;br /&gt;
**''Snivy''&lt;br /&gt;
**''Servine''&lt;br /&gt;
**''Serperior''&lt;br /&gt;
*Low Sweep&lt;br /&gt;
**Machoke&lt;br /&gt;
**Machoke&lt;br /&gt;
**Machamp&lt;br /&gt;
**''Sawk''&lt;br /&gt;
*Magic Room&lt;br /&gt;
**Lunatone&lt;br /&gt;
**''Gothita''&lt;br /&gt;
**''Gothorita''&lt;br /&gt;
**''Gothitelle''&lt;br /&gt;
*Night Daze&lt;br /&gt;
**''Zorua''&lt;br /&gt;
**''Zoroark''&lt;br /&gt;
*Power Split&lt;br /&gt;
**Shuckle&lt;br /&gt;
**Baltoy&lt;br /&gt;
**Claydol&lt;br /&gt;
**Latios&lt;br /&gt;
**''Yamask''&lt;br /&gt;
**''Cofagrigus''&lt;br /&gt;
**''Elgyem''&lt;br /&gt;
**''Beheeyem''&lt;br /&gt;
*Psystrike&lt;br /&gt;
**Mewtwo&lt;br /&gt;
*Quash&lt;br /&gt;
**Murkrow&lt;br /&gt;
**Honchkrow&lt;br /&gt;
*Razor Shell&lt;br /&gt;
**Shellder&lt;br /&gt;
**''Oshawott''&lt;br /&gt;
**''Dewott''&lt;br /&gt;
**''Samurott''&lt;br /&gt;
*Reflect Type&lt;br /&gt;
**Staryu&lt;br /&gt;
**Mew&lt;br /&gt;
**Latias&lt;br /&gt;
*Relic Song&lt;br /&gt;
**''Meloetta''&lt;br /&gt;
*Sacred Sword&lt;br /&gt;
**''Cobalion''&lt;br /&gt;
**''Terrakion''&lt;br /&gt;
**''Virizion''&lt;br /&gt;
**''Keldeo''&lt;br /&gt;
*Scald&lt;br /&gt;
**''Panpour''&lt;br /&gt;
**''Simipour''&lt;br /&gt;
*Searing Shot&lt;br /&gt;
**''Victini''&lt;br /&gt;
*Secret Sword&lt;br /&gt;
**''Keldeo''&lt;br /&gt;
*Shell Smash&lt;br /&gt;
**Shellder&lt;br /&gt;
**Omanyte&lt;br /&gt;
**Omastar&lt;br /&gt;
**Shuckle&lt;br /&gt;
**Magcargo&lt;br /&gt;
**Torkoal&lt;br /&gt;
**Clamperl&lt;br /&gt;
**''Dwebble''&lt;br /&gt;
**''Crustle''&lt;br /&gt;
**''Tirtouga''&lt;br /&gt;
**''Carracosta''&lt;br /&gt;
*Shift Gear&lt;br /&gt;
**''Klink''&lt;br /&gt;
**''Klang''&lt;br /&gt;
**''Klinkklang''&lt;br /&gt;
*Simple Beam&lt;br /&gt;
**''Audino''&lt;br /&gt;
**''Elgyem''&lt;br /&gt;
**''Beheeyem''&lt;br /&gt;
**''Genesect''&lt;br /&gt;
*Sky Drop&lt;br /&gt;
**Aerodactyl&lt;br /&gt;
**''Rufflet''&lt;br /&gt;
**''Braviary''&lt;br /&gt;
*Snarl&lt;br /&gt;
**Growlithe&lt;br /&gt;
**Arcanine&lt;br /&gt;
**Mew&lt;br /&gt;
**Umbreon&lt;br /&gt;
**Murkrow&lt;br /&gt;
**Snubbull&lt;br /&gt;
**Granbull&lt;br /&gt;
**Sneasel&lt;br /&gt;
**Houndour&lt;br /&gt;
**Houndoom&lt;br /&gt;
**Raikou&lt;br /&gt;
**Entei&lt;br /&gt;
**Suicune&lt;br /&gt;
**Larvitar&lt;br /&gt;
**Pupitar&lt;br /&gt;
**Tyranitar&lt;br /&gt;
**Poochyena&lt;br /&gt;
**Mightyena&lt;br /&gt;
**Nuzleaf&lt;br /&gt;
**Shiftry&lt;br /&gt;
**Sableye&lt;br /&gt;
**Electrike&lt;br /&gt;
**Manectric&lt;br /&gt;
**Carvanha&lt;br /&gt;
**Sharpedo&lt;br /&gt;
**Crawdaunt&lt;br /&gt;
**Absol&lt;br /&gt;
**Shinx&lt;br /&gt;
**Luxio&lt;br /&gt;
**Luxray&lt;br /&gt;
**Honchkrow&lt;br /&gt;
**Stunky&lt;br /&gt;
**Skuntank&lt;br /&gt;
**Spiritomb&lt;br /&gt;
**Drapion&lt;br /&gt;
**Weavile&lt;br /&gt;
**Darkrai&lt;br /&gt;
**Arceus&lt;br /&gt;
**''Lillipup''&lt;br /&gt;
**''Herdier''&lt;br /&gt;
**''Stoutland''&lt;br /&gt;
**''Purrloin''&lt;br /&gt;
**''Liepard''&lt;br /&gt;
**''Sandile''&lt;br /&gt;
**''Krokorok''&lt;br /&gt;
**''Krookodile''&lt;br /&gt;
**''Scraggy''&lt;br /&gt;
**''Scrafty''&lt;br /&gt;
**''Zorua''&lt;br /&gt;
**''Zoroark''&lt;br /&gt;
**''Druddigon''&lt;br /&gt;
**''Pawniard''&lt;br /&gt;
**''Bisharp''&lt;br /&gt;
**''Vullaby''&lt;br /&gt;
**''Mandibuzz''&lt;br /&gt;
*Storm Throw&lt;br /&gt;
**Pinsir&lt;br /&gt;
**Throh&lt;br /&gt;
*Struggle Bug&lt;br /&gt;
**Shuckle&lt;br /&gt;
**''Kricketot''&lt;br /&gt;
**''Sewaddle''&lt;br /&gt;
**''Leavanny''&lt;br /&gt;
**''Shelmet''&lt;br /&gt;
**''Accelgor''&lt;br /&gt;
*Tail Slap&lt;br /&gt;
**''Minccino''&lt;br /&gt;
**''Cinccino''&lt;br /&gt;
*Techno Blast&lt;br /&gt;
**''Genesect''&lt;br /&gt;
*Telekinesis&lt;br /&gt;
**Kadabra&lt;br /&gt;
**Alakazam&lt;br /&gt;
**Latios&lt;br /&gt;
**''Munna''&lt;br /&gt;
**''Gothita''&lt;br /&gt;
**''Gothorita''&lt;br /&gt;
**''Gothitelle''&lt;br /&gt;
*V-Create&lt;br /&gt;
**Rayquaza&lt;br /&gt;
**''Victini''&lt;br /&gt;
*Venoshock&lt;br /&gt;
**Seviper&lt;br /&gt;
**Skorupi&lt;br /&gt;
**Drapion&lt;br /&gt;
**Croagunk&lt;br /&gt;
**Toxicroak&lt;br /&gt;
**''Venipede''&lt;br /&gt;
**''Whirlipede''&lt;br /&gt;
**''Scolipede''&lt;br /&gt;
*Volt Switch&lt;br /&gt;
**''Emolga''&lt;br /&gt;
*Water Pledge&lt;br /&gt;
**Squirtle&lt;br /&gt;
**Wartortle&lt;br /&gt;
**Blastoise&lt;br /&gt;
**Totodile&lt;br /&gt;
**Croconaw&lt;br /&gt;
**Feraligatr&lt;br /&gt;
**Mudkip&lt;br /&gt;
**Marshtomp&lt;br /&gt;
**Swampert&lt;br /&gt;
**Piplup&lt;br /&gt;
**Prinplup&lt;br /&gt;
**Empoleon&lt;br /&gt;
**''Oshawott''&lt;br /&gt;
**''Dewott''&lt;br /&gt;
**''Samurott''&lt;br /&gt;
*Wild Charge&lt;br /&gt;
**Electrike&lt;br /&gt;
**Manectric&lt;br /&gt;
**Shinx&lt;br /&gt;
**Luxio&lt;br /&gt;
**Luxray&lt;br /&gt;
**''Blitzle''&lt;br /&gt;
**''Zebstrika''&lt;br /&gt;
**''Eelektrik''&lt;br /&gt;
&amp;lt;small&amp;gt;Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=10240</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=10240"/>
				<updated>2012-11-13T18:12:32Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Acid Armor&lt;br /&gt;
|Is wrongly treated as a normal attack by the game. Does small damage to the opponent, when it should not damage at all, and does not raise user's defence like it's supposed to.&lt;br /&gt;
|-&lt;br /&gt;
|Acupressure&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|After You&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|Ally Switch&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Ring&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|Aromatherapy&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|Assurance&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attract&lt;br /&gt;
|Does damage. Does not attract the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Autotomize&lt;br /&gt;
|Does not decrease the user's weight, because weight is currently not accounted for in battle in PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Barrier&lt;br /&gt;
|Inflicts slight damage. Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|Baton Pass&lt;br /&gt;
|Does damage. Does not switch Pokemon out.&lt;br /&gt;
|-&lt;br /&gt;
|Beat Up&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Belly Drum&lt;br /&gt;
|Does damage. Increases attack slightly, no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|Bestow&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Bide&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Bind&lt;br /&gt;
|Does not &amp;quot;attach&amp;quot; to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Block&lt;br /&gt;
|Does damage. Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|Blue Flare&lt;br /&gt;
|Inflicts minimal damage.&lt;br /&gt;
|-&lt;br /&gt;
|Bolt Strike&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Bounce&lt;br /&gt;
|Does damage. Does not take two turns and does not have a chance of paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|Bonemerang&lt;br /&gt;
|Only hits once.&lt;br /&gt;
|-&lt;br /&gt;
|Bulk Up&lt;br /&gt;
|Does not increase the user's attack and defense.&lt;br /&gt;
|-&lt;br /&gt;
|Bulldoze&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Bite&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Calm Mind&lt;br /&gt;
|Move only increases special attack&lt;br /&gt;
|-&lt;br /&gt;
|Camouflage&lt;br /&gt;
|Move does little damage and does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|Captivate&lt;br /&gt;
|Move does little damage. Does not affect stats&lt;br /&gt;
|-&lt;br /&gt;
|Charge&lt;br /&gt;
|Does not double the damage of the user's following electric attack.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|Move does slight damage. Does not lower the opponent's attack.&lt;br /&gt;
|-&lt;br /&gt;
|Circle Throw&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles.&lt;br /&gt;
|-&lt;br /&gt;
|Clear Smog&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Coil&lt;br /&gt;
|Does not raise the user's attack, defense, and accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|Constrict&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|Conversion&lt;br /&gt;
|Does slight damage; does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|Conversion 2&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|Copycat&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|Cosmic Power&lt;br /&gt;
|Does not increase the user's defense and special defense.&lt;br /&gt;
|-&lt;br /&gt;
|Cotton Guard&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|Cotton Spore&lt;br /&gt;
|Does not decrease the opponents speed.&lt;br /&gt;
|-&lt;br /&gt;
|Counter&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|Covet&lt;br /&gt;
|Move does damage and does not steal held items(because they don't exist!)&lt;br /&gt;
|-&lt;br /&gt;
|Crush Grip&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|Curse&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise a user's attack by one stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Dark Void&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Defend Order&lt;br /&gt;
|Does not increase the user's defense and special defense stats.&lt;br /&gt;
|-&lt;br /&gt;
|Defog&lt;br /&gt;
|Does not affect the opponent's evasion stat.&lt;br /&gt;
|-&lt;br /&gt;
|Destiny Bond&lt;br /&gt;
|Move does little damage and does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|Detect&lt;br /&gt;
|Move does damage and does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|Dig&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Disable&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|Dive&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Doom Desire&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Double-Edge&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|Double Team&lt;br /&gt;
|Does little damage. Does not raise evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Tail&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|Dream Eater&lt;br /&gt;
|Can hit while Opponent is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|Dual Chop&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Earth Power&lt;br /&gt;
|Does not decrease Sp.Def&lt;br /&gt;
|-&lt;br /&gt;
|Echoed Voice&lt;br /&gt;
|Does not increase in power&lt;br /&gt;
|-&lt;br /&gt;
|Electro ball&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|Electroweb&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Embargo&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Encore&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|Endeavor&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|Endure&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|Entrainment&lt;br /&gt;
|Has no effect at all within PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|Eruption &lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Damage has been intentionally reduced to its minimal value.&lt;br /&gt;
|-&lt;br /&gt;
|Extremespeed &lt;br /&gt;
|Doesn't ignore Opponent's Speed.&lt;br /&gt;
|-&lt;br /&gt;
|Extrasensory&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Fake Out&lt;br /&gt;
|Damage calculation is incorrect and move does not have priority, as priority isn't supported.&lt;br /&gt;
|-&lt;br /&gt;
|Fake Tears&lt;br /&gt;
|Does not lower the opponent's special defense.&lt;br /&gt;
|-&lt;br /&gt;
|False Swipe&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|FeatherDance&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Dance&lt;br /&gt;
|Does slight damage.&lt;br /&gt;
|-&lt;br /&gt;
|Final Gambit&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fang&lt;br /&gt;
|Does not cause flinching or burn.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Pledge&lt;br /&gt;
|Does slight damage.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Spin&lt;br /&gt;
|Does only a little damage.&lt;br /&gt;
|-&lt;br /&gt;
|Flail&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Flatter&lt;br /&gt;
|Does not raise opponents Sp.Atk or confuse.&lt;br /&gt;
|-&lt;br /&gt;
|Flame Charge&lt;br /&gt;
|Does raise users speed stat, may hit twice. &lt;br /&gt;
|-&lt;br /&gt;
|Flare Blitz&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|Flame Burst&lt;br /&gt;
|Does not hit opponent next to it, due to no double battles existing&lt;br /&gt;
|-&lt;br /&gt;
|Fling&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Fly&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|Focus Energy&lt;br /&gt;
|Damages the opponent, when it should not.&lt;br /&gt;
|-&lt;br /&gt;
|Focus Punch&lt;br /&gt;
|Move only does a little damage. Intentionally broken until mechanics work properly.&lt;br /&gt;
|-&lt;br /&gt;
|Follow Me&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Foresight&lt;br /&gt;
|Ghost-type targets don't lose their immunity against Normal-type and Fighting-type moves.&lt;br /&gt;
|-&lt;br /&gt;
|Foul Play&lt;br /&gt;
|Has no effect at all within PWO, because it does not calculate damage based off of the opponent's attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Shock&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Frost Breath&lt;br /&gt;
|Only deals slight damage, and there are no critical hits in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Frustration&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Bolt&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Flare&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Future Sight&lt;br /&gt;
|Damages immediately, instead of two turns later, and damage calculation is incorrect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Gastro Acid&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented in PWO yet.&lt;br /&gt;
|-&lt;br /&gt;
|Gear Grind&lt;br /&gt;
|Only deals slight damage.&lt;br /&gt;
|-&lt;br /&gt;
|Giga Impact&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|Glaciate&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Glare&lt;br /&gt;
|Does not paralyze.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Knot&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Pledge&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Does not make flying user's grounded&lt;br /&gt;
|-&lt;br /&gt;
|Growl&lt;br /&gt;
|Immediately reduces Opponent's Attack to its minimum, rather than merely dropping a stage; and may affect Sp. Attacks too. ''(Needs verifying)''&lt;br /&gt;
|-&lt;br /&gt;
|Grudge&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|Guard Split&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Guard Swap&lt;br /&gt;
|Does not switchany changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat&lt;br /&gt;
|-&lt;br /&gt;
|Gyro Ball&lt;br /&gt;
|Does not deal damage based on speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Hail&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|Haze&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|Head Charge&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Bell&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Block&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Pulse&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|Healing Wish&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Heart Stamp&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Heart Swap&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Crash&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Wave&lt;br /&gt;
|Does not cause burn.&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Slam&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|Helping Hand&lt;br /&gt;
|Does damage. No effect because of no double battles.&lt;br /&gt;
|-&lt;br /&gt;
|Hex&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Power&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base power.&lt;br /&gt;
|-&lt;br /&gt;
|High Jump Kick&lt;br /&gt;
|Does not do recoil when move misses.&lt;br /&gt;
|-&lt;br /&gt;
|Hone Claws&lt;br /&gt;
|Does not increase the user's attack and accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|Horn Leech&lt;br /&gt;
|Inflicts little damage and does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Beam&lt;br /&gt;
|Move is executed in one turn and its damage is intentionally nerfed to 120 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
|Does not increase damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Burn&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Fang&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|Icicle Crash&lt;br /&gt;
|Does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|Imprison&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|Incinerate&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Ingrain&lt;br /&gt;
|Does not heal over time.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Jump Kick&lt;br /&gt;
|Does not do recoil when move misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Kinesis&lt;br /&gt;
|Doesn't lower accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|Knock Off&lt;br /&gt;
|Does damage. Does not knock off held items(because they don't exist!)&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Last Resort&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Tornado&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Leer&lt;br /&gt;
|Does not gradually reduce defense (reduces to minimum in one turn).&lt;br /&gt;
|-&lt;br /&gt;
|Light Screen&lt;br /&gt;
|Does damage&lt;br /&gt;
|-&lt;br /&gt;
|Lock-On&lt;br /&gt;
|Does not grant sure hit status. &lt;br /&gt;
|-&lt;br /&gt;
|Low Kick&lt;br /&gt;
|does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|Low Sweep&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Lucky Chant&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Dance&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|Luster Purge&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Mach Punch&lt;br /&gt;
|&amp;quot;Move Priority&amp;quot; is ignored, so the move does not have an increased chance of going first.&lt;br /&gt;
|-&lt;br /&gt;
|Magic Coat&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|Magic Room&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Magnet Rise&lt;br /&gt;
|Does not immunize the user from [[http://iblamelee.co.uk/pwo/wiki/index.php?title=Category:Ground Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Magnitude&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Me First&lt;br /&gt;
|Does little damage&lt;br /&gt;
|-&lt;br /&gt;
|Mean Look&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|Meditate&lt;br /&gt;
|Does damage.&lt;br /&gt;
|-&lt;br /&gt;
|Mega Drain&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|Memento&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|Metal Burst&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|Metronome&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move is treated as a minimal damage attack instead.&lt;br /&gt;
|-&lt;br /&gt;
|Milk Drink&lt;br /&gt;
|Does not heal hp.&lt;br /&gt;
|-&lt;br /&gt;
|Mimic&lt;br /&gt;
|Does not mimic opponent's last used move.&lt;br /&gt;
|-&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Does not grant sure hit status.&lt;br /&gt;
|-&lt;br /&gt;
|Minimize&lt;br /&gt;
|Does damage. Does not raise evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|Miracle Eye&lt;br /&gt;
|Does not remove a [[:Category:Dark|Dark-type]] Pokémon's immunity to [[:Category:Psychic|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Coat&lt;br /&gt;
|Does damage. Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Move&lt;br /&gt;
|Does damage. Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Mist&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Mist Ball&lt;br /&gt;
|Does not inflict damage. &lt;br /&gt;
|-&lt;br /&gt;
|Moonlight&lt;br /&gt;
|Does damage. Does not heal HP.&lt;br /&gt;
|-&lt;br /&gt;
|Morning Sun&lt;br /&gt;
|Does damage. Does not heal HP.&lt;br /&gt;
|-&lt;br /&gt;
|Mud-Shot&lt;br /&gt;
|Does not lower speed.&lt;br /&gt;
|-&lt;br /&gt;
|Mud Sport&lt;br /&gt;
|Does not reduce the damage of [[:Category:Electric|Electric-type]] moves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Natural Gift&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Nature Power&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|Night Daze&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Night Shade&lt;br /&gt;
|Moves currently can not deal variable damage in PWO; Night Shade is averaged at 50 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare&lt;br /&gt;
|Does little damage. Does not require sleep.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Odor Sleuth&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|Outrage&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not confuse the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Pain Split&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|Payback&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|Pay Day&lt;br /&gt;
|Does not affect the battle's Prize Money in any way.&lt;br /&gt;
|-&lt;br /&gt;
|Perish Song&lt;br /&gt;
|Does not faint all pokemon on field in 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
|Petal Dance&lt;br /&gt;
|Does not confuse the user.&lt;br /&gt;
|-&lt;br /&gt;
|Power Split&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|Power Swap&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|Power Trick&lt;br /&gt;
|Does not switch the user's attack with its defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|Present&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Protect&lt;br /&gt;
|No attack-evading effect, does damage.&lt;br /&gt;
|-&lt;br /&gt;
|Psych Up&lt;br /&gt;
|Gives no Stat boosts, does damage when it shouldn't.&lt;br /&gt;
|-&lt;br /&gt;
|Psycho Boost&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Psycho Shift&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|Psyshock&lt;br /&gt;
|Damage calculation is incorrect.&lt;br /&gt;
|-&lt;br /&gt;
|Psystrike&lt;br /&gt;
|Damage calculation is incorrect.&lt;br /&gt;
|-&lt;br /&gt;
|Psywave&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Punishment&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Pursuit&lt;br /&gt;
|Does not hit opponent for more damage when switching.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Quash&lt;br /&gt;
|Does not affect the opponent's priority.&lt;br /&gt;
|-&lt;br /&gt;
|Quick Guard&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Quick Attack&lt;br /&gt;
|Does not guarantee first strike.&lt;br /&gt;
|-&lt;br /&gt;
|Quiver Dance&lt;br /&gt;
|Does not raise the user's Special Attack, Special Defense, and Speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Does not grow more Powerful with continued use.&lt;br /&gt;
|-&lt;br /&gt;
|Rage Powder&lt;br /&gt;
|Has no effect at all within PWO, because double battles and tripple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Dance&lt;br /&gt;
|Doesn't increase the power of Water moves.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid spin&lt;br /&gt;
|Does not rid of leech seed/spikes/ect. Due to spikes/toxic spikes/stealth rocks and other moves being unsupported.&lt;br /&gt;
|-&lt;br /&gt;
|Razor Shell&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Recover&lt;br /&gt;
|Does damage. Does not heal HP.&lt;br /&gt;
|-&lt;br /&gt;
|Recycle&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Reflect&lt;br /&gt;
|Does damage. Does not lower power of physical type moves.&lt;br /&gt;
|-&lt;br /&gt;
|Reflect Type&lt;br /&gt;
|Does not change the user's type to the same type as the foe.&lt;br /&gt;
|-&lt;br /&gt;
|Refresh&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|Relic Song&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Rest&lt;br /&gt;
|Does not heal user's HP of status ailment, does not afflict user with Sleep, does damage.&lt;br /&gt;
|-&lt;br /&gt;
|Retaliate&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|Return&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 120 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Revenge&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Reversal&lt;br /&gt;
|Move does not deal increased damage with lowered HP.&lt;br /&gt;
|-&lt;br /&gt;
|Roar&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Roar of Time&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Blast&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Polish&lt;br /&gt;
|Does not increase the user's speed stat.&lt;br /&gt;
|-&lt;br /&gt;
|Rollout&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Role Play&lt;br /&gt;
|Does damage. No affect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|Roost&lt;br /&gt;
|Does not restore HP; does not remove the flying-type attribute of the user.&lt;br /&gt;
|-&lt;br /&gt;
|Round&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Sacred Sword&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|Safeguard&lt;br /&gt;
|Move does damage. Does not protect against status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|Sandstorm&lt;br /&gt;
|Does not cause damage every turn. Does little damage.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Tomb&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|Scald&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Scary Face&lt;br /&gt;
|Does little damage, doesn't bring speed down (shows 0 speed reduction)&lt;br /&gt;
|-&lt;br /&gt;
|Screech&lt;br /&gt;
|Lowers DEF too much. (possibly works like leer?)&lt;br /&gt;
|-&lt;br /&gt;
|Searing Shot&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Secret Sword&lt;br /&gt;
|Damage calculation is incorrect.&lt;br /&gt;
|-&lt;br /&gt;
|Seismic Toss&lt;br /&gt;
|Does damage based on a fixed base power of 75; does not do damage based off of opponent's level.&lt;br /&gt;
|-&lt;br /&gt;
|Selfdestruct&lt;br /&gt;
|Move is intentionally nerfed to its minimum base power value.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Claw&lt;br /&gt;
|Does not have increased critical strike chance&lt;br /&gt;
|-&lt;br /&gt;
|Shell Smash&lt;br /&gt;
|Does not perform any stat changes for the user. Instead, it inflicts slight damage.&lt;br /&gt;
|-&lt;br /&gt;
|Shift Gear&lt;br /&gt;
|Does not increase the user's Speed and Attack stats.&lt;br /&gt;
|-&lt;br /&gt;
|Simple Beam&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|Sketch&lt;br /&gt;
|Can not copy an opponent's move permanently, due to PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|Skill Swap&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|Skull Bash&lt;br /&gt;
|Immediately does damage and doesn't raise Defence.&lt;br /&gt;
|-&lt;br /&gt;
|Sky Attack&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sky Drop&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Slack Off&lt;br /&gt;
|Low damage and does not recover HP.&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Talk&lt;br /&gt;
|Does slight damage.&lt;br /&gt;
|-&lt;br /&gt;
|Sludge Wave&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Smack Down&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|SmellingSalt&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Snarl&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Snatch&lt;br /&gt;
|Does damage. Does not steal stat-changing move.&lt;br /&gt;
|-&lt;br /&gt;
|Snore&lt;br /&gt;
|Can be used while User is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|Soak&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|Softboiled&lt;br /&gt;
|Does not heal HP&lt;br /&gt;
|-&lt;br /&gt;
|Solarbeam&lt;br /&gt;
|Does not require a turn of charging, instead attacks instantly.&lt;br /&gt;
|-&lt;br /&gt;
|Spider Web&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|Spike Cannon&lt;br /&gt;
|Only hits once, does little damage.&lt;br /&gt;
|-&lt;br /&gt;
|Spikes&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|Spit up&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|Spite&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|Stealth Rock&lt;br /&gt;
|Damage calculation is incorrect.&lt;br /&gt;
|-&lt;br /&gt;
|Steamroller&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Stockpile&lt;br /&gt;
|Does little damage. Does not work with Spit Up or Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|Stored Power&lt;br /&gt;
|Does not deal damage in accordance with the user's stats&lt;br /&gt;
|-&lt;br /&gt;
|Storm Throw&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|String Shot&lt;br /&gt;
|Does damage. (Lowers speed? Needs verifying)&lt;br /&gt;
|-&lt;br /&gt;
|Struggle Bug&lt;br /&gt;
|Does not lower the user's Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|Substitute&lt;br /&gt;
|Does not create a substitute; does slight damage.&lt;br /&gt;
|-&lt;br /&gt;
|Sucker Punch&lt;br /&gt;
|Always does damage&lt;br /&gt;
|-&lt;br /&gt;
|Sunny Day&lt;br /&gt;
|Does damage. Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|Superpower&lt;br /&gt;
|Does not decrease attack and defense.&lt;br /&gt;
|-&lt;br /&gt;
|Super Fang&lt;br /&gt;
|Does no damage.&lt;br /&gt;
|-&lt;br /&gt;
|Swagger&lt;br /&gt;
|Does not raise attack or confuse.&lt;br /&gt;
|-&lt;br /&gt;
|Swallow&lt;br /&gt;
|Does little damage. Does not work with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Scent&lt;br /&gt;
|Doesn't reduce evasiveness and does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|Switcheroo&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Synchronoise&lt;br /&gt;
|Has no effect at all within PWO, because double-battles have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|Synthesis&lt;br /&gt;
|Does not heal HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Tail Glow&lt;br /&gt;
|Does not increase the user's Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|Tail Slap&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Tail Whip&lt;br /&gt;
|Reduces Defence down to its minimal value. When you switch Pokémon, the amount of&amp;lt;br /&amp;gt; Defense lowered from the Original Pokémon is transferred to your next Pokémon.&amp;lt;br /&amp;gt; May, or may not cause damage to your Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|Tailwind&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|Take Down&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|Taunt&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|Techno Blast&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Teeter Dance&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|Telekinesis&lt;br /&gt;
|Does not immunize the user from [[Category:Ground|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Teleport&lt;br /&gt;
|Does damage; does not escape from combat/return you to Pokécenter.&lt;br /&gt;
|-&lt;br /&gt;
|Thief&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Thrash&lt;br /&gt;
|Does not confuse the user&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Fang&lt;br /&gt;
|Move does not paralyze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|Tickle&lt;br /&gt;
|Does not reduce the target's Attack and Defense stats.&lt;br /&gt;
|-&lt;br /&gt;
|Torment&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|Toxic Spikes&lt;br /&gt;
|Does not poison. Does not stack and badly poison.&lt;br /&gt;
|-&lt;br /&gt;
|Transform&lt;br /&gt;
|Does damage and does not Transform the user in any way.&lt;br /&gt;
|-&lt;br /&gt;
|Tri Attack&lt;br /&gt;
|Can only inflicts burn status, cannot inflict paralyze or froze status.&lt;br /&gt;
|-&lt;br /&gt;
|Trick&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Trick Room&lt;br /&gt;
|Does not affect the priority bracket at all.&lt;br /&gt;
|-&lt;br /&gt;
|Trump Card&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Twister&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Uproar&lt;br /&gt;
|Does not prevent sleep.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|V-create&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Venoshock&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|Volt Switch&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|-&lt;br /&gt;
|Volt Tackle&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Wake-up Slap&lt;br /&gt;
|Does not deal double damage to a sleeping opponent. Also does not wake them.&lt;br /&gt;
|-&lt;br /&gt;
|Water Pledge&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Water Sport&lt;br /&gt;
|Does not reduce the Attack Power of Fire-type Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|Water Spout&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|Weather Ball&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlpool&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wild Charge&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|Wide Guard&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Wish&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Withdraw&lt;br /&gt;
|Does damage(?). Does not raise defense.&lt;br /&gt;
|-&lt;br /&gt;
|Wonder Room&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|WoodHammer&lt;br /&gt;
|Does not have recoil. (needs verifying on if it does normal damage)&lt;br /&gt;
|-&lt;br /&gt;
|Worry Seed&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|Wrap&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|Wring Out&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Yawn&lt;br /&gt;
|Causes the opponent to sleep instantly if it successfully, rather than inducing sleep the following turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with Z currently known.''&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

	<entry>
		<id>https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=10239</id>
		<title>Broken Moves</title>
		<link rel="alternate" type="text/html" href="https://pwo-wiki.info/index.php?title=Broken_Moves&amp;diff=10239"/>
				<updated>2012-11-13T18:07:33Z</updated>
		
		<summary type="html">&lt;p&gt;G122: /* N */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system used by [[Pokémon World Online]] to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system. &lt;br /&gt;
&lt;br /&gt;
When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a '''Broken Move'''.&lt;br /&gt;
&lt;br /&gt;
== List of Broken Moves ==&lt;br /&gt;
''This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.''&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Acid Armor&lt;br /&gt;
|Is wrongly treated as a normal attack by the game. Does small damage to the opponent, when it should not damage at all, and does not raise user's defence like it's supposed to.&lt;br /&gt;
|-&lt;br /&gt;
|Acupressure&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|After You&lt;br /&gt;
|Does not guarantee that the target will move first next turn.&lt;br /&gt;
|-&lt;br /&gt;
|Ally Switch&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Ring&lt;br /&gt;
|Does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|Aromatherapy&lt;br /&gt;
|Does not cure Status Ailments for any Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|Assurance&lt;br /&gt;
|Does not double if one takes damage during the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attract&lt;br /&gt;
|Does damage. Does not attract the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Autotomize&lt;br /&gt;
|Does not decrease the user's weight, because weight is currently not accounted for in battle in PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Barrier&lt;br /&gt;
|Inflicts slight damage. Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|Baton Pass&lt;br /&gt;
|Does damage. Does not switch Pokemon out.&lt;br /&gt;
|-&lt;br /&gt;
|Beat Up&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Belly Drum&lt;br /&gt;
|Does damage. Increases attack slightly, no loss of HP.&lt;br /&gt;
|-&lt;br /&gt;
|Bestow&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Bide&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Bind&lt;br /&gt;
|Does not &amp;quot;attach&amp;quot; to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Block&lt;br /&gt;
|Does damage. Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|Blue Flare&lt;br /&gt;
|Inflicts minimal damage.&lt;br /&gt;
|-&lt;br /&gt;
|Bolt Strike&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Bounce&lt;br /&gt;
|Does damage. Does not take two turns and does not have a chance of paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|Bonemerang&lt;br /&gt;
|Only hits once.&lt;br /&gt;
|-&lt;br /&gt;
|Bulk Up&lt;br /&gt;
|Does not increase the user's attack and defense.&lt;br /&gt;
|-&lt;br /&gt;
|Bulldoze&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Bite&lt;br /&gt;
|Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Calm Mind&lt;br /&gt;
|Move only increases special attack&lt;br /&gt;
|-&lt;br /&gt;
|Camouflage&lt;br /&gt;
|Move does little damage and does not change type in accordance to surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|Captivate&lt;br /&gt;
|Move does little damage. Does not affect stats&lt;br /&gt;
|-&lt;br /&gt;
|Charge&lt;br /&gt;
|Does not double the damage of the user's following electric attack.&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|Move does slight damage. Does not lower the opponent's attack.&lt;br /&gt;
|-&lt;br /&gt;
|Circle Throw&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles.&lt;br /&gt;
|-&lt;br /&gt;
|Clear Smog&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Coil&lt;br /&gt;
|Does not raise the user's attack, defense, and accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|Constrict&lt;br /&gt;
|Does not lower the target's speed.&lt;br /&gt;
|-&lt;br /&gt;
|Conversion&lt;br /&gt;
|Does slight damage; does not change the user's current type to the opponent's current type.&lt;br /&gt;
|-&lt;br /&gt;
|Conversion 2&lt;br /&gt;
|Does not change the user's current type.&lt;br /&gt;
|-&lt;br /&gt;
|Copycat&lt;br /&gt;
|Does not cause the user to select the move that was used last.&lt;br /&gt;
|-&lt;br /&gt;
|Cosmic Power&lt;br /&gt;
|Does not increase the user's defense and special defense.&lt;br /&gt;
|-&lt;br /&gt;
|Cotton Guard&lt;br /&gt;
|Does not increase the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
|Cotton Spore&lt;br /&gt;
|Does not decrease the opponents speed.&lt;br /&gt;
|-&lt;br /&gt;
|Counter&lt;br /&gt;
|Move does little damage and does not counter moves.&lt;br /&gt;
|-&lt;br /&gt;
|Covet&lt;br /&gt;
|Move does damage and does not steal held items(because they don't exist!)&lt;br /&gt;
|-&lt;br /&gt;
|Crush Grip&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.&lt;br /&gt;
|-&lt;br /&gt;
|Curse&lt;br /&gt;
|Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise a user's attack by one stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Dark Void&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Defend Order&lt;br /&gt;
|Does not increase the user's defense and special defense stats.&lt;br /&gt;
|-&lt;br /&gt;
|Defog&lt;br /&gt;
|Does not affect the opponent's evasion stat.&lt;br /&gt;
|-&lt;br /&gt;
|Destiny Bond&lt;br /&gt;
|Move does little damage and does not take out opponent upon fainting.&lt;br /&gt;
|-&lt;br /&gt;
|Detect&lt;br /&gt;
|Move does damage and does not prevent moves from hitting.&lt;br /&gt;
|-&lt;br /&gt;
|Dig&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Disable&lt;br /&gt;
|Doesn't disable any moves.   &lt;br /&gt;
|-&lt;br /&gt;
|Dive&lt;br /&gt;
|The move is fully executed in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Doom Desire&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Double-Edge&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|Double Team&lt;br /&gt;
|Does little damage. Does not raise evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Tail&lt;br /&gt;
|Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles. &lt;br /&gt;
|-&lt;br /&gt;
|Dream Eater&lt;br /&gt;
|Can hit while Opponent is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|Dual Chop&lt;br /&gt;
|Move does little damage and does not strike twice in one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Earth Power&lt;br /&gt;
|Does not decrease Sp.Def&lt;br /&gt;
|-&lt;br /&gt;
|Echoed Voice&lt;br /&gt;
|Does not increase in power&lt;br /&gt;
|-&lt;br /&gt;
|Electro ball&lt;br /&gt;
|Does not deal damage based on opponent's speed. Has a flat 90 base power instead.&lt;br /&gt;
|-&lt;br /&gt;
|Electroweb&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Embargo&lt;br /&gt;
|Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Encore&lt;br /&gt;
|Does not make opponent repeat its attack.&lt;br /&gt;
|-&lt;br /&gt;
|Endeavor&lt;br /&gt;
|Does not lower opponents HP to yours.&lt;br /&gt;
|-&lt;br /&gt;
|Endure&lt;br /&gt;
|Does not endure a hit.&lt;br /&gt;
|-&lt;br /&gt;
|Entrainment&lt;br /&gt;
|Has no effect at all within PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|Eruption &lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Damage has been intentionally reduced to its minimal value.&lt;br /&gt;
|-&lt;br /&gt;
|Extremespeed &lt;br /&gt;
|Doesn't ignore Opponent's Speed.&lt;br /&gt;
|-&lt;br /&gt;
|Extrasensory&lt;br /&gt;
|Flinching is not available in game. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Fake Out&lt;br /&gt;
|Damage calculation is incorrect and move does not have priority, as priority isn't supported.&lt;br /&gt;
|-&lt;br /&gt;
|Fake Tears&lt;br /&gt;
|Does not lower the opponent's special defense.&lt;br /&gt;
|-&lt;br /&gt;
|False Swipe&lt;br /&gt;
|Kills opponent, does not leave 1hp left.&lt;br /&gt;
|-&lt;br /&gt;
|FeatherDance&lt;br /&gt;
|Does not guarantee lowered attack.&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Dance&lt;br /&gt;
|Does slight damage.&lt;br /&gt;
|-&lt;br /&gt;
|Final Gambit&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fang&lt;br /&gt;
|Does not cause flinching or burn.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Pledge&lt;br /&gt;
|Does slight damage.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Spin&lt;br /&gt;
|Does only a little damage.&lt;br /&gt;
|-&lt;br /&gt;
|Flail&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Flatter&lt;br /&gt;
|Does not raise opponents Sp.Atk or confuse.&lt;br /&gt;
|-&lt;br /&gt;
|Flame Charge&lt;br /&gt;
|Does raise users speed stat, may hit twice. &lt;br /&gt;
|-&lt;br /&gt;
|Flare Blitz&lt;br /&gt;
|Does not do recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|Flame Burst&lt;br /&gt;
|Does not hit opponent next to it, due to no double battles existing&lt;br /&gt;
|-&lt;br /&gt;
|Fling&lt;br /&gt;
|Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Fly&lt;br /&gt;
|Move strikes instantly, and can be executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|Focus Energy&lt;br /&gt;
|Damages the opponent, when it should not.&lt;br /&gt;
|-&lt;br /&gt;
|Focus Punch&lt;br /&gt;
|Move only does a little damage. Intentionally broken until mechanics work properly.&lt;br /&gt;
|-&lt;br /&gt;
|Follow Me&lt;br /&gt;
|Does not draw attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Foresight&lt;br /&gt;
|Ghost-type targets don't lose their immunity against Normal-type and Fighting-type moves.&lt;br /&gt;
|-&lt;br /&gt;
|Foul Play&lt;br /&gt;
|Has no effect at all within PWO, because it does not calculate damage based off of the opponent's attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Shock&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Frost Breath&lt;br /&gt;
|Only deals slight damage, and there are no critical hits in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Frustration&lt;br /&gt;
|Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Bolt&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Flare&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Future Sight&lt;br /&gt;
|Damages immediately, instead of two turns later, and damage calculation is incorrect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Gastro Acid&lt;br /&gt;
|Has no effect at all within PWO, because in-battle abilities have not been implemented in PWO yet.&lt;br /&gt;
|-&lt;br /&gt;
|Gear Grind&lt;br /&gt;
|Only deals slight damage.&lt;br /&gt;
|-&lt;br /&gt;
|Giga Impact&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|Glaciate&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Glare&lt;br /&gt;
|Does not paralyze.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Knot&lt;br /&gt;
|Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Pledge&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Does not make flying user's grounded&lt;br /&gt;
|-&lt;br /&gt;
|Growl&lt;br /&gt;
|Immediately reduces Opponent's Attack to its minimum, rather than merely dropping a stage; and may affect Sp. Attacks too. ''(Needs verifying)''&lt;br /&gt;
|-&lt;br /&gt;
|Grudge&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet. &lt;br /&gt;
|-&lt;br /&gt;
|Guard Split&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Guard Swap&lt;br /&gt;
|Does not switchany changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat&lt;br /&gt;
|-&lt;br /&gt;
|Gyro Ball&lt;br /&gt;
|Does not deal damage based on speed; it is intentionally set at 75 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Hail&lt;br /&gt;
|Has no effect at all within PWO, because weather effects have not been implemented.&lt;br /&gt;
|-&lt;br /&gt;
|Haze&lt;br /&gt;
|Does not reset stat changes.&lt;br /&gt;
|-&lt;br /&gt;
|Head Charge&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Bell&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Block&lt;br /&gt;
|Does not prevent the functioning of any moves.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Pulse&lt;br /&gt;
|Does not restore the target's HP.&lt;br /&gt;
|-&lt;br /&gt;
|Healing Wish&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Heart Stamp&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Heart Swap&lt;br /&gt;
|Does not swap any stat change with the target.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Crash&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Wave&lt;br /&gt;
|Does not cause burn.&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Slam&lt;br /&gt;
|Does not take weight into account in its damage calculation.&lt;br /&gt;
|-&lt;br /&gt;
|Helping Hand&lt;br /&gt;
|Does damage. No effect because of no double battles.&lt;br /&gt;
|-&lt;br /&gt;
|Hex&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Power&lt;br /&gt;
|PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base power.&lt;br /&gt;
|-&lt;br /&gt;
|High Jump Kick&lt;br /&gt;
|Does not do recoil when move misses.&lt;br /&gt;
|-&lt;br /&gt;
|Hone Claws&lt;br /&gt;
|Does not increase the user's attack and accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|Horn Leech&lt;br /&gt;
|Inflicts little damage and does not restore the user's HP.&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Beam&lt;br /&gt;
|Move is executed in one turn and its damage is intentionally nerfed to 120 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
|Does not increase damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Burn&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Fang&lt;br /&gt;
|Move does not freeze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|Icicle Crash&lt;br /&gt;
|Does not cause the target to flinch.&lt;br /&gt;
|-&lt;br /&gt;
|Imprison&lt;br /&gt;
|Does not block opponents same moves.&lt;br /&gt;
|-&lt;br /&gt;
|Incinerate&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Ingrain&lt;br /&gt;
|Does not heal over time.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Jump Kick&lt;br /&gt;
|Does not do recoil when move misses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Kinesis&lt;br /&gt;
|Doesn't lower accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|Knock Off&lt;br /&gt;
|Does damage. Does not knock off held items(because they don't exist!)&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Last Resort&lt;br /&gt;
|Does not require any other moves to be activated before using it.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Tornado&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Leer&lt;br /&gt;
|Does not gradually reduce defense (reduces to minimum in one turn).&lt;br /&gt;
|-&lt;br /&gt;
|Light Screen&lt;br /&gt;
|Does damage&lt;br /&gt;
|-&lt;br /&gt;
|Lock-On&lt;br /&gt;
|Does not grant sure hit status. &lt;br /&gt;
|-&lt;br /&gt;
|Low Kick&lt;br /&gt;
|does not do damage based on opponent's weight.&lt;br /&gt;
|-&lt;br /&gt;
|Low Sweep&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Lucky Chant&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Dance&lt;br /&gt;
|Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|Luster Purge&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Mach Punch&lt;br /&gt;
|&amp;quot;Move Priority&amp;quot; is ignored, so the move does not have an increased chance of going first.&lt;br /&gt;
|-&lt;br /&gt;
|Magic Coat&lt;br /&gt;
|Does not reflect the opponent's status ailments inflicted on the user.&lt;br /&gt;
|-&lt;br /&gt;
|Magic Room&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Magnet Rise&lt;br /&gt;
|Does not immunize the user from [[http://iblamelee.co.uk/pwo/wiki/index.php?title=Category:Ground Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Magnitude&lt;br /&gt;
|Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Me First&lt;br /&gt;
|Does little damage&lt;br /&gt;
|-&lt;br /&gt;
|Mean Look&lt;br /&gt;
|Does not block opponent from fleeing or switching.&lt;br /&gt;
|-&lt;br /&gt;
|Meditate&lt;br /&gt;
|Does damage.&lt;br /&gt;
|-&lt;br /&gt;
|Mega Drain&lt;br /&gt;
|Only does damage - does not heal the user.&lt;br /&gt;
|-&lt;br /&gt;
|Memento&lt;br /&gt;
|Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.&lt;br /&gt;
|-&lt;br /&gt;
|Metal Burst&lt;br /&gt;
|Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.&lt;br /&gt;
|-&lt;br /&gt;
|Metronome&lt;br /&gt;
|The ability to change the attack to another attack at random is not supported by PWO, so this move is treated as a minimal damage attack instead.&lt;br /&gt;
|-&lt;br /&gt;
|Milk Drink&lt;br /&gt;
|Does not heal hp.&lt;br /&gt;
|-&lt;br /&gt;
|Mimic&lt;br /&gt;
|Does not mimic opponent's last used move.&lt;br /&gt;
|-&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Does not grant sure hit status.&lt;br /&gt;
|-&lt;br /&gt;
|Minimize&lt;br /&gt;
|Does damage. Does not raise evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|Miracle Eye&lt;br /&gt;
|Does not remove a [[:Category:Dark|Dark-type]] Pokémon's immunity to [[:Category:Psychic|Psychic-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Coat&lt;br /&gt;
|Does damage. Does not counter special moves.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Move&lt;br /&gt;
|Does damage. Does not use last move used by opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Mist&lt;br /&gt;
|Doesn't prevent Stat changes, and does small damage to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Mist Ball&lt;br /&gt;
|Does not inflict damage. &lt;br /&gt;
|-&lt;br /&gt;
|Moonlight&lt;br /&gt;
|Does damage. Does not heal HP.&lt;br /&gt;
|-&lt;br /&gt;
|Morning Sun&lt;br /&gt;
|Does damage. Does not heal HP.&lt;br /&gt;
|-&lt;br /&gt;
|Mud-Shot&lt;br /&gt;
|Does not lower speed.&lt;br /&gt;
|-&lt;br /&gt;
|Mud Sport&lt;br /&gt;
|Does not reduce the damage of [[:Category:Electric|Electric-type]] moves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Natural Gift&lt;br /&gt;
|Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Nature Power&lt;br /&gt;
|Does not use a move based on location.&lt;br /&gt;
|-&lt;br /&gt;
|Night Daze&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Night Shade&lt;br /&gt;
|Moves currently can not deal variable damage in PWO; Night Shade is averaged at 50 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare&lt;br /&gt;
|Does little damage. Does not require sleep.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Odor Sleuth&lt;br /&gt;
|Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.&lt;br /&gt;
|-&lt;br /&gt;
|Outrage&lt;br /&gt;
|Does not inflict damage for 2-3 continuous turns; does not confuse the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Pain Split&lt;br /&gt;
|Has no effect on the user's and opponent's HP.&lt;br /&gt;
|-&lt;br /&gt;
|Payback&lt;br /&gt;
|Does not do extra damage if the user moves second.&lt;br /&gt;
|-&lt;br /&gt;
|Pay Day&lt;br /&gt;
|Does not affect the battle's Prize Money in any way.&lt;br /&gt;
|-&lt;br /&gt;
|Perish Song&lt;br /&gt;
|Does not faint all pokemon on field in 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
|Petal Dance&lt;br /&gt;
|Does not confuse the user.&lt;br /&gt;
|-&lt;br /&gt;
|Power Split&lt;br /&gt;
|Does not average the user's Defense and Special Defense stats with the opponent. &lt;br /&gt;
|-&lt;br /&gt;
|Power Swap&lt;br /&gt;
|Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|Power Trick&lt;br /&gt;
|Does not switch the user's attack with its defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|Present&lt;br /&gt;
|Has a base power of 80. Does not toggle between hurting/healing the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Protect&lt;br /&gt;
|No attack-evading effect, does damage.&lt;br /&gt;
|-&lt;br /&gt;
|Psych Up&lt;br /&gt;
|Gives no Stat boosts, does damage when it shouldn't.&lt;br /&gt;
|-&lt;br /&gt;
|Psycho Boost&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Psycho Shift&lt;br /&gt;
|Does not transfer the user's status ailments to the opponent, nor does it cure them.&lt;br /&gt;
|-&lt;br /&gt;
|Psyshock&lt;br /&gt;
|Damage calculation is incorrect.&lt;br /&gt;
|-&lt;br /&gt;
|Psystrike&lt;br /&gt;
|Damage calculation is incorrect.&lt;br /&gt;
|-&lt;br /&gt;
|Psywave&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Punishment&lt;br /&gt;
|PWO currently does not support variable damage for moves; deals damage on 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Pursuit&lt;br /&gt;
|Does not hit opponent for more damage when switching.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Quash&lt;br /&gt;
|Does not affect the opponent's priority.&lt;br /&gt;
|-&lt;br /&gt;
|Quick Guard&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Quick Attack&lt;br /&gt;
|Does not guarantee first strike.&lt;br /&gt;
|-&lt;br /&gt;
|Quiver Dance&lt;br /&gt;
|Does not raise the user's Special Attack, Special Defense, and Speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Does not grow more Powerful with continued use.&lt;br /&gt;
|-&lt;br /&gt;
|Rage Powder&lt;br /&gt;
|Has no effect at all within PWO, because double battles and tripple battles currently are not featured.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Dance&lt;br /&gt;
|Doesn't increase the power of Water moves.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid spin&lt;br /&gt;
|Ignores speed.&lt;br /&gt;
|-&lt;br /&gt;
|Razor Shell&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Recover&lt;br /&gt;
|Does damage. Does not heal HP.&lt;br /&gt;
|-&lt;br /&gt;
|Recycle&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Reflect&lt;br /&gt;
|Does damage. Does not lower power of physical type moves.&lt;br /&gt;
|-&lt;br /&gt;
|Reflect Type&lt;br /&gt;
|Does not change the user's type to the same type as the foe.&lt;br /&gt;
|-&lt;br /&gt;
|Refresh&lt;br /&gt;
|Does not cure status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|Relic Song&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Rest&lt;br /&gt;
|Does not heal user's HP of status ailment, does not afflict user with Sleep, does damage.&lt;br /&gt;
|-&lt;br /&gt;
|Retaliate&lt;br /&gt;
|Base power does not double if a Pokémon from the user's party has previously fainted.&lt;br /&gt;
|-&lt;br /&gt;
|Return&lt;br /&gt;
|Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 120 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Revenge&lt;br /&gt;
|Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Reversal&lt;br /&gt;
|Move does not deal increased damage with lowered HP.&lt;br /&gt;
|-&lt;br /&gt;
|Roar&lt;br /&gt;
|Doesn't make the wild Pokémon flee, or change the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Roar of Time&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Blast&lt;br /&gt;
|May hit up to six times. Moves should not hit more than five times.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Polish&lt;br /&gt;
|Does not increase the user's speed stat.&lt;br /&gt;
|-&lt;br /&gt;
|Rollout&lt;br /&gt;
|Doesn't increase damage on consecutive strikes; it is averaged at 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Role Play&lt;br /&gt;
|Does damage. No affect due to lack of abilities.&lt;br /&gt;
|-&lt;br /&gt;
|Roost&lt;br /&gt;
|Does not restore HP; does not remove the flying-type attribute of the user.&lt;br /&gt;
|-&lt;br /&gt;
|Round&lt;br /&gt;
|Does not increase in power when used consecutively by an ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Sacred Sword&lt;br /&gt;
|Does not bypass the opponent's Defense and Evasion boosts.&lt;br /&gt;
|-&lt;br /&gt;
|Safeguard&lt;br /&gt;
|Move does damage. Does not protect against status ailments.&lt;br /&gt;
|-&lt;br /&gt;
|Sandstorm&lt;br /&gt;
|Does not cause damage every turn. Does little damage.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Tomb&lt;br /&gt;
|Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.&lt;br /&gt;
|-&lt;br /&gt;
|Scald&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Scary Face&lt;br /&gt;
|Does little damage, doesn't bring speed down (shows 0 speed reduction)&lt;br /&gt;
|-&lt;br /&gt;
|Screech&lt;br /&gt;
|Lowers DEF too much. (possibly works like leer?)&lt;br /&gt;
|-&lt;br /&gt;
|Searing Shot&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Secret Sword&lt;br /&gt;
|Damage calculation is incorrect.&lt;br /&gt;
|-&lt;br /&gt;
|Seismic Toss&lt;br /&gt;
|Does damage based on a fixed base power of 75; does not do damage based off of opponent's level.&lt;br /&gt;
|-&lt;br /&gt;
|Selfdestruct&lt;br /&gt;
|Move is intentionally nerfed to its minimum base power value.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Claw&lt;br /&gt;
|Does not have increased critical strike chance&lt;br /&gt;
|-&lt;br /&gt;
|Shell Smash&lt;br /&gt;
|Does not perform any stat changes for the user. Instead, it inflicts slight damage.&lt;br /&gt;
|-&lt;br /&gt;
|Shift Gear&lt;br /&gt;
|Does not increase the user's Speed and Attack stats.&lt;br /&gt;
|-&lt;br /&gt;
|Simple Beam&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|Sketch&lt;br /&gt;
|Can not copy an opponent's move permanently, due to PWO's current mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|Skill Swap&lt;br /&gt;
|Has no effect at all in PWO, because abilities currently are not implemented.&lt;br /&gt;
|-&lt;br /&gt;
|Skull Bash&lt;br /&gt;
|Immediately does damage and doesn't raise Defence.&lt;br /&gt;
|-&lt;br /&gt;
|Sky Attack&lt;br /&gt;
|Move is executed in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sky Drop&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Slack Off&lt;br /&gt;
|Low damage and does not recover HP.&lt;br /&gt;
|-&lt;br /&gt;
|Sleep Talk&lt;br /&gt;
|Does slight damage.&lt;br /&gt;
|-&lt;br /&gt;
|Sludge Wave&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Smack Down&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|SmellingSalt&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Snarl&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Snatch&lt;br /&gt;
|Does damage. Does not steal stat-changing move.&lt;br /&gt;
|-&lt;br /&gt;
|Snore&lt;br /&gt;
|Can be used while User is not Asleep.&lt;br /&gt;
|-&lt;br /&gt;
|Soak&lt;br /&gt;
|Does not change the target's type to Water.&lt;br /&gt;
|-&lt;br /&gt;
|Softboiled&lt;br /&gt;
|Does not heal HP&lt;br /&gt;
|-&lt;br /&gt;
|Solarbeam&lt;br /&gt;
|Does not require a turn of charging, instead attacks instantly.&lt;br /&gt;
|-&lt;br /&gt;
|Spider Web&lt;br /&gt;
|Does not prevent the target from switching out.&lt;br /&gt;
|-&lt;br /&gt;
|Spike Cannon&lt;br /&gt;
|Only hits once, does little damage.&lt;br /&gt;
|-&lt;br /&gt;
|Spikes&lt;br /&gt;
|Has no effect - will not damage Pokémon switching in.&lt;br /&gt;
|-&lt;br /&gt;
|Spit up&lt;br /&gt;
|Does not increase in power with stockpile; it deals damage on an averaged base power of 100.&lt;br /&gt;
|-&lt;br /&gt;
|Spite&lt;br /&gt;
|This move has no effect in PWO because PP has not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|Stealth Rock&lt;br /&gt;
|Damage calculation is incorrect.&lt;br /&gt;
|-&lt;br /&gt;
|Steamroller&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Stockpile&lt;br /&gt;
|Does little damage. Does not work with Spit Up or Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|Stored Power&lt;br /&gt;
|Does not deal damage in accordance with the user's stats&lt;br /&gt;
|-&lt;br /&gt;
|Storm Throw&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|String Shot&lt;br /&gt;
|Does damage. (Lowers speed? Needs verifying)&lt;br /&gt;
|-&lt;br /&gt;
|Struggle Bug&lt;br /&gt;
|Does not lower the user's Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|Substitute&lt;br /&gt;
|Does not create a substitute; does slight damage.&lt;br /&gt;
|-&lt;br /&gt;
|Sucker Punch&lt;br /&gt;
|Always does damage&lt;br /&gt;
|-&lt;br /&gt;
|Sunny Day&lt;br /&gt;
|Does damage. Does not increase power of fire type moves.&lt;br /&gt;
|-&lt;br /&gt;
|Superpower&lt;br /&gt;
|Does not decrease attack and defense.&lt;br /&gt;
|-&lt;br /&gt;
|Super Fang&lt;br /&gt;
|Does no damage.&lt;br /&gt;
|-&lt;br /&gt;
|Swagger&lt;br /&gt;
|Does not raise attack or confuse.&lt;br /&gt;
|-&lt;br /&gt;
|Swallow&lt;br /&gt;
|Does little damage. Does not work with Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Scent&lt;br /&gt;
|Doesn't reduce evasiveness and does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|Switcheroo&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Synchronoise&lt;br /&gt;
|Has no effect at all within PWO, because double-battles have not been implemented yet.&lt;br /&gt;
|-&lt;br /&gt;
|Synthesis&lt;br /&gt;
|Does not heal HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Tail Glow&lt;br /&gt;
|Does not increase the user's Special Attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|Tail Slap&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Tail Whip&lt;br /&gt;
|Reduces Defence down to its minimal value. When you switch Pokémon, the amount of&amp;lt;br /&amp;gt; Defense lowered from the Original Pokémon is transferred to your next Pokémon.&amp;lt;br /&amp;gt; May, or may not cause damage to your Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|Tailwind&lt;br /&gt;
|Does not double the speed stat for the user and all of the Pokémon in the user's party.&lt;br /&gt;
|-&lt;br /&gt;
|Take Down&lt;br /&gt;
|Does not give recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|Taunt&lt;br /&gt;
|Does not make opponent use attacking moves.&lt;br /&gt;
|-&lt;br /&gt;
|Techno Blast&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Teeter Dance&lt;br /&gt;
|Does not confuse the target.&lt;br /&gt;
|-&lt;br /&gt;
|Telekinesis&lt;br /&gt;
|Does not immunize the user from [[Category:Ground|Ground-type]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Teleport&lt;br /&gt;
|Does damage; does not escape from combat/return you to Pokécenter.&lt;br /&gt;
|-&lt;br /&gt;
|Thief&lt;br /&gt;
|Does not steal the target's item, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Thrash&lt;br /&gt;
|Does not confuse the user&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Fang&lt;br /&gt;
|Move does not paralyze or flinch.&lt;br /&gt;
|-&lt;br /&gt;
|Tickle&lt;br /&gt;
|Does not reduce the target's Attack and Defense stats.&lt;br /&gt;
|-&lt;br /&gt;
|Torment&lt;br /&gt;
|Does not prevent opponent from using the same move twice. &lt;br /&gt;
|-&lt;br /&gt;
|Toxic Spikes&lt;br /&gt;
|Does not poison. Does not stack and badly poison.&lt;br /&gt;
|-&lt;br /&gt;
|Transform&lt;br /&gt;
|Does damage and does not Transform the user in any way.&lt;br /&gt;
|-&lt;br /&gt;
|Tri Attack&lt;br /&gt;
|Can only inflicts burn status, cannot inflict paralyze or froze status.&lt;br /&gt;
|-&lt;br /&gt;
|Trick&lt;br /&gt;
|Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.&lt;br /&gt;
|-&lt;br /&gt;
|Trick Room&lt;br /&gt;
|Does not affect the priority bracket at all.&lt;br /&gt;
|-&lt;br /&gt;
|Trump Card&lt;br /&gt;
|PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base power.&lt;br /&gt;
|-&lt;br /&gt;
|Twister&lt;br /&gt;
|Does not cause the opponent to flinch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Uproar&lt;br /&gt;
|Does not prevent sleep.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|V-create&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Venoshock&lt;br /&gt;
|Power does not double when the opponent is poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|Volt Switch&lt;br /&gt;
|Does not switch the user out.&lt;br /&gt;
|-&lt;br /&gt;
|Volt Tackle&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Wake-up Slap&lt;br /&gt;
|Does not deal double damage to a sleeping opponent. Also does not wake them.&lt;br /&gt;
|-&lt;br /&gt;
|Water Pledge&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Water Sport&lt;br /&gt;
|Does not reduce the Attack Power of Fire-type Attacks; does low damage.&lt;br /&gt;
|-&lt;br /&gt;
|Water Spout&lt;br /&gt;
|Damage set at 75 (intentional).&lt;br /&gt;
|-&lt;br /&gt;
|Weather Ball&lt;br /&gt;
|Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind&lt;br /&gt;
|Does not end the battle/force opponent to switch Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlpool&lt;br /&gt;
|Does not do a small amount of damage per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wild Charge&lt;br /&gt;
|Does not cause recoil damage for the user.&lt;br /&gt;
|-&lt;br /&gt;
|Wide Guard&lt;br /&gt;
|Move does not currently exist in PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Wish&lt;br /&gt;
|Has no effect at all within PWO.&lt;br /&gt;
|-&lt;br /&gt;
|Withdraw&lt;br /&gt;
|Does damage(?). Does not raise defense.&lt;br /&gt;
|-&lt;br /&gt;
|Wonder Room&lt;br /&gt;
|Does not swap the Defense and Special Defense of all Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|WoodHammer&lt;br /&gt;
|Does not have recoil. (needs verifying on if it does normal damage)&lt;br /&gt;
|-&lt;br /&gt;
|Worry Seed&lt;br /&gt;
|Does not prevent opponent from sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|Wrap&lt;br /&gt;
|Hits multiple times in one round; and only lasts one round.&lt;br /&gt;
|-&lt;br /&gt;
|Wring Out&lt;br /&gt;
|PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with X currently known.''&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border-width:&amp;quot;0 1px 1px 0&amp;quot; cellpadding=&amp;quot;5px&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
 |- style=&amp;quot;color: rgb(255, 255, 255);&amp;quot; bgcolor=&amp;quot;#0099cc&amp;quot;&lt;br /&gt;
|'''Move Name'''&lt;br /&gt;
|'''Why it's broken'''&lt;br /&gt;
|-&lt;br /&gt;
|Yawn&lt;br /&gt;
|Causes the opponent to sleep instantly if it successfully, rather than inducing sleep the following turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
&lt;br /&gt;
: ''There are no broken moves beginning with Z currently known.''&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>G122</name></author>	</entry>

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