Telekinesis

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Telekinesis
Description:

Telekinesis raises its target into the air for three turns. This makes all moves used against the target (with the exception of one-hit knockout moves) bypass accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. In addition, the target will be immune to Ground_(type) moves, Spikes, Toxic Spikes, and Arena Trap.

The effect of Telekinesis is canceled by the effects of Gravity, Smack Down, Ingrain, or an Iron Ball. If Telekinesis is used when any of these effects are active on its target, it will fail. If Gravity's effect is active, Telekinesis cannot even be selected for use.

Telekinesis itself also bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

Type
   Psychic   
Category
   Status   
Base Power
   —   
Accuracy
   100%   
Availability
  • Level-up - read the list of compatible Pokémon below.
Pokémon that learn it via level-up:

No contents found at URL https://pwo-wiki.info/index.php?title=Special:GetData/PokemonRawList.

# Pokémon  Level 
064    064small.png     Kadabra34
065    065small.png     Alakazam34
381    381small.png     Latios70
517    517small.png     Munna43
517    517small.png     Munna40
575    575small.png     Gothorita43
576    576small.png     Gothitelle45

  • Bold indicates the Pokémon gains STAB from the move.
  • --- indicates the Pokémon learns the move instinctively.