Template:MoveInfo

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This is an informational template used for the data of each move, on their individual pages. It also works with conjunction in with Template:MPK - a plug-in for the template - to itemize all of the Pokemon that learn it in a list. Refer to the example section below, or the source code of a page that uses this template, for all of the parameters of the template.

Exemplification of the Template

All parameters of the template in use: {{MoveInfo|Crunch|Description=Inflicts damage, and has a 20% chance to reduce the target's Special Defense by 1 stage.|Limitations=Can not cause the target to flinch.|Pokemon={{MPK|Mewtwo}}{{MPK|Raticate|l=24}}}}

Outputs:


Crunch
Description:

Inflicts damage, and has a 20% chance to reduce the target's Special Defense by 1 stage.

Type
   Dark   
Category
   Physical   
Base Power
   80   
Accuracy
   100%   
Availability
  • Level-up - read the list of compatible Pokémon below.
Pokémon that learn it via level-up:
# Pokémon  Level 
150    150small.png     Mewtwo---
020    020small.png     Raticate24

  • Bold indicates the Pokémon gains STAB from the move.
  • --- indicates the Pokémon learns the move instinctively.



All parameters of the template in use (typeless move): {{MoveInfo|Night Shade|Description=Inflicts damage.|Limitations=Does not equate to the target's HP.|Pokemon={{MPK|Gastly|l=1}}{{MPK|Haunter|l=2}}|Pokemon={{MPK|Gengar|l=3}}}}

Outputs:


Night Shade
Description:

Inflicts damage.

Type
   Ghost   
Category
   Special   
Base Power
   —   
Accuracy
   100%   
Availability
  • Level-up - read the list of compatible Pokémon below.
Pokémon that learn it via level-up:
# Pokémon  Level 
092    092small.png     Gastly1
093    093small.png     Haunter2
094    094small.png     Gengar3

  • Bold indicates the Pokémon gains STAB from the move.
  • --- indicates the Pokémon learns the move instinctively.



Variables Explained

  • Move Name - It should be the first variable entered into the template, immediately after {{MoveInfo|.
  • Description - Describe how the move functions when used in battle in PWO. For damage-dealing moves, remember to mention the secondary effects as well, if they exist -- stat-enhancing effects, status-ailment inductions, and so forth.
  • Limitations - If the move is flagged as broken, the template will load this field. For this field, simply explain how the move functions differently than it did in the handheld games, due to limitations in PWO's current battle system.
  • l - It's used specifically in the MPK template, to specify the level wherein the Pokemon learns the move. If it is an instinctive move of the Pokemon, simply do not add the parameter.