Abilities
From Pokemon World Online Wiki
In PWO Pokémon currently only have their first ability. This list shows which ones are already implemented and which are still missing.
Abilities
| # | Name | Effect | Implemented |
|---|---|---|---|
| 001 | Stench | The stench may cause the target to flinch. | Yes |
| 002 | Drizzle | The Pokémon makes it rain if it appears in battle. | No |
| 003 | Speed Boost | The Pokémon’s Speed stat is gradually boosted. | Yes |
| 004 | Battle Armor | The Pokémon is protected against critical hits. | Yes |
| 005 | Sturdy | The Pokémon is protected against 1-hit KO attacks. | Yes |
| 006 | Damp | Prevents combatants from self destructing. | Yes |
| 007 | Limber | The Pokémon is protected from paralysis. | Yes |
| 008 | Sand Veil | Boosts the Pokémon’s evasion in a sandstorm. | No |
| 009 | Static | Contact with the Pokémon may cause paralysis. | Yes |
| 010 | Volt Absorb | Restores HP if hit by an Electric-type move. | Yes |
| 011 | Water Absorb | Restores HP if hit by a Water-type move. | Yes |
| 012 | Oblivious | Prevents the Pokémon from becoming infatuated. | No |
| 013 | Cloud Nine | Eliminates the effects of weather. | No |
| 014 | Compound Eyes | The Pokémon’s accuracy is boosted. | Yes |
| 015 | Insomnia | Prevents the Pokémon from falling asleep. | Yes |
| 016 | Color Change | Changes the Pokémon’s type to the foe’s move. | No |
| 017 | Immunity | Prevents the Pokémon from getting poisoned. | Yes |
| 018 | Flash Fire | Powers up Fire-type moves if hit by a fire move. | No |
| 019 | Shield Dust | Blocks the added effects of attacks taken. | Yes |
| 020 | Own Tempo | Prevents the Pokémon from becoming confused. | Yes |
| 021 | Suction Cups | Negates moves that force switching out. | Yes |
| 022 | Intimidate | Lowers the foe’s Attack stat. | Yes |
| 023 | Shadow Tag | Prevents the foe from escaping. | No |
| 024 | Rough Skin | Inflicts damage to the foe on contact. | Yes |
| 025 | Wonder Guard | Only supereffective moves will hit. | No |
| 026 | Levitate | Gives full immunity to all Ground-type moves. | Yes |
| 027 | Effect Spore | Contact may paralyze, poison, or cause sleep. | Yes |
| 028 | Synchronize | Passes on a burn, poison, or paralysis to the foe. | Yes |
| 029 | Clear Body | Prevents the Pokémon’s stats from being lowered. | Yes |
| 030 | Natural Cure | All status problems are healed upon switching out. | Yes |
| 031 | Lightning Rod | The Pokémon draws in all Electric-type moves and then raise Sp.Atk. | No |
| 032 | Serene Grace | Boosts the likelihood of added effects appearing. | Yes |
| 033 | Swift Swim | Boosts the Pokémon’s Speed in rain. | No |
| 034 | Chlorophyll | Boosts the Pokémon’s Speed in sunshine. | No |
| 035 | Illuminate | Raises the likelihood of meeting wild Pokémon. | No |
| 036 | Trace | The Pokémon copies a foe's Ability. | No |
| 037 | Huge Power | Raises the Pokémon’s Attack stat. | Yes |
| 038 | Poison Point | Contact with the Pokémon may poison the foe. | Yes |
| 039 | Inner Focus | The Pokémon is protected from flinching. | Yes |
| 040 | Magma Armor | Prevents the Pokémon from becoming frozen. | Yes |
| 041 | Water Veil | Prevents the Pokémon from getting a burn. | Yes |
| 042 | Magnet Pull | Prevents Steel-type Pokémon from escaping. | Yes |
| 043 | Soundproof | Gives full immunity to all sound-based moves. | Yes |
| 044 | Rain Dish | The Pokémon gradually recovers HP in rain. | No |
| 045 | Sand Stream | The Pokémon summons a sandstorm in battle. | No |
| 046 | Pressure | The Pokémon raises the foe’s PP usage. | No |
| 047 | Thick Fat | Raises resistance to Fire- and Ice-type moves. | Yes |
| 048 | Early Bird | The Pokémon awakens quickly from sleep. | Yes |
| 049 | Flame Body | Contact with the Pokémon may burn the foe. | Yes |
| 050 | Run Away | Enables sure getaway from wild Pokémon. | No |
| 051 | Keen Eye | Prevents the Pokémon from losing accuracy. | No |
| 052 | Hyper Cutter | Prevents the Attack stat from being lowered. | Yes |
| 053 | Pickup | The Pokémon may pick up items. | No |
| 054 | Truant | The Pokémon can't attack on consecutive turns. | Yes |
| 055 | Hustle | Boosts the Attack stat, but lowers accuracy. | Yes |
| 056 | Cute Charm | Contact with the Pokémon may cause infatuation. | No |
| 057 | Plus | Boosts Sp. Atk if another Pokémon has Minus. | No |
| 058 | Minus | Boosts Sp. Atk if another Pokémon has Plus. | No |
| 059 | Forecast | Transforms with the weather. | No |
| 060 | Sticky Hold | Protects the Pokémon from item theft. | No |
| 061 | Shed Skin | The Pokémon may heal its own status problems. | Yes |
| 062 | Guts | Boosts Attack if there is a status problem. | Yes |
| 063 | Marvel Scale | Boosts Defense if there is a status problem. | Yes |
| 064 | Liquid Ooze | Inflicts damage on foes using any draining move. | No |
| 065 | Overgrow | Powers up Grass-type moves in a pinch. | Yes |
| 066 | Blaze | Powers up Fire-type moves in a pinch. | Yes |
| 067 | Torrent | Powers up Water-type moves in a pinch. | Yes |
| 068 | Swarm | Powers up Bug-type moves in a pinch. | Yes |
| 069 | Rock Head | Protects the Pokémon from recoil damage. | Yes |
| 070 | Drought | The Pokémon makes it sunny if it is in battle. | No |
| 071 | Arena Trap | Prevents the foe from fleeing. | No |
| 072 | Vital Spirit | Prevents the Pokémon from falling asleep. | Yes |
| 073 | White Smoke | Prevents the Pokémon’s stats from being lowered. | No |
| 074 | Pure Power | Boosts the power of physical attacks. | Yes |
| 075 | Shell Armor | The Pokémon is protected against critical hits. | Yes |
| 076 | Air Lock | Eliminates the effects of weather. | No |
| 077 | Tangled Feet | Raises evasion if the Pokémon is confused. | No |
| 078 | Motor Drive | Raises Speed if hit by an Electric-type move. | Yes |
| 079 | Rivalry | Raises Attack if the foe is of the same gender. | No |
| 080 | Steadfast | Raises Speed each time the Pokémon flinches. | Yes |
| 081 | Snow Cloak | Raises evasion in a hailstorm. | No |
| 082 | Gluttony | Encourages the early use of a held Berry. | No |
| 083 | Anger Point | Raises Attack upon taking a critical hit. | No |
| 084 | Unburden | Raises Speed if a held item is used. | No |
| 085 | Heatproof | Weakens the power of Fire-type moves. | No |
| 086 | Simple | The Pokémon is prone to wild stat changes. | No |
| 087 | Dry Skin | Reduces HP if it is hot. Water restores HP. | No |
| 088 | Download | Adjusts power according to the foe’s lowest defensive stat. | No |
| 089 | Iron Fist | Boosts the power of punching moves. | No |
| 090 | Poison Heal | Restores HP if the Pokémon is poisoned. | No |
| 091 | Adaptability | Powers up moves of the same type. | Yes |
| 092 | Skill Link | Increases the frequency of multi-strike moves. | No |
| 093 | Hydration | Heals status problems if it is raining. | No |
| 094 | Solar Power | Boosts Sp. Atk, but lowers HP in sunshine. | No |
| 095 | Quick Feet | Boosts Speed if there is a status problem. | No |
| 096 | Normalize | All the Pokémon’s moves become the Normal type. | No |
| 097 | Sniper | Powers up moves if they become critical hits. | Yes |
| 098 | Magic Guard | The Pokémon only takes damage from attacks. | No |
| 099 | No Guard | Ensures the Pokémon and its foe’s attacks land. | No |
| 100 | Stall | The Pokémon moves after even slower foes. | No |
| 101 | Technician | Powers up the Pokémon’s weaker moves. | Yes |
| 102 | Leaf Guard | Prevents status problems in sunny weather. | No |
| 103 | Klutz | The Pokémon can’t use any held items. | No |
| 104 | Mold Breaker | Moves can be used regardless of Abilities. | No |
| 105 | Super Luck | Heightens the critical-hit ratios of moves. | Yes |
| 106 | Aftermath | Damages the foe landing the finishing hit. | Yes |
| 107 | Anticipation | Senses the foe’s dangerous moves. | No |
| 108 | Forewarn | Determines what moves the foe has. | No |
| 109 | Unaware | Ignores any change in stats by the foe. | No |
| 110 | Tinted Lens | Powers up “not very effective” moves. | No |
| 111 | Filter | Powers down supereffective moves. | No |
| 112 | Slow Start | Temporarily halves Attack and Speed. | No |
| 113 | Scrappy | Enables moves to hit Ghost-type foes. | No |
| 114 | Storm Drain | The Pokémon draws in all Water-type moves. | No |
| 115 | Ice Body | The Pokémon regains HP in a hailstorm. | No |
| 116 | Solid Rock | Powers down supereffective moves. | No |
| 117 | Snow Warning | The Pokémon summons a hailstorm in battle. | No |
| 118 | Honey Gather | The Pokémon may gather Honey from somewhere. | No |
| 119 | Frisk | The Pokémon can check the foe’s held item. | No |
| 120 | Reckless | Powers up moves that have recoil damage. | Yes |
| 121 | Multitype | Changes type to match the held Plate. | No |
| 122 | Flower Gift | Powers up party Pokémon when it is sunny. | No |
| 123 | Bad Dreams | Reduces a sleeping foe’s HP. | No |
| 124 | Pickpocket | Steals attacking Pokémon's held item on contact. | No |
| 125 | Sheer Force | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. | Yes |
| 126 | Contrary | Inverts stat modifiers. | No |
| 127 | Unnerve | Prevents opposing Pokémon from eating held Berries. | No |
| 128 | Defiant | Raises Attack two stages upon having any stat lowered. | No |
| 129 | Defeatist | Halves Attack and Special Attack below 50% HP. | No |
| 130 | Cursed Body | Has a 30% chance of Disabling any move that hits the Pokémon. | No |
| 131 | Healer | Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. | No |
| 132 | Friend Guard | Decreases damage inflicted against ally Pokémon. | No |
| 133 | Weak Armor | Raises Speed and lowers Defense by one stage each upon being hit by any move. | No |
| 134 | Heavy Metal | Doubles the Pokémon's weight. | No |
| 135 | Light Metal | Halves the Pokémon's weight. | No |
| 136 | Multiscale | Halves damage taken from full HP. | No |
| 137 | Toxic Boost | Increases Attack to 1.5× when poisoned. | No |
| 138 | Flare Boost | Increases Special Attack to 1.5× when burned. | No |
| 139 | Harvest | Sometimes restores a consumed Berry. | No |
| 140 | Telepathy | Protects against damaging moves from friendly Pokémon. | No |
| 141 | Moody | Raises a random stat two stages and lowers another one stage after each turn. | No |
| 142 | Overcoat | Protects against damage from weather. | No |
| 143 | Poison Touch | Has a 30% chance of poisoning Pokémon upon contact when attacking. | No |
| 144 | Regenerator | Heals for 1/3 max HP upon leaving battle. | No |
| 145 | Big Pecks | Protects the Pokémon from Defense-lowering attacks. | No |
| 146 | Sand Rush | Doubles Speed during a sandstorm. | No |
| 147 | Wonder Skin | Has a 50% chance of protecting against non-damaging moves that inflict major status ailments. | No |
| 148 | Analytic | Strengthens moves when moving last. | No |
| 149 | Illusion | Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. | No |
| 150 | Imposter | Transforms upon entering battle. | No |
| 151 | Infiltrator | Ignores Light Screen, Reflect, and Safeguard. | No |
| 152 | Mummy | Contact with this Pokémon spreads this Ability. | No |
| 153 | Moxie | Raises Attack one stage upon KOing a Pokémon. | No |
| 154 | Justified | Raises Attack when hit by Dark-type moves. | No |
| 155 | Rattled | Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move. | No |
| 156 | Magic Bounce | Reflects most non-damaging moves back at their user. | No |
| 157 | Sap Sipper | Absorbs Grass moves, raising Attack one stage. | No |
| 158 | Prankster | Raises non-damaging moves' priority by one stage. | No |
| 159 | Sand Force | Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. | No |
| 160 | Iron Barbs | Damages attacking Pokémon for 1/8 their max HP on contact. | Yes |
| 161 | Zen Mode | Changes the Pokémon's shape when HP is halved. | No |
| 162 | Victory Star | Raises moves' accuracy to 1.1× for friendly Pokémon. | No |
| 163 | Turboblaze | Moves can be used regardless of Abilities. | No |
| 164 | Teravolt | Moves can be used regardless of Abilities. | No |