Broken Moves

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The system used by Pokémon World Online to handle battling, while adequate, is quite sadly underdeveloped. This means that while it works well for the most part, sometimes an attack doesn't work exactly as you'd expect it to, or doesn't even work at all. This can be due to a bug, or simply because the move's behaviour has not being programmed in yet or is unsupported by the system.

When a move in PWO does not work in the same way you'd expect if you played an official Pokémon game, it is called a Broken Move.

Some moves have simply not been databased into the game yet as well, meaning they are non-existent, and are not learned by any Pokémon in PWO currently. This applies to the majority of generation 5 moves.

Broken Status Conditions

Main Article: Status Effects

This list reflects status conditions and conditions that are currently existent in PWO, but do not function in the same capacty, as they did in the official games, in one or more fashions.

Ailment Name Why it's broken
Confusion It does not wear off as the battle ends.
Leech Seed It does not wear off after battle.

List of Broken Moves

This list reflects in-game mechanisms that may change over time, and therefore may be inaccurate. Attempts to keep this as up-to-date as possible are encouraged.

A

Move Name Why it's broken
Acupressure Only raises speed.
After You Does not guarantee that the target will move first next turn.
Aqua Ring Does not restore the user's HP.
Aromatherapy Does not cure Status Ailments for any Pokémon.
Assist Dos not choose neither executes 1 random move from your party.
Assurance Does not double if one takes damage during the same turn.
Attract The volatile status ailment in infatuation does not currently exist in PWO's battle system.
Autotomize Only raises speed 2 stages. Has no effect on weight.
Avalanche Does not inflicts double the damage if the user has been hurt by the target in the same turn.

B

Move Name Why it's broken
Baton Pass Does damage. Does not switch Pokémon out.
Beat Up Only attacks once, using the current pokemon as the attacker, rather than the remaining party members.
Bestow Has no effect at all within PWO.
Bide Has no effect at all within PWO.
Bind Deals damage for 1 turn; does not "attach" to the opponent and trap it.
Block Does not block opponent from fleeing or switching.
Bounce Does damage. Does not take two turns.
Bug Bite Inflicts damage, but it has no secondary effect due to the lack of ability for Pokémon to hold items.

C

Move Name Why it's broken
Camouflage Does not change type in accordance to surroundings.
Captivate Does not affect stats, due to genders not being attributed to Pokémon in PWO.
Charge Does not double the damage of the user's following electric-type attack.
Constrict Does not lower the target's speed.
Conversion Does not change the user's current type to the opponent's current type.
Conversion 2 Does not change the user's current type.
Copycat Does not cause the user to select the move that was used last.
Cotton Guard Does not increase the user's defense.
Counter Move does little damage and does not counter moves.
Covet Does not steal held items (because they don't exist!).
Crush Grip PWO currently can not support moves that deal variable damage; Crush Grip deals damage on an average base power of 120.
Curse Being Cursed is not implemented as a Status Ailment yet, so this move is not properly programmed into the game. However, it will raise user's Attack and Defense by one stage and will decreases the Speed by one stage for non ghosts and ghosts.

D

Move Name Why it's broken
Defog Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.
Destiny Bond Does not take out opponent upon fainting.
Detect Does not prevent moves from hitting.
Dig The move is fully executed in one turn.
Disable Doesn't disable any moves.
Dive The move is fully executed in one turn.
Double Team Accuracy and evasion are not properly programmed as in-battle stats yet, so this move produces no effect.
Dragon Tail Inflicts slight damage. Does not end wild Pokémon battles or switch the opposing Pokémon in trainer battles.
Dual Chop Move does little damage and does not strike twice in one turn.

E

Move Name Why it's broken
Echoed Voice Does not increase in power.
Electro ball Does not deal damage based on opponent's speed. Has a flat 90 base power instead.
Embargo Has no effect at all within PWO due to the lack of ability for Pokémon to hold items.
Encore Does not make opponent repeat its attack.
Endeavor Does not lower opponents HP to yours.
Endure Does not endure a hit.
Eruption (works now, page needed) Damage averaged at 75, because the base power of moves can not fractionally change in the current battle system.
Extrasensory(works now, page needed) Flinching is not available in game.

F

Move Name Why it's broken
Fake Out Does not cause flinching.
False Swipe Kills opponent, does not leave 1hp left.
FeatherDance Does not guarantee lowered attack.
Final Gambit Automatically faints the user with no damage inflicted.
Fire Fang(move fixed, page needed) Does not cause flinching.
Flail PWO currently does not support moves that deal variable damage; Flail is averaged at 40 base-power points.
Flatter Does not raise opponents Special Attack.
Flare Blitz(resolved page needed) Does not do recoil damage.
Flame Burst Does not hit opponent next to it, due to no double-battles existing.
Fling Does not have a variable base power, due to the lack of the ability for Pokémon to hold items. It deals damage on 70 base power.
Fly Move strikes instantly, and can be executed in a single turn.
Focus Punch Averaged at 50 base-power points (intentional). Does not take two turns.
Follow Me Does not draw attacks.
Foresight Ghost-type targets don not lose their immunity against Normal-type and Fighting-type moves.
Frustration Has no variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.
Future Sight Damages immediately, instead of two turns later, and it deals damage on 100 base power points.

G

Move Name Why it's broken
Gastro Acid Has no effect at all within PWO, because in-battle abilities have not been implemented yet.
Grass Knot(resolved needs page) Does not vary depending on the opponent's weight in the damage calculation; it is averaged at 70 base power.
Gravity Does not make flying user's grounded.
Grudge This move has no effect in PWO because PP has not been implemented yet.
Guard Split Does not average the user's Defense and Special Defense stats with the opponent.
Guard Swap Does not switch any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat.
Gyro Ball(resolved needs page) Does not deal damage proportional to speed; it is intentionally set at 75 base power.

H

Move Name Why it's broken
Hail Has no effect at all within PWO, because weather effects have not been implemented.
Haze Does not reset stat changes.
Heal Bell Does not cure status ailments.
Heal Block Does not prevent the functioning of any moves.
Heal Pulse Does not restore the target's HP.
Healing Wish Does not faint the user, nor does it heal any subsequent Pokémon sent out in battle after it.
Heart Swap Does not swap any stat change with the target.
Heat Crash Does not take weight into account in its damage calculation.
Heavy Slam Does not take weight into account in its damage calculation; it is averaged at 80 base-power points.
Helping Hand No effect due to no double-battles.
Hidden Power PWO currently can not support variable damage dealt by moves; Hidden Power is averaged at 50 base-power points.
High Jump Kick(Move fixed, Page needed) Does not do recoil damage when it misses.

I

Move Name Why it's broken
Ice Ball Does not increase damage over time. Has a flat 90 base power.
Ice Fang(move fixed, page needed) Move does not freeze or flinch.
Imprison Does not block opponents same moves.
Ingrain Does not heal over time; has no effect at all within PWO.

J

Move Name Why it's broken

K

Move Name Why it's broken
Kinesis Accuracy and evasion currently are not programmed into the battle system, thus moves that are designed to enhance either stat have no effect at all.
Knock Off Does not knock off held items (because they don't exist!).

L

Move Name Why it's broken
Last Resort Does not require any other moves to be activated before using it.
Leaf Blade Does not have an increased critical-hit rate.
Light Screen Does not double the team's Special Defense.
Lock-On Does not grant 100% accurate hit status.
Low Kick Does not do damage based on opponent's weight.
Lucky Chant Has no effect at all within PWO.
Lunar Dance Does not faint the user and additionally does not affect the following Pokémon's HP, PP, and status ailments.

M

Move Name Why it's broken
Magic Coat Does not reflect the opponent's status ailments inflicted on the user.
Magic Room Has no effect at all within PWO, due to the lack of the ability for Pokémon to hold items.
Magnet Rise Does not immunize the user from Ground-type attacks.
Magnitude Moves that deal variable damage are currently not supported in PWO; Magnitude is averaged at 71 base-power points.
Me First Does not imitate the target's oncoming move, let alone grant a 50% attack boost to it.
Mean Look Does not block opponent from fleeing or switching.
Mega Drain Only does damage - does not heal the user.
Memento Does not cause the user to faint; does not lower the opponent's attack or special attack by 2 stages each.
Metal Burst Does not return 1.5 times the damage dealt by the foe's last attack; it deals damage on an averaged base power of 50.
Metronome The ability to change the attack to another attack at random is not supported by PWO, so this move has no function at all.
Mimic Does not mimic the opponent's last-used move.
Mind Reader Does not grant sure-hit status.
Minimize Accuracy and evasion are not properly coded into the battle system, so any moves designed to enhance either stat have no effect at all.
Miracle Eye Does not remove a Dark-type Pokémon's immunity to Psychic-type attacks.
Mirror Coat Does not counter special moves.
Mirror Move Does not use last move used by opponent.
Mirror Shot Does not decrease accuracy.
Mist Doesn't prevent Stat changes, and does small damage to the opponent.
Mud Sport Does not reduce the damage of Electric-type moves.
Muddy Water Does not decrease accuracy.

N

Move Name Why it's broken
Natural Gift Does not deal variable damage due to the lack of a Pokémon's capability to hold items in PWO; it deals damage on 70 base-power points.
Nature Power Does not use a move based on location.
Night Daze Move does not currently exist in PWO.
Nightmare Has no effect at all within PWO, because moves can not deal fractional damage and because moves require no status ailments to execute their functions.

O

Move Name Why it's broken
Octazooka Does not decrease accuracy
Odor Sleuth Does not grant ability to hit ghost types with fighting or normal type moves. Does not reset evasiveness.
Ominous Wind Does not raise each stat by 1 stage.
Outrage Does not inflict damage for 2-3 continuous turns; does not confuse the user.

P

Move Name Why it's broken
Pain Split Has no effect on the user's and opponent's HP.
Payback Does not do extra damage if the user moves second.
Pay Day Does not yield any pokémoney drops.
Perish Song Does not faint all pokémon on field in 3 turns, due to the lack of most volatile status ailments programmed into the battle system.
Petal Dance Does not confuse the user. Does not lock the user into using this move.
Pluck Does not steal the opponents berry (no held items).
Power Split Does not equalize the user's Defense and Special Defense stats with the opponent.
Power Swap Does not swap any change in the user's Attack stat and Special Attack stat with any changes to the target's Attack stat and Special Attack stat.
Power Trick Does not switch the user's attack with its Defense stat.
Present Has a base power of 80. Does not toggle between hurting/healing the opponent.
Protect No attack-evading effect.
Psych Up Gives no Stat boosts.
Psycho Shift Does not transfer the user's status ailments to the opponent, nor does it cure them.
Psyshock PWO's battle system presently can not support variable base power values for moves; Psyshock deals damage on 80 base-power points.
Psywave PWO currently can not support moves that deal variable damage; Psywave is averaged at 55 base-power points.
Punishment PWO currently does not support variable damage for moves; deals damage on 70 base-power points instead.
Pursuit Does not hit opponent for more damage when switching. Does not have a +1 priority status.

Q

Move Name Why it's broken
Quick Guard Has no effect at all within PWO.

R

Move Name Why it's broken
Rage Increases in attack power upon each usage; even if the user does not sustain damage from the opponent.
Rage Powder Has no effect at all within PWO, because double battles and triple battles currently are not featured.
Rain Dance Doesn't increase the power of Water-type moves.
Rapid spin Does not rid of Leech Seed/spikes/etc., due to spikes/toxic spikes/stealth rocks and other moves being unsupported.
Recycle Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.
Reflect Does not double the user's Physical defense.
Reflect Type Does not change the user's type.
Refresh Does not cure status ailments.
Rest Does not heal user's HP of status ailment, and it does not afflict user with Sleep.
Retaliate Base power does not double if a Pokémon from the user's party has previously fainted.
Return Does not have a variable base power, because happiness currently is not implemented in PWO; it is averaged at 102 base-power points.
Revenge Does not double in attack power if the user takes damage in the same turn; it is averaged at 100 base-power points.
Reversal Move does not deal increased damage with lowered HP. Currently set at 100 base power.
Roar Doesn't make the wild Pokémon flee, or change the opponent.
Roar of Time Does not require a recharge turn.
Rock Blast May hit up to six times. Moves should not hit more than five times.
Rollout Doesn't increase damage on consecutive strikes; it is averaged at 90 base-power points.
Role Play No effect due to lack of abilities.
Round Does not increase in power when used consecutively by an ally.

S

Move Name Why it's broken
Sacred Sword Does not bypass the opponent's Defense and Evasion boosts.
Safeguard Does not protect against status ailments.
Sand Attack Accuracy currently is not calculated as an in-battle stat, thus this move has no producible effect in PWO currently.
Sandstorm Does not onset a damaging weather effect.
Sand Tomb Hits multiple times on one round, and lasts only one round. Also, it does not prevent switching and escaping from battle.
Secret Power Does not cause any secondary effects.
Shadow Claw Does not have an increased critical-hit rate.
Sheer Cold Does not scale in accuracy. Flat 30%.
Silver Wind(resolved needs page) Does not have a chance to increase each stat by 1 stage.
Sketch Can not copy an opponent's move, due to limitations in PWO's current mechanics.
Skill Swap Has no effect at all in PWO, because abilities currently are not implemented.
Skull Bash Immediately deals damage.
Sky Attack Move is executed in a single turn.
Sleep Talk Has no effect at all within PWO.
Smack Down It inflicts damage on the opponent, but its secondary effects are not currently supported.
SmellingSalt Does not double its attack power on target's afflicted with paralysis. Averaged out at 90 base-power points.
Snatch Has no effect at all within PWO currently.
Snore Can be used while the user is not Asleep.
Soak Does not change the target's type to Water.
Solarbeam Does not require a turn of charging. Has a decreased priority instead.
Sonic boom Does not deal a flat 20 base damage.
Spider Web Does not prevent the target from switching out.
Spike Cannon Only strikes once.
Spikes Has no effect - will not damage Pokémon switching in.
Spit up Does not increase in power with stockpile; it deals damage on an averaged base power of 100.
Spite This move has no effect in PWO because PP has not been implemented yet.
Stealth Rock Does not setup an entry hazard for any incoming Pokémon sent in after it.
Steamroller Does not cause double damage if enemy used Minimize.
Stomp Does not cause double damage if enemy used Minimize.
Stored Power Does not deal damage in accordance with the user's stats.
Substitute Does not create a substitute, as this is one of the many volatile status ailments that are not programmed into the battle system.
Sunny Day Does not increase power of fire type moves.
Super Fang Does not halve the target's defense; it is averaged at 50 base-power points.
Swagger Does not have a guarantee confusion debuff chance.
Swallow Does not work with in conjunction with Stockpile.
Sweet Scent Accuracy and evasion are not properly programmed into the battle system as in-battle stats yet, thus moves that are designed to enhance either stat have no effect at all within PWO.
Switcheroo Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.
Synchronoise Deals damage on a single target, but can not damage any adjacent Pokémon (because double-battles have not been implemented yet!).

T

Move Name Why it's broken
Tailwind Does not double the speed stat for the user and all of the Pokémon in the user's party.
Taunt Does not make opponent use attacking moves.
Teeter Dance Does not confuse the target.
Telekinesis Does not immunize the user from Ground-type attacks.
Teleport Does not escape from combat/return you to a Pokémon Center.
Thief Does not steal the target's item, due to the lack of ability for Pokémon to hold items.
Thrash Does not confuse the user, or forcefully cause the user to use it continuously.
Thunder Fang(Move fixed, Page needed) Move does not cause the target to flinch.
Tickle Does not reduce both the target's Attack and Defense stats (need verification on which stat it reduces, if either).
Torment Does not prevent opponent from using the same move twice.
Transform Does not Transform the user into the opposing Pokémon.
Tri-Attack Can only inflicts burn status, cannot inflict paralyze or freeze status.
Trick Has no effect at all within PWO, due to the lack of ability for Pokémon to hold items.
Trump Card PWO currently does not support moves that deal variable damage; Trump Card is averaged at 90 base-power points.
Twister(Move fixed, Page needed) Does not cause the opponent to flinch.

U

Move Name Why it's broken
U-turn Does not force a switch.
Uproar Does not prevent sleep. Does not lock the user into using this move.

V

Move Name Why it's broken
Venoshock Power does not double when the opponent is poisoned.
Volt Switch Does not switch the user out.

W

Move Name Why it's broken
Wake-up Slap Does not require the opponent to be asleep, nor does it wake them, nor does it increase damage done on sleeping foes.
Water Sport Does not reduce the Attack Power of Fire-type Attacks; does low damage.
Water Spout Damage set at 75 (intentional).
Weather Ball Can not change its attack type, due to the absence of weather effects being implemented in battle in PWO. Averaged out at 75 base-power points.
Whirlwind Does not end the battle/force opponent to switch Pokémon.
Whirlpool Does not do a small amount of damage per turn.
Wide Guard The move does not protect any Pokémon.
Wild Charge Does not cause recoil damage for the user.
Wish Has no effect at all within PWO; does not restore any Pokémon's health.
Wonder Room Does not swap the Defense and Special Defense of all Pokémon.
Wood Hammer Does not have the repercussion of recoil damage.
Worry Seed Does not prevent opponent from sleeping.
Wrap Hits multiple times in one round; and only lasts one round.
Wring Out PWO currently can not support moves that deal variable damage; Wring Out is averaged at 60 base-power points.

X

There are no broken moves beginning with X currently known.

Y

Move Name Why it's broken
Yawn Does not sleep the user after a turn. Currently set at 25% accuracy (intentional)

Z

Move Name Why it's broken
Zen Headbutt(Move fixed, Page needed) Does not have a chance to cause flinch.

List of moves that do not exist in PWO

This list reflects moves that have not been added into the database yet, and have been voided from Pokémon movesets. These moves are planned to be added to the database in the future.

Outlined below the moves are Pokémon that have learned them in Black & White.

  • Ally Switch
  • Blue Flare
  • Bolt Strike
  • Circle Throw
  • Clear Smog
  • Cotton Guard
  • Dragon Tail
  • Dual Chop
  • Electroweb
  • Entrainment
  • Fiery Dance
  • Fire Pledge
  • Foul Play
  • Freeze Shock
  • Frost Breath
  • Fusion Bolt
  • Fusion Flare
  • Gear Grind
  • Glaciate
  • Grass Pledge
  • Guard Split
  • Head Charge
  • Heal Pulse
  • Heart Stamp
  • Heat Crash
  • Hex
  • Hone Claws
  • Horn Leech
  • Ice Burn
  • Icicle Crash
  • Incinerate
  • Leaf Tornado
  • Low Sweep
  • Magic Room
  • Night Daze
  • Power Split
  • Psystrike
  • Quash
  • Razor Shell
  • Reflect Type
  • Relic Song
  • Sacred Sword
  • Scald
  • Searing Shot
  • Secret Sword
  • Simple Beam
  • Sky Drop
  • Snarl
  • Storm Throw
  • Struggle Bug
  • Tail Slap
  • Techno Blast
  • Telekinesis
  • V-Create
  • Venoshock
  • Volt Switch
  • Water Pledge
  • Wild Charge

Pokémon that have been italicized are Pokémon that do not currently exist in the database either. This applies only to generation-5 Pokémon.