EVs

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EVs are stat determinants that factor into the outgrowth of your Pokémon's stats. They are supplemental stat variables that can be altered, modified or enhanced in certain ways.

EVs are one of the only two dynamic stat variables that factor into your Pokémon's stats; Along with IVs, they are contributory differential in your Pokémon's stats. However, due to the relatively weighty difference IVs can make in a Pokémon's stats, players conventionally consider them more instrumental than EVs in appraising the value of a Pokémon of its species.

Meanwhile EVs serves as auxiliary values to compensate the bad IVs for players who do not possess good IVs Pokémons. Yet since players can distribute EVs as they like and categories have the same maximum effective EVs, IVs are still the major factor that conduce comparatively better or worse stats for a particular Pokémon in top battles.

Definitive Overview

EVs stand for effort values. All 6 EVs of a Pokémon's stats start at 0. EVs are used to compensate the bad IVs or further enhance the good IVs of a Pokémon. The maximum EVs for each Pokémon is 510 while the maximum effective EVs for each of the categories are 252.

  • HP (HP) Shows the amount of health your Pokémon has.
  • Attack (ATK) Shows the power your Pokemon deals using physical moves.
  • Defense (DEF) Shows the resistance your Pokémon has against physical moves.
  • Special Attack (SPATK) Shows the power your Pokémon deals using special moves.
  • Special Defense (SPDEF) Shows the resistance your Pokémon has against special moves.
  • Speed (SPD) Shows how fast your Pokémon is, and based on that decides which Pokémon attacks first in battle.

Stat Determination

Main Article: stats

1 point will be added to one of the stats whenever every 4 EVs are added to the respective stats category. The total additive points are rounded down when the EVs are not divisible by 4. This means that a Pokémon can have at most a total of 127 additive points and 63 additive points for each category. 2 EVs are useless since the total additive points are rounded down. Thus most players make their Pokémons' EVs a multiple of 4 to gain the maximum benefit of the EVs.

Checking your Pokémon's EVs

In-game

EVs are primarily and predominantly inspected in-game, wherein they are much more readily checkable. In addition to the comparative convenience of checking in-game, EVs are more definitively checked; you will be able to check the single, definite EV of your Pokémon in-game, as it's stored in the database.

User Interface

An illustration of how your Pokémon's IVs will be displayed on mouse-overs.

Your Pokémon's IVs will be displayed on any hover-overs of your mouse cursor on them, on your HUD or in the PC storage system; the latter tends to conduce cross-comparison of Pokémon IVs, especially freshly captured Pokémon, for those who are looking to capture a high-IV Pokémon.


IV Commands

Main Article: Refer to here for syntactical information on the commands.

A subset of commands exists to allow you to inspect your Pokémon's IVs. While this method has lost ground ever since the client was updated to allow the viewability of Pokémon IVs on the interface, one variant of the command—the IV-advertisement command, which posts IVs into the trade channel—is still commonly used.

Manual calculation of your Pokémon's IV values may be the only go-to resort if the game is offline, but it should be noted that a similar IV-inspection feature is planned to be implemented in a future Playerdex update.

Pokémon by EV Yield

When a Pokémon is defeated in battle, it will give effort values to the Pokémon that participated in the battle against it. The category(ies) of EV(s) a Pokémon gives depend(s) on the base stats of it. The category(ies) of EV(s) is(are) the same as the category(ies) where the Pokémon has the highest base stats. For multiple highest base stats, EVs of all categories will be enhanced. Yet the distribution is unknown but players may take 3rd-party websites as references.

Meanwhile, by statistical observation, there are some hypothetical rules on EV yield. For the final evolution of legendary Pokémons, they all give 3 EVs in total. For all non-legendary Pokémons, the total EVs they give equals to their stages of evolution. For legendary Pokémons that undergo evolution and all non-legendary Pokémon, their first forms give 1 EV in total.