Priority Moves

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Revision as of 03:50, 9 April 2014 by Naero (Talk | contribs) (Added Solarbeam to the list. I probably would've been better off outloading all data using #for_external_table to retrieve all of the data (instead of a redundant template), and filtering out the priority values, as an afterthought...)

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Priority governs which Pokémon strikes first in battle.

By default circumstances and conditions, the Pokémon with superior Speed statistics will strike first. However, if a Pokémon uses a priority move, the user of the move will strike first, notwithstanding the opponent's speed. If both Pokémon uses a priority move within the same value bracket, the Pokémon with the superior Speed will strike first.

Different priority moves may fall into different value brackets, which range from 5 to -7 in PWO. The brackets of each priority move correspond to the same value in the generation-4 games (compiled below).

Some moves may also have been set at differing priority values, despite what they may have been set as in the official games, to substitute for some form of repercussion that is not apart of PWO's battle system. Solarbeam is a decreased-priority move in PWO's battle system, as a repercussion instead of the charge-up turn, for example.

List of Priority Moves

PriorityMoveTypeCategoryPowerAccuracyBroken?
+5 Helping Hand Normal Status 0 100 Y
+4 Magic Coat Psychic Status 0 100 N
+4 Snatch Dark Status 0 100 Y
+4 Detect Fighting Status 0 100 N
+4 Endure Normal Status 0 100 N
+4 Protect Normal Status 0 100 N
+3 Follow Me Normal Status 0 100 Y
+2 Feint Normal Physical 30 100 N
+1 Aqua Jet Water Physical 40 100 N
+1 Bide Normal Physical 0 100 N
+1 Bullet Punch Steel Physical 40 100 N
+2 Extremespeed Normal Physical 80 100 N
+3 Fake Out Normal Physical 40 100 N
+1 Ice Shard Ice Physical 40 100 N
+1 Mach Punch Fighting Physical 40 100 N
+1 Quick Attack Normal Physical 40 100 N
+1 Shadow Sneak Ghost Physical 40 100 N
+1 Sucker Punch Dark Physical 80 100 N
+1 Vacuum Wave Fighting Special 40 100 N
-1 Vital Throw Fighting Physical 70 100 N
-3 Focus Punch Fighting Physical 50 100 N
-4 Avalanche Ice Physical 90 100 N
-4 Revenge Fighting Physical 90 100 N
-5 Counter Fighting Physical varies 100 N
-5 Mirror Coat Psychic Special varies 100 N
-6 Roar Normal Status 0 100 N
-6 Whirlwind Normal Status 0 100 N
0 Solarbeam Grass Special 120 100 N
-7 Trick Room Psychic Status 0 100 N