Weather

From Pokemon World Online Wiki
Revision as of 14:02, 13 January 2016 by PrincessGod (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

The weather is a set of mechanics that change the battle environment, activating Abilities, modifying certain moves, and potentially damaging the Pokémon in battle or affecting their stats. In battle, weather is determined by a Pokémon creating a new type of weather with a move or Ability. Currently, the location of a battle or the overworld weather does not affect the weather in a battle. Only one type of weather may be present at a time, and only the most recent type of weather will take effect.

Although Pokémon World Online generally follows Generation V's mechanics, weather is an exception and follows Generation VI's mechanics, and thus will last for only five turns instead of being permanent when created with Abilities.


Clear Skies

The absence of weather, also the default weather. This is the weather found in most locations.


Harsh Sunlight

Strong sunlight shines on the battlefield. Can be created via the Ability Drought or via the move Sunny Day, and will last for five turns.


Effects:


Rain

Rain falls on the battlefield. Can be created via the Ability Drizzle or via the move Rain Dance, and will last for five turns.


Effects:

  • Increases the power of Water-type moves by 50%.
  • Decreases the power of Fire-type moves by 50%.
  • Activates the following Abilities: Dry Skin, Forecast, Hydration, Rain Dish, Swift Swim.
  • Allows Thunder and Hurricane to bypass accuracy check.
  • Causes Solarbeam to deal only half its normal damage.
  • Changes Weather Ball to a Water-type move and doubles its power.
  • Causes Moonlight, Synthesis, and Morning Sun to recover 1/4 of the user's maximum HP.


Sandstorm

Stinging sand whips across the battlefield. Can be created via the Ability Sand Stream or via the move Sandstorm, and will last for five turns.


Effects:

  • At the end of each turn, damages each Pokémon for 1/16 of its maximum HP, unless it is Rock-, Steel-, or Ground-type, or if it has one of the following Abilities: Sand Force, Sand Rush, Sand Veil, Magic Guard or Overcoat.
  • Activates the following Abilities: Sand Force, Sand Rush, Sand Veil.
  • Raises the Special Defense of all Rock-type Pokémon by 50%.
  • Causes Solarbeam to only deal half of its normal damage.
  • Changes Weather Ball to a Rock-type move and doubles its power.
  • Causes Moonlight, Synthesis, and Morning Sun to recover 1/4 of the user's maximum HP.


Hail

Pelting hail falls on the battlefield. Can be created via the Ability Snow Warning or via the move Hail, and will last for five turns.


Effects:

  • At the end of each turn, damages each Pokémon for 1/16 of its maximum HP, unless it is Ice-type, or if it has one one of the following Abilities: Ice Body, Snow Cloak, Magic Guard or Overcoat.
  • Activates the following Abilities: Forecast, Ice Body, and Snow Cloak.
  • Allows Blizzard to bypass accuracy check.
  • Causes Solarbeam to deal only half its normal damage.
  • Changes Weather Ball to an Ice-type move and doubles its power.
  • Causes Moonlight, Synthesis, and Morning Sun to recover 1/4 of the user's maximum HP.