Difference between revisions of "Template:NPC"
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<tr><td colspan="1" rowspan="3" style="border: 3px #{{Locationcolor/dark|{{{Type}}}}} solid; background: #{{Locationcolor/light|{{{Type}}}}}; border-radius: 15px 15px 15px 15px;" width="15%">[[File:{{{S1}}}.png|30px|left]] <b>{{{S1}}} {{{S1Name}}}<br><br><small>REP Gain: {{{S1REP}}}</small></b></td> | <tr><td colspan="1" rowspan="3" style="border: 3px #{{Locationcolor/dark|{{{Type}}}}} solid; background: #{{Locationcolor/light|{{{Type}}}}}; border-radius: 15px 15px 15px 15px;" width="15%">[[File:{{{S1}}}.png|30px|left]] <b>{{{S1}}} {{{S1Name}}}<br><br><small>REP Gain: {{{S1REP}}}</small></b></td> | ||
</td> | </td> | ||
| − | <td colspan="1" style="border: 1px #{{Locationcolor/dark|{{{Type}}}}} solid; background: #{{Locationcolor/light|{{{Type}}}}}; border-radius: 15px 15px 15px 15px;" width="4%">[[File:{{#if: {{{S1PKM1|Bulbasaur}}} | 001 | {{{S1PDEX1}}}}}{{#if {{{S1PKM1|Ivysaur}} | 002 | {{{S1PDEX1}}}}}small.png|link={{{S1PKM1}}}]]</td> | + | <td colspan="1" style="border: 1px #{{Locationcolor/dark|{{{Type}}}}} solid; background: #{{Locationcolor/light|{{{Type}}}}}; border-radius: 15px 15px 15px 15px;" width="4%">[[File:{{#if: {{{S1PKM1|Bulbasaur}}} | 001 | {{{S1PDEX1}}}}}{{#if {{{S1PKM1|Ivysaur}}} | 002 | {{{S1PDEX1}}}}}small.png|link={{{S1PKM1}}}]]</td> |
<td colspan="1" style="border: 1px #{{Locationcolor/dark|{{{Type}}}}} solid; background: #{{Locationcolor/light|{{{Type}}}}}; border-radius: 15px 15px 15px 15px;" width="37%">[[{{{S1PKM1}}}]] <small><b>Level. {{{S1LV1}}}</small></b></td> | <td colspan="1" style="border: 1px #{{Locationcolor/dark|{{{Type}}}}} solid; background: #{{Locationcolor/light|{{{Type}}}}}; border-radius: 15px 15px 15px 15px;" width="37%">[[{{{S1PKM1}}}]] <small><b>Level. {{{S1LV1}}}</small></b></td> | ||
Revision as of 00:10, 9 August 2012
Example Syntax
{{NPC|Type=land|S1=Lass|S1Name=Lass|S1REP=.2|S1PDEX1=001|S1PKM1=Bulbasaur|S1LV1=10}}
List of Parameters in Use
- Type - Sets the colors for the tables, you can use land, forest, fog, marsh, ash, ruins, sand, lake, ocean, underwater, cave, mountain, volcano, snow, space, distortion, building, road.
- S1 - Sprite PNG name, (i.e. Lass.png would be = S1=Lass)
- S1Name - Name of the NPC
- S1REP - How much REP it drops.
- S1PDEX1 - First Pokémons PokéDex number.
- S1PKM1 - First Pokémons name
- S1LV1 - First Pokémons Level.
Change S1 to S2, for next Sprite, so on and so forth.