Abilities

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An Ability is a game mechanic that provides a passive effect in battle(PWO still does not supports overworld abilities).Each and every Pokémon has an ability, and can only have one at a time. Some abilities are exclusive to certain Pokémon and evolution lines, while others are known by many Pokémon.

This list shows which ones are already implemented and which are still missing.

Abilities

# Name Effect Completely Working
001 Stench The stench may cause the target to flinch. Yes
002 Drizzle The Pokémon makes it rain if it appears in battle. Yes
003 Speed Boost The Pokémon’s Speed stat is gradually boosted. Yes
004 Battle Armor The Pokémon is protected against critical hits. Yes
005 Sturdy The Pokémon is protected against 1-hit KO attacks. Yes
006 Damp Prevents combatants from self destructing. Yes
007 Limber The Pokémon is protected from paralysis. Yes
008 Sand Veil Boosts the Pokémon’s evasion in a sandstorm. Yes
009 Static Contact with the Pokémon may cause paralysis. Yes
010 Volt Absorb Restores HP if hit by an Electric-type move. Yes
011 Water Absorb Restores HP if hit by a Water-type move. Yes
012 Oblivious Prevents the Pokémon from becoming infatuated. Yes
013 Cloud Nine Eliminates the effects of weather. Yes
014 Compound Eyes The Pokémon’s accuracy is boosted. Yes
015 Insomnia Prevents the Pokémon from falling asleep. Yes
016 Color Change Changes the Pokémon’s type to the foe’s move. Yes
017 Immunity Prevents the Pokémon from getting poisoned. Yes
018 Flash Fire Powers up Fire-type moves if hit by a fire move. Yes
019 Shield Dust Blocks the added effects of attacks taken. Yes
020 Own Tempo Prevents the Pokémon from becoming confused. Yes
021 Suction Cups Negates moves that force switching out. Yes
022 Intimidate Lowers the foe’s Attack stat. Yes
023 Shadow Tag Prevents the foe from escaping. Yes
024 Rough Skin Inflicts damage to the foe on contact. Yes
025 Wonder Guard Only supereffective moves will hit. Yes
026 Levitate Gives full immunity to all Ground-type moves. Yes
027 Effect Spore Contact may paralyze, poison, or cause sleep. Yes
028 Synchronize Passes on a burn, poison, or paralysis to the foe. Yes
029 Clear Body Prevents the Pokémon’s stats from being lowered. Yes
030 Natural Cure All status problems are healed upon switching out. Yes
031 Lightning Rod The Pokémon draws in all Electric-type moves and then raise Sp.Atk. Yes
032 Serene Grace Boosts the likelihood of added effects appearing. Yes
033 Swift Swim Boosts the Pokémon’s Speed in rain. Yes
034 Chlorophyll Boosts the Pokémon’s Speed in sunshine. Yes
035 Illuminate Raises the likelihood of meeting wild Pokémon. No
036 Trace The Pokémon copies a foe's Ability. Yes
037 Huge Power Raises the Pokémon’s Attack stat. Yes
038 Poison Point Contact with the Pokémon may poison the foe. Yes
039 Inner Focus The Pokémon is protected from flinching. Yes
040 Magma Armor Prevents the Pokémon from becoming frozen. Yes
041 Water Veil Prevents the Pokémon from getting a burn. Yes
042 Magnet Pull Prevents Steel-type Pokémon from escaping. Yes
043 Soundproof Gives full immunity to all sound-based moves. Yes
044 Rain Dish The Pokémon gradually recovers HP in rain. Yes
045 Sand Stream The Pokémon summons a sandstorm in battle. Yes
046 Pressure The Pokémon raises the foe’s PP usage. Yes
047 Thick Fat Raises resistance to Fire- and Ice-type moves. Yes
048 Early Bird The Pokémon awakens quickly from sleep. Yes
049 Flame Body Contact with the Pokémon may burn the foe. Yes
050 Run Away Enables sure getaway from wild Pokémon. Yes
051 Keen Eye Prevents the Pokémon from losing accuracy. Yes
052 Hyper Cutter Prevents the Attack stat from being lowered. Yes
053 Pickup The Pokémon may pick up items. No
054 Truant The Pokémon can't attack on consecutive turns. Yes
055 Hustle Boosts the Attack stat, but lowers accuracy. Yes
056 Cute Charm Contact with the Pokémon may cause infatuation. Yes
057 Plus Boosts Sp. Atk if another Pokémon has Minus. No
058 Minus Boosts Sp. Atk if another Pokémon has Plus. No
059 Forecast Transforms with the weather. No
060 Sticky Hold Protects the Pokémon from item theft. Yes
061 Shed Skin The Pokémon may heal its own status problems. Yes
062 Guts Boosts Attack if there is a status problem. Yes
063 Marvel Scale Boosts Defense if there is a status problem. Yes
064 Liquid Ooze Inflicts damage on foes using any draining move. Yes
065 Overgrow Powers up Grass-type moves in a pinch. Yes
066 Blaze Powers up Fire-type moves in a pinch. Yes
067 Torrent Powers up Water-type moves in a pinch. Yes
068 Swarm Powers up Bug-type moves in a pinch. Yes
069 Rock Head Protects the Pokémon from recoil damage. Yes
070 Drought The Pokémon makes it sunny if it is in battle. Yes
071 Arena Trap Prevents the foe from fleeing. Yes
072 Vital Spirit Prevents the Pokémon from falling asleep. Yes
073 White Smoke Prevents the Pokémon’s stats from being lowered. Yes
074 Pure Power Boosts the power of physical attacks. Yes
075 Shell Armor The Pokémon is protected against critical hits. Yes
076 Air Lock Eliminates the effects of weather. Yes
077 Tangled Feet Raises evasion if the Pokémon is confused. Yes
078 Motor Drive Raises Speed if hit by an Electric-type move. Yes
079 Rivalry Raises Attack if the foe is of the same gender. Yes
080 Steadfast Raises Speed each time the Pokémon flinches. Yes
081 Snow Cloak Raises evasion in a hailstorm. Yes
082 Gluttony Encourages the early use of a held Berry. No
083 Anger Point Raises Attack upon taking a critical hit. Yes
084 Unburden Raises Speed if a held item is used. No
085 Heatproof Weakens the power of Fire-type moves. Yes
086 Simple The Pokémon is prone to wild stat changes. Yes
087 Dry Skin Reduces HP if it is hot. Water restores HP. Yes
088 Download Adjusts power according to the foe’s lowest defensive stat. Yes
089 Iron Fist Boosts the power of punching moves. Yes
090 Poison Heal Restores HP if the Pokémon is poisoned. Yes
091 Adaptability Powers up moves of the same type. Yes
092 Skill Link Increases the frequency of multi-strike moves. Yes
093 Hydration Heals status problems if it is raining. Yes
094 Solar Power Boosts Sp. Atk, but lowers HP in sunshine. Yes
095 Quick Feet Boosts Speed if there is a status problem. Yes
096 Normalize All the Pokémon’s moves become the Normal type. Yes
097 Sniper Powers up moves if they become critical hits. Yes
098 Magic Guard The Pokémon only takes damage from attacks. Yes
099 No Guard Ensures the Pokémon and its foe’s attacks land. Yes
100 Stall The Pokémon moves after even slower foes. No
101 Technician Powers up the Pokémon’s weaker moves. Yes
102 Leaf Guard Prevents status problems in sunny weather. Yes
103 Klutz The Pokémon can’t use any held items. No
104 Mold Breaker Moves can be used regardless of Abilities. No
105 Super Luck Heightens the critical-hit ratios of moves. Yes
106 Aftermath Damages the foe landing the finishing hit. Yes
107 Anticipation Senses the foe’s dangerous moves. No
108 Forewarn Determines what moves the foe has. No
109 Unaware Ignores any change in stats by the foe. No
110 Tinted Lens Powers up “not very effective” moves. Yes
111 Filter Powers down supereffective moves. Yes
112 Slow Start Temporarily halves Attack and Speed. Yes
113 Scrappy Enables moves to hit Ghost-type foes. Yes
114 Storm Drain The Pokémon draws in all Water-type moves. Yes
115 Ice Body The Pokémon regains HP in a hailstorm. Yes
116 Solid Rock Powers down supereffective moves. Yes
117 Snow Warning The Pokémon summons a hailstorm in battle. Yes
118 Honey Gather The Pokémon may gather Honey from somewhere. No
119 Frisk The Pokémon can check the foe’s held item. Yes
120 Reckless Powers up moves that have recoil damage. Yes
121 Multitype Changes type to match the held Plate. No
122 Flower Gift Powers up party Pokémon when it is sunny. No
123 Bad Dreams Reduces a sleeping foe’s HP. Yes
124 Pickpocket Steals attacking Pokémon's held item on contact. Yes
125 Sheer Force Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. No
126 Contrary Inverts stat modifiers. Yes
127 Unnerve Prevents opposing Pokémon from eating held Berries. No
128 Defiant Raises Attack two stages upon having any stat lowered. Yes
129 Defeatist Halves Attack and Special Attack below 50% HP. Yes
130 Cursed Body Has a 30% chance of Disabling any move that hits the Pokémon. No
131 Healer Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. No
132 Friend Guard Decreases damage inflicted against ally Pokémon. No
133 Weak Armor Raises Speed and lowers Defense by one stage each upon being hit by any move. Yes
134 Heavy Metal Doubles the Pokémon's weight. Yes
135 Light Metal Halves the Pokémon's weight. Yes
136 Multiscale Halves damage taken from full HP. Yes
137 Toxic Boost Increases Attack to 1.5× when poisoned. Yes
138 Flare Boost Increases Special Attack to 1.5× when burned. Yes
139 Harvest Sometimes restores a consumed Berry. No
140 Telepathy Protects against damaging moves from friendly Pokémon. No
141 Moody Raises a random stat two stages and lowers another one stage after each turn. Yes
142 Overcoat Protects against damage from weather. Yes
143 Poison Touch Has a 30% chance of poisoning Pokémon upon contact when attacking. Yes
144 Regenerator Heals for 1/3 max HP upon leaving battle. Yes
145 Big Pecks Protects the Pokémon from Defense-lowering attacks. Yes
146 Sand Rush Doubles Speed during a sandstorm. Yes
147 Wonder Skin Has a 50% chance of protecting against non-damaging moves that inflict major status ailments. Yes
148 Analytic Strengthens moves when moving last. Yes
149 Illusion Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. No
150 Imposter Transforms upon entering battle. Yes
151 Infiltrator Ignores Light Screen, Reflect, and Safeguard. Yes
152 Mummy Contact with this Pokémon spreads this Ability. Yes
153 Moxie Raises Attack one stage upon KOing a Pokémon. Yes
154 Justified Raises Attack when hit by Dark-type moves. Yes
155 Rattled Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move. Yes
156 Magic Bounce Reflects most non-damaging moves back at their user. No
157 Sap Sipper Absorbs Grass moves, raising Attack one stage. Yes
158 Prankster Raises non-damaging moves' priority by one stage. Yes
159 Sand Force Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Yes
160 Iron Barbs Damages attacking Pokémon for 1/8 their max HP on contact. Yes
161 Zen Mode Changes the Pokémon's shape when HP is halved. No
162 Victory Star Raises moves' accuracy to 1.1× for friendly Pokémon. No
163 Turboblaze Moves can be used regardless of Abilities. No
164 Teravolt Moves can be used regardless of Abilities. No