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- <li>Moves that are not effective, their stats change/status effects will now <li>Chnge slightly how stat changing moves effect/hit. This will fix some32 KB (5,125 words) - 13:55, 6 August 2012
- |One Hit Knock Out, caused by moves such as Fissure5 KB (858 words) - 00:15, 16 November 2017
- |Powers up Fire-type moves if hit by a fire move. |Negates moves that force switching out.12 KB (2,032 words) - 01:45, 11 October 2025
- {{Mtable|Type=Fighting|Moves= {{TMtable|Type=Fighting|Moves=4 KB (507 words) - 19:44, 13 May 2026
- {{Mtable|Type=Fighting|Moves= {{TMtable|Type=Fighting|Moves=3 KB (511 words) - 19:43, 13 May 2026
- {{MEventTutorTable|Type=Electric|Moves=3 KB (464 words) - 16:49, 20 January 2022
- {{Mtable|Type=Fighting|Moves= {{TMtable|Type=Fighting|Moves=3 KB (432 words) - 19:45, 13 May 2026
- Special moves rely on the user's Special Attack stat and the defender's Special Defense s ...mes; there is a physical/special split on a by-move basis, and the special moves are the same ones as used in all handheld games, except for generations 1-32 KB (225 words) - 05:22, 29 March 2014
- Physical moves rely on the user's Attack stat and the defender's Defense stat in damage ca ...es; there is a physical/special split on a by-move basis, and the physical moves are the same ones as used in all handheld games, except for generations 1-32 KB (226 words) - 09:36, 31 March 2014
- <li>Moves (All moves will be set to a max of 5 PP)</li>384 B (70 words) - 16:49, 16 December 2018
- ==Moves==1 KB (181 words) - 22:33, 6 June 2014
- ...]] [[Category:Special Defense-increasing moves]] [[Category:Stat-modifying moves]]873 B (125 words) - 15:00, 13 October 2017
- [[Category:Defense-increasing moves]] [[Category:Stat-modifying moves]]469 B (61 words) - 22:37, 22 September 2017
- [[Category:Defense-increasing moves]] [[Category:Stat-modifying moves]]974 B (137 words) - 22:42, 22 September 2017
- [[Category:Defense-increasing moves]] [[Category:Stat-modifying moves]]267 B (33 words) - 09:45, 13 April 2014
- [[Category:Stat-modifying moves]]743 B (114 words) - 18:56, 26 September 2017
- ...that affect a Pokémon in-battle. They can be onset by a [[Category:Status Moves|status move]] or a secondary effect of a damage-dealing move used against t ...sely). It additionally halves the amount of damage outputted by [[Physical Moves]].6 KB (874 words) - 22:52, 24 September 2017
- [[category:Special Defense-increasing moves]] [[Category:Stat-modifying moves]]1,007 B (145 words) - 23:58, 4 October 2017
- *Attack '''(ATK)''' Shows the power your Pokemon deals using physical moves. *Defense '''(DEF)''' Shows the resistance your Pokémon has against physical moves.8 KB (1,487 words) - 02:48, 8 June 2020
- ...wer Speed under normal conditions when both of them are not using priority moves; in the case that two Pokémons have the same speed, one of them will rando ...nction properly in PWO. Defog, Sweet Scent, and Acupressure are all broken moves.6 KB (1,088 words) - 22:49, 7 February 2018