Azumarill

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Marill's sprite #183 Marill#185 Sudowoodo Sudowoodo's sprite


Azumarill#184
Art by Ken Sugimori
Generation
   II   
Type
   Water   
Evolves From

Art by Ken Sugimori

   Marill   
   Level to 18   
Base Stats
  HP 
100
Att
50
Def
80
SpA
50
SpDef
80
Speed
50
EV Yield
Total 3
  HP 
3
Att
0
Def
0
SpA
0
SpDef
0
Speed
0
Catch Rate
   75   
Gender Ratio
   50%   
   50%   
Exp to Lvl. 100
   18902568   
Base Experience
   153   
Rarity
   Uncatchable   
Height
   0.8m   
Weight
   28.5kg   
Abilities
Thick Fat
First
Huge Power
Second
Sap Sipper
Hidden

Azumarill is a Water-type Pokémon. It evolves from Marill at level 18. With a Fast experience type, Azumarill reaches level 100 at approximately 6.9 million experience.


Locations

Currently, Azumarill can only be obtained by evolving a Marill (level 18) or by trading.

Move Set

Level-up

Italics - Indicates STAB Bonus. Bold - Indicates a Broken Move.

LevelMoveElementTypePowerAccuracy
--- Tackle Normal Physical 50 100
--- Defense Curl Normal Status 0 100
--- Tail Whip Normal Status 0 100
--- Water Gun Water Special 40 100
2 Defense Curl Normal Status 0 100
7 Tail Whip Normal Status 0 100
10 Water Gun Water Special 40 100
15 Rollout Rock Physical 90 90
20 Bubblebeam Water Special 65 100
27 Aqua Ring Water Status 0 100
33 Double-Edge Normal Physical 120 100
40 Rain Dance Water Status 0 100
47 Aqua Tail Water Physical 90 90
54 Hydro Pump Water Special 120 80



TM

Italics - Indicates STAB Bonus. Bold - Indicates a Broken Move.

TMMoveElementTypePowerAccuracy
TM-Poison.png TM06 Toxic Poison Status 0 90
TM-Ice.png TM07 Hail Ice Status 0 100
TM-Normal.png TM10 Hidden Power Normal Special 60 100
TM-Ice.png TM13 Ice Beam Ice Special 95 100
TM-Ice.png TM14 Blizzard Ice Special 120 70
TM-Normal.png TM15 Hyper Beam Normal Special 150 90
TM-Psychic.png TM16 Light Screen Psychic Status 0 100
TM-Normal.png TM17 Protect Normal Status 0 100
TM-Water.png TM18 Rain Dance Water Status 0 100
TM-Normal.png TM27 Return Normal Physical Varies 100
TM-Ground.png TM28 Dig Ground Physical 80 100
TM-Fighting.png TM31 Brick Break Fighting Physical 75 100
TM-Normal.png TM42 Facade Normal Physical 70 100
TM-Psychic.png TM44 Rest Psychic Status 0 100
TM-Fighting.png TM52 Focus Blast Fighting Special 120 70
TM-Water.png TM55 Scald Water Special 80 100
TM-Ground.png TM78 Bulldoze Ground Physical 60 100
TM-Grass.png TM86 Grass Knot Grass Special Varies 100
TM-Normal.png TM87 Swagger Normal Status 0 90
TM-Normal.png TM90 Substitute Normal Status 0 100
TM-Fighting.png TM94 Rock Smash Fighting Physical 40 100
  Refer to here for a full list of TMs.



Move Tutor

Italics - Indicates STAB Bonus. Bold - Indicates a Broken Move.

MoveElementTypePowerAccuracyPriceLocation
Waterfall Water Physical 80 100 30 BPs Sevii Trainer Tower
  Refer to this article for more details on tutor-teachable moves.



Event Move Tutor

Italics - Indicates STAB Bonus. Bold - Indicates a Broken Move.

MoveElementTypePowerAccuracyPriceEventTime
Aqua Tail Water Physical 90 90 15 Event Coins Lylat Village 2023
Bounce Flying Physical 85 85 15 Event Coins Lylat Village 2023
Ice Punch Ice Physical 75 100 15 Event Coin Burnt Tower 2023
Icy Wind Ice Special 55 95 15 Gift Pieces NorthBell 2022
Sleep Talk Normal Status 0 100 20 Gift Pieces NorthBell 2022
Superpower Fighting Physical 120 100 15 Event Coin Burnt Tower 2023
  Refer to this article for more details on tutor-teachable moves.



Effectiveness

Under normal conditions, Azumarill is:

Neutral:

   Normal       Fighting      Flying      Poison      Ground      Rock      Bug      Ghost   

   Psychic      Dragon      Dark   

Weak To:

   Grass       Electric   

Immune To:

   None   

Resistant To:

   Steel      Fire      Water      Ice   

Notes:
Based off of the official Pokémon games' weaknesses as of generation 5.


External Links

Azumarill's B/W Serebii

Azumarill's Bulbapedia

Azumarill's Playerdex data